Jump to content

Ferrit

Members
  • Posts

    498
  • Joined

  • Last visited

Everything posted by Ferrit

  1. The insane, doesn\'t-have-the-money-to-do-this-but-thinks-it-would-be-cool side of my brain, would love ot have a full rocket, with crew printed ot. Then add model rockets engines and... well you can see how this is going to go can\'t you? Probably would end explosively, but hey, that\'s tradition!
  2. I always try for a below 10m/s vertical landing speed, the slower the better. As I always have RCS on my landers as well as main engines have used RCS to push me from a hover on to the the Münar surface then MECO button. Generally anything below 6m/s should be survivable for anything but it is wise to do a test landing on Kerbin just to check as some things like RCS tanks do tend to not like even gentle landings (annoyingly).
  3. Dang well done - Brings home the real meaning of those three little letters: K.I.A.
  4. I swear the intrepid trio are cursed for me; they turn up again and the launch goes horribly/explosively wrong. On the upside they do make good test pilots being indefinitely recycleable!
  5. And don\'t forget the submarine mods! Truely the skies not the limit for this little ol\' game!
  6. Oh that is just impressive - very, very nicely done
  7. I\'m just going to cover all the bases here but for really smooth control of space planes a joystick is goingto be pretty much essential. Analog is going to beat near binary (i.e. keyboard) control every time. Shame there\'s a bug/issue with Unity reading joystick config\' settings so mine is useless.
  8. Ever been to Swindon? A space program should have some glamour and style; Swindon, shall we say, lacks these rather a lot Admittedly I\'m from the backwoods of the UK so got little to object to really
  9. I intend to name my first münbase \'Neo Swindon\', after the home of the UK Space Agency (it is so embarassing...). So maybe after a significant location in your life? Or a personal inspiration?
  10. Or to put it another way, a Trans Munar Injection (TMI) burn is the first half of a Hohmann and then a burn to stabilise orbit/land around the moon instead of around Kerbin. AKA burn to get out there, burn to not crash!
  11. You cunning rotten swine! ;D The only trick I fell for this year (though the BBC announcing the Earth had exploded was fun), I must applaud you once more!
  12. Now that\'s a crash site and a half! Good job on surviving it though those Kerbals might want a lift home at some point!
  13. Ah crap, there goes my remaining free time Seriously, very well done that gent! All hail C7! :hailprobe:
  14. Jeb dangit, that was simply beautiful! 8)
  15. One thing to remember is that decouplers now obey Newton\'s laws so they feel weaker than before (then all the ejection force went to the thing being ejected). Thus a heavy booster will be thrown less distance and might not clear the rest of the rocket stack.
  16. Another thing to remember is that the more control surfaces/RCS units you have, the more the rocket might over-correct. Each winglet/RCS cluster will add it\'s own turning force so with lots onboard the small corrections by ASAS can lead quickly to an oscillating rocket. I tend to leave RCS off at low altitudes, relying on the winglets to do their thing and if possible drop them off with an early stage to save mass and prevent any extra force from them. In short, use the least of anything you can get away with.
  17. Good grief! It works! Nice save there good sir!
  18. Looking good The reason the gimboling engines lasted long is they simply burn less fuelper second than the non-gimboling ones. They\'re also a little less powerful (neatly keeping them to the same thrust to burn rate ratio). What you could do to ensure indentical timed burn out on them is link the tanks with fuel lines, non-gimbol being fed by gimboling. The vanilla solids are great for a kick off the launch pad, not so good for gaining altitude. They will save fuel on your long burning liquid boosters however and that will get you more altitude and Delta-V. Best of luck!
  19. Brilliantly done and I love the asymetrical design! 8) Tried something similar (with the landing leg docking grab but on a more vanilla rocket) but ended up with a large amount of debris for my pains so all credit to you for a successful dock.
  20. Nice to see the evolution of the rockets; from the barely getting out of the atmosphere to a succesful lot o\' stuff in orbit vehicle Overall grading: good! Ok, there are a few simple improvements that could be made (and like a git I\'ll leave them for you to discover- a small clue, liquid booster tanks can share fuel...) but you\'ve got the right idea. Keep it up! 8)
  21. Welcome to the forums! Have fun and safe landings!
×
×
  • Create New...