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Spike88

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Everything posted by Spike88

  1. I would post this to the Skyhawk dev’s, but they seem to have abandoned it. Either way the % in front of RRNF seems to fixed the issue.
  2. 1. I don't have any of the extras installed for Kerbal Atomics 2. I don't have Realfuel's installed. 3. RR Nuclear Family is a soft requirement for SkyhawkScienceSystem, not sure if I really need it though as it looks like it's mostly for Kerbalism support. Removing it fixes the warning. Here is my MM Cache and MM Logs: https://www.dropbox.com/s/9u116pt9oj0urku/ModuleManager.zip?dl=0
  3. I've been getting the following error after updating to 1.46: Here is my logs: https://www.dropbox.com/s/nw8ou4wg40tawbn/rational.log?dl=0
  4. I look forward to you releasing this.
  5. Ohscrap seems to be ignoring BDB tanks. Any way to fix this? Here is my log: https://www.dropbox.com/s/as9a3qvemgqpb9o/Ohscrap.log?dl=0
  6. So looking back it looks like @Invaderchaos was working on one in July, but also Pioneer 5 has a texture swap for Explorer 6.
  7. Was explorer 6 planned at some point? Github lists "Explorer 1, 6, 7, 8, 11, S45, S46" being in the mod, but I can't seem to find anything in game or in the Wiki.
  8. Is there a build guide for the mir modules? Unless I’m missing something the wiki just lists the modules but not how to make them.
  9. OPM 2.5 Scale. What is funny is during KRASH testing prior to the actual launch 1/5 launches would lead to the Vanguard collapsing into itself on the MLP. I wasn’t sure if it was a bug from wonky physics or a feature of it being a Vanguard rocket(especially when it looked just like this video.)
  10. Not sure if it’ll help but the timeline of events for my issue and the issue solving are as follows: 1. Update Tweak Scale, parts of Tweak Scale Co, and KSPCF at the same time. Duplication and GCoD start. 2. Try installing Tweakscale beta frameworks and reverting KSPCF. Duplication and GCoD continue 3. Delete TSCo and reinstall it. Duplication and GCoD cease. 4. Update KSPCF. Duplication and GCoD still gone. I guess I do need to look into my logs and see which mods are having issues and look at cutting them out as that might be causing instabilities that lead to GCoD.
  11. So I ended up fixing whatever the issue was by completely deleting Tweakscale companion and re-installing the latest release and it fixed the issue.
  12. Well, whatever it was seems to have fixed itself after reinstalling the uberpack. Hopefully nothing in the future causes it to act up again.
  13. So I reverted KSPCommunityFixes to previous version and installed the beta frameworks and was still having the duplicate icons issue(I think the issue actually got worse as modded icons started to duplicate too). However after deleting tweakscale companion and lshippartsrequried and installing the latest uber release(although now I guess I have to wait for the newer release haha) the duplicate icons seem to have gone away. Going to update KSP Community Fixes again and see if the issue stays fixed. The worst part of all this is it takes 10-15 minutes for KSP to start up, the joys of too many mods.
  14. I have KIAS installed, I updated it at the same time that I updated Tweakscale, FS and PKMC. I also made sure to remove KIS prior to installation. Thank you for your help.
  15. I updated KSP Community Fixes and tweak scale + companions around the same time. After the updates I've been getting duplicate toolbar icons. I'm not sure if it's Tweakscale or the Community fixes causing it. Attached is a picture of the icons and my log. https://www.dropbox.com/s/pn44cg4l08xhp7a/Tweakscale.log?dl=0
  16. After updating newest tweakscale and companions I've started getting duplicate icons on my stock toolbar. The duplicates don't seem to work, besides the Kspedia one. I also updated Community Fixes around the same time, not sure if that could be the cause either. Edit: Also, I also get the KIS warning when KSP first launches Log: https://www.dropbox.com/s/pn44cg4l08xhp7a/Tweakscale.log?dl=0
  17. I did have the inclination set for 35, not sure why I ended up with a final inclination of 19. Previous launches had all had the proper inclination. I need to experiment and see where I went wrong. I also use MLP. Edit: I finally got it using a lofted trajectory, once my Apoapsis was 155 I cut the guidance and then burned Normal+ to bring the inclination inline. Finally I created a node at apoapsis and burned to hit the desired orbit before cutting the SRM. Tested it a couple more times to be sure.
  18. @DaveyJ576 So I set PVG to 150, when my apoapsis hit 159 I cut the engine and ascent guidance and then used maneuver node planner to create a node at apoapsis for a new apoapsis of 934. Using whats left of the second stage and then the solid booster stage got me to an orbit of 1.1Mmx158km(with some fuel left in the SRM) which meets the demands of the contract. Unfortunately, my inclination was only 19%, and this was a test run using KRASH. Tomorrow I'm going to try fine tuning the apoapsis.
  19. I’ll have to try this. The closest I got was using PVG to get to 165 periapsis, using a little bit of the second stage to get the desired inclination and start the final burn and then using the solid. My final orbit was 700kmx165km. The contract actually just requires an orbit greater than the minimum, doesn’t have to be exact.
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