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Everything posted by Spike88
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So while poking around in the STS launchsites mod for inspiration on modeling my own version of Edwards I realized that they made a giant 3D slab for Edwards for that mod. I think the same would probably work for Katniss.
- 124 replies
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- kerbal konstructs
- ksrss
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I had found Baikonour already in the Katniss Canaveral topic, but thank you! I realized the fix for the pads not showing up for launch in KCT is just a matter of using KSCSwitcher to switch to any launch site and then all your Dreamliner pads will propagate, what's weird is that the Baikonour pads and the Cape Canaveral pads show up just fine, while yours don't until using KSCSwitcher. On the Edwards front I did find MTE and STS. I'm not sure what I need to do to get MTE to work, and using STS causes the KSCSwitcher Vandenburg to go under the ground and your Vandenburg to float. I have decided to make a submod to your mod about Historical launch sites/landing areas. I am going to start with White Sands Missile Range(namely the V2 launch pad and the shuttle landing runways). I plan on adding Edwards, Ellington, and Langley Research Center(mostly the Langley AFB).
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I had done a google search but only really saw one for RSS, not sure if that can work in KSRSS Edit: Also I don't know what causes it, but sometimes the launch pads can't be selected with KCT. Sometimes it works, sometimes it doesn't.
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Any chance for an Edwards AFB to land the shuttle at?
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It’s right up next to the coastline, but it’s not A perfectly aligned(this is because Katniss is scaled to the ships while the terrain isn’t). B it appears that it’s further out from the coast so there’s no solid terrain under it. I believe this is done so there could be water in the places where there is supposed to be water. Let me know what you find. I wonder if there’s a way to make the decal solid or if there is a way to put solid bits under it. My biggest worry is accidentally going off runway with planes and the shuttle.
- 124 replies
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- kerbal konstructs
- ksrss
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Is the terrain around Cape Canaveral supposed to not be solid? Tried to drive a rover off the runway and passed through the terrain into the sea.
- 124 replies
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- kerbal konstructs
- ksrss
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Hey @zer0Kerbal, what ever happened with the patches I was supposed to be testing? Also the HL-20.
- 225 replies
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- failure
- reliability
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I started a new install in KSRSS Reborn with Blackrack's clouds. After getting all my mods re-installed I started to get this error: I tried re-installing BDB and realplume to see if it would resolve the issue but neither worked. I could've sworn I've seen someone else with this error in the past, but I couldn't find it when searching. Here is my KSP Log: https://www.dropbox.com/scl/fi/i2hxpuesbp29ofpkvbl06/KSP.log?rlkey=9h3wwgs9une7iz8h6ur5e45su&st=bb4mxmmx&dl=0 And my MM Log: https://www.dropbox.com/scl/fi/k6wp963oci4v0rcho3p44/ModuleManager.log?rlkey=ryvniubez2cex7r84044zizl3&st=kid0dbiv&dl=0
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[1.12.x] Textures Unlimited Recolour Depot
Spike88 replied to Manwith Noname's topic in KSP1 Mod Development
What do I need to do to add parts to this? -
MVP. I'm currently trying to build an F-104 and was wondering why there was no effect on the panther when I stumbled upon this.
- 126 replies
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- help wanted
- atomictech
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[1.12.X] Eisenhower Astronautics v1.1.0 - Stockalike Angara
Spike88 replied to EStreetRockets's topic in KSP1 Mod Releases
I think most of it's stock or restock.- 187 replies
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[WIP] Old school NASA-style Probe Control Room IVA
Spike88 replied to kurgut's topic in KSP1 Mod Development
Do I need the whole RPM or just the core? I have core for MoarDv’s Avionics -
[1.12.3+] UnKerballed Start v1.3.1 (Happy New Year! Jan 01, 2022)
Spike88 replied to theonegalen's topic in KSP1 Mod Releases
Do you have community tech tree? Does anyone know where the Mechjeb 2 updates end up going in this mod? A lot of them are in unmanned tech, which is now gone.- 199 replies
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I've been getting the following errors, not sure what the cause is. Here is my Log: https://www.dropbox.com/scl/fi/85iohocduoazx7n9bn7ov/KSP.log?rlkey=cparn7b99m5pm3o5jv5s0vz9r&dl=0 And my MM Log: https://www.dropbox.com/scl/fi/k6wp963oci4v0rcho3p44/ModuleManager.log?rlkey=ryvniubez2cex7r84044zizl3&dl=0
- 83 replies
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- space shuttle
- texture pack
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[1.12.x][WIP] K-38 Crew Return Vehicle
Spike88 replied to Smallant55's topic in KSP1 Mod Development
Is this still being worked on?- 32 replies
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- spaceplane parts
- spaceplane
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