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Spike88

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Everything posted by Spike88

  1. The part probably pulls it’s texture from a stock part to save on RAM. Squad changed the hierarchy of some stock parts, so the part is trying to pull from the old location. But without looking at the part, this is just my hypothesis.
  2. It actually turns out I was using an older kerbinside. The one in the OP is outdated. When I updated to the new one it fixed the splaying. I just had to move the groups and the terrain decals. KSC Extended doesn’t need any adjustments on 2.5.
  3. I can say that adding everything from CKAN and using Zerominiavc helped fixed my problems. Once ZeroMiniAVC had run a couple times I removed it and installed KSP-AVC.
  4. Where can I get that SCA, shuttle aerodynamic cover and the Canadarm 2? They look fantastic and I’ve been trying to find them for my career.
  5. I will say that I was editing map decals for the first time, I don't know if that's the cause for that exception. I was having bases close before I even know I could modify map decals though.
  6. Here is the log: https://www.dropbox.com/s/47cgsxcl2zatqsk/KKBaseClsoe.log?dl=0 Pardon the type in the file name. If I had known this existed I wouldn't have spent so much time changing the prices to zero.
  7. Does anyone know why bases keep closing on their own? I'm messing around in my 1.11.2 safe file to fix everything before bringing it over to 1.12.2, however after adjusting bases and recovering the vessels, the bases are closing again on their own.
  8. I only have this hang up when MAS is installed. I might have posted the wrong log file as I was trying to resolve multiple issues at a time. However an outdated kronomoter was causing issues with other mods, I’ve since updated Kronomoter which fixed some issues, I still need to check if it fixed the issue with your Avionics. I can confirm that updating Kronomoter seems to have fixed the issue.
  9. I haven't tried yet, ended up taking the dog for a walk for a break before getting back into it. Working on it now, I'll let you know if it works out.
  10. I ended up reinstalling KSP prior to you saying this and using CKAN to install versus manually.
  11. I ask because AVC no longer loads after I installed ZeroMiniAVC, I'm wondering if this is as intended. You know, I just checked for an updated version of Kronometer because I think it might be causing a problem with Moar's Avionics, and you swoop in and release a new version. I'll try it now. Edit: Still no dice. Although updating Kronometer apparently fixed DPAI(which I didn't even realize was having issues) as I now get an icon for it on the stock toolbar. Here is the updated log: https://www.dropbox.com/s/20aib1sakhe76q7/Player.log?dl=0
  12. Installing this on 1.12.2 causes a hang up on load. I have all the dependencies. Here is my log file: https://www.dropbox.com/s/20aib1sakhe76q7/Player.log?dl=0 Whenever I get the hang up, I also get a notification about Kronometer not being for the current version above the loading bar. I only get this error with the Avionics installed, otherwise KSP loads just fine.
  13. Did so and still no dice on trajectories. Here is the updated log: https://www.dropbox.com/s/fe04af3pdgp1xq7/Player.log?dl=0 Also an aside, is ZeroMiniAVC supposed to kill AVC also? My understanding on AVC and MiniAVC is limited. I will say you're one of the most helpful Linux.
  14. My Kerbinside did, which is interesting because KSC Extended stays properly centered around KSC and the Kosmodrome stays together nicely(although I need a version without launch towers built in). I had to recenter the taxiways and other buildings around KSC(using KSP 1.11 because of issues with KK on 1.12). Then I noticed that the Mojave launch site is also splayed out, but I haven’t taken time to fix it yet. I’m using the 2.5x rescale.
  15. I'm also having the same issue where Trajectories is not showing up in game. I'm running 1.12.2. Here is the log file: https://www.dropbox.com/s/20aib1sakhe76q7/Player.log?dl=0 I tried installing Blizzy's toolbar to see if it was an issue with just the stock one, and it's the same thing.
  16. What exactly does this entail? Like what am I looking out for if I apply this fix to a heavily modded save file? I’m mostly using part mods like BDB, Tantares and other stock alike mods like Nertea’s.
  17. The launch tower is still on the Launch Pad G. Edit 2: MM seems to hang up with your updates @CaptKordite, I believe it's because there is two references to launchplug.cfg. One in the first file you supplied that's supposed to go in the original Kosmodrome, and one in the second. Removing one of the two seems to resolve the issue.
  18. So I ended up watching an hour long video on inclination, azimuth and latitude and have a better understanding of why the ISS is on its inclination and how inclinations affect your launches(although most of it is based on restrictions based on inhabited land or foreign countries.) So I may set my ISS to the same inclination as the real one for recreations sake or set it to 45 degrees as that would align it with KSC, Dessert, and Woomerang.
  19. I was thinking about this earlier. The ISS is on a 51.6 inclination because of Russia. Russia launches rockets north east to avoid dropping failed launches on China and due to the location of Baikonur. In recreating you ISS you wouldn’t have to content with China, but it would be best to launch on an inclination that aligns the Dessert Launch site(Baikonur) and KSC. I just don’t know what the best way to calculate this is lol.
  20. I was wondering if this came with a mount for the Sputnik, thanks for answering that question lol. Although knowing @Beale’s wonderful work, there’s probably one in the works.
  21. I wish I had known this before spending so much time trying to get it to work Would you happen to know what I need to do to copy my changes between the two versions?
  22. I'm having an issue modifying KK items. Whenever I click on them I get a gray box where the editing box should be. I also don't get the editing options. I also can't close the KK menu once open. I need to modify the position of the Kerbinside stuff because it doesn't scale properly on a 2.5 system, but I'm unable to.
  23. Yeah, It's 2.1. After extensive testing, ranging from adding and removing parts from the Soyuz launch pad, adding Soyuz parts to other pads, swapping rockets, and going through a hefty portion of your launchers, I have narrowed the problem down to the Soyuz Gantry and the Soyuz Base Elevator. The issue only occurs when either of these two are present. The next time I get the chance(maybe tomorrow after work) I will add MLP to my Test copy of KSP and add mods to see if it's a conflict of some sort somewhere. Edit: @AlphaMensae: After adding all my non-part mods to my Test Copy and slowly removing them one by one, I have come to the conclusion that it's an issue between @MOARdV's Avionics system and Modular Launch Pads. As soon as I removed Avionics Systems the problem went away. I'm about to test it in my main install to see if it holds true there also. I don't understand why there would be a conflict between MLP and AS, nor why it is only with the gantry or the soyuz elevator. Can you test to confirm? Edit2: Can confirm that removing AS from Main game fixed the issue there too.
  24. I'm not sure what I'm missing here. Tried moving the parts first before decoupling them, tried launching from IVA view, it all leads to the same issue. Although in IVA it doesn't show up until you return to exterior. I feel like it's something simple that I'm missing. Here is a correct log, I realized the first one I uploaded was from an old version: https://www.dropbox.com/s/5f7r8hezf2hzkvl/Player-modular.log?dl=0 Edit: In an un-related note, Launch Plates does not show up on the Techtree with Unkerbalized Start,also there is an errant 'ans' in place of an 'and' in the MLP general platform. I sent pull requests if you want them.
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