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Spike88

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Everything posted by Spike88

  1. I’m playing 1.10.1, I’ll get you the player.log when I get out of work tonight. Thank you. @linuxgurugamer Here is the updated one. I just noted the date on the one I uploaded, didn't realize it was from the last time I was playing KSP. This one should coincide with the picture I sent: https://www.dropbox.com/s/9ca3zjje3sqckti/Player-prev.log?dl=0 And here is the next time I launched KSP where I noticed the "servo controller" started to duplicate: https://www.dropbox.com/s/hhig6fey8rxogjl/Player.log?dl=0 Edit 2: So after looking around, it appears whenever a module has a Nullref error it duplicates it's icon on the bar, and also creates a bar on the main screen of KSP. The module in question that was causing the servo controller icon to duplicate was Konstruction by @RoverDude. Once I removed it from my game, I no longer have that icon duplicating. To further this hypothesis, Waypoint Manager also has Nullref issues, which is causing it to show up on my main screen, although I have yet to notice the icon duplicating on the toolbar.
  2. As in the part is the focus when it’s moving? I would have to check that. It always happens on launch which decouples everything, so it makes sense. When I get home tonight I’ll double check to see if the rocket itself is the focus.
  3. Hey Linux, Sorry to be a pain. I'm having an issue where icon's are duplicating on the stock toolbar. I thought it was an issue with Brizzy's toolbar so I removed it and I'm still having the issues. In this screenshot it happened with Persistant Rotation and Servo Controller(I couldn't use the icon to open PR and had to reinstall it): Usually it's just Servo Controller that keeps slowly multiplying. I'm not sure which mod is responsible for servo controller(I'm thinking Kerbal Actuator's from @Angel-125, but I'm not sure.) Here is the log from this instance: https://www.dropbox.com/s/jaecnqthmwo52uq/output_log.txt?dl=0 I swear I spend more time trying to resolve mod conflicts, than I do actually playing lol.
  4. Whenever I launch a rocket with a Soyuz launch clamp the screen goes black. If I switch to the map mode with M and then back, I can see my rocket, but the skybox is glitched out, and eventually the map/background goes black too. Here is the log: https://www.dropbox.com/s/jaecnqthmwo52uq/output_log.txt?dl=0 I tried with the SOCK Shuttle pad and it did not have the same issue.
  5. I never thought of that, I just bumped up the fuel and thrust to compensate. I can confirm lowering the engine's weight greatly increased performance. Edit: @DylanSemrau: I sent the pull request with @biohazard15's weight reduction for balance. Also, is it possible to edit the model for attaching modular launch bases?
  6. Does this mod happen to add a Servo Controller icon to the stock toolbar? I'm having an interesting bug where this icon keeps duplicating as I switch between space center, flight, vab, and tracking station. I'm trying to narrow down where it's coming from.
  7. I can confirm this fixed this issue. Thank you! Edit: Screenshot Tax Eve, Duna and a third planet visible just to the right of my V2
  8. I'm trying to get this mod: To work in 1.10.1. When loaded into KSP the game hangs on generating drag cubes for Sputnik 1 and also for Vostok.bottom.TDU. After asking @linuxgurugamer for his sage advice, he suggests the animation name of ModuleDeployableAntenna is wrong for Sputnik 1. He suggested I look at it in blender and directed me towards your plugin to try and fix it. I downloaded Blender 2.90 and your plugin and had no problem importing the model into blender, however I could not for the life of me find where the KSP modules are tied to the models. I see where it says "KSP Modules" on the right, but it doesn't list any as installed, and the add box is empty. I then tried reverting Blender back to 2.83LTS to see if maybe your plugin wasn't compatible with the updated version of blender. Now when I try to add your add-on into blender I get the following error: My questions are: 1. Should I be using 2.83LTS or 2.90? 2. What exactly am I missing to see what modules are attached to a module?
  9. I'm well aware of that, I have several of your "continued" mods lol.
  10. Without actually loading it up, I'm willing to bet the .dll needs to be re-compiled for 1.10.x, and the parts probably need drag cubes defined.
  11. Is this balanced towards stock parts or towards the stock system? I see the real Bumper rocket made it into space, but I'm struggling to get mine that high. It has no issues with the second stage missing, but falls short with the second stage on.
  12. It looks like he was last online in May. I’m definitely interested in seeing you take this over.
  13. So I've run into an issue where there is a small white circle with a blue center that shows up on my rockets. After searching around trying to figure it out, I found out that it's an issue between Sigma Binary and DOE, that has been previously resolved by @Sigma88 with the help of another user. Here is the issue: https://github.com/Sigma88/Sigma-Dimensions/issues/90 https://github.com/Sigma88/Sigma-Binary/issues/52 And here is the fix by Sigma88: https://github.com/Sigma88/DistantObject/releases Now I'm assuming the version of DOE you took over doesn't include this fix since it looks like you took 1.9.1.1 and Sigma fixed it in 1.9.1.2 and 1.9.2.0 Is there anyway you can look at this and see if it's something that could be added to this version? Thank You.
  14. Trying to mess around with geosynchronous orbits in a 2.5 scale system on sandbox save and figured I’d recreate Syncom. From my understanding the Delta B should be a Fenris first stage, Viklun second stage, and then a scout third stage?
  15. Which coupling are you using between the main Energia body and the zenith boosters? Also which coupler for the Buran?
  16. I apologize if this has been answered before, does Sigma Binary still turn Karen Plock into a binary system? Edit: Nevermind, dug through the configs and found out that it does.
  17. Not sure if this has been pointed out before, I got the following errors for the CA2.5 and Cryo Engines: Not sure what the issue is.
  18. Just curious, what type of issues are you having with 1.7.1?
  19. How are you finding everything with BDB? I tried the Mercury-Redstone rocket and was only able to get to 85KM, but I don't know if this was my piloting or if the rocket needed to be buffed a little bit.
  20. Is this balanced to be stock-alike or for a stock system? In other words, will it work in a 2.7 system?
  21. Is it possible to get this in a 2.5 scaled version? I've tried using Sigma Dimensions and Rescale!, but SD doesn't want to work with Kopernicus.
  22. What did you do to get it work? I'm trying to get it to work and keep having issues.
  23. Did you ever get it worked out? I’m having the same issue.
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