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ALILOOOONG

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Everything posted by ALILOOOONG

  1. ok sounds great but nuke says he's gonna get a pro to do it the one I have is temporary EDIT an a bit well rubbish
  2. hey you reckon you could add some SRB's to this pack? I think it would add a lot!
  3. I think I might make a signiture for us all...hold that thought...
  4. basically for anyone out there who doesn't know what the kraken does too ships and kerbals check this out http://www.youtube.com/watch?v=uZgru8b5cK0&feature=plcp
  5. The only difficulty I'm having is that I'm unsure how to assign its animation to a custom key, because I have little coding experience. It's currently set up as landing gear, and works well, but it's annoying to have it open and close when trying to only extend/retract the landing gear. I'm hoping someone could help me out with the coding. Just a simple part module plugin that would allow me to set a custom keybind for it, or just have it activate on a right-click menu. I tested it as a ladder by setting that as the partmodule in the .cfg file, and it worked with just the right-click menu, eliminating the whole 'opening with the landing gear' problem. The only downside is that it rotated the part 180 degrees from the VAB/SPH orientation everytime I launched it for some reason. =/ Anyway, let me know what you guys think. Thanks! this would be lovely! make it If you want too
  6. Can I become an employee? I can do planes and rockets as well. basically what ever I feel like. I have a plane that could be of value to you as well.
  7. this is true. examples: 1/2 throttle consumption is halved again 1/4 throttle consumption is quatered again 1/3 throttle cosumption is cut by 3 times again So instead of using the craft as it is I would use a load of SRB's to get me through the pea soup atmosphere. then possibly use some drop tanks as well. IDK cool design!
  8. Cool but the dubstep on the video made my ears ring. perhaps something a wee bit more multi-cultural
  9. thank you for you're help. guess I just need to learn how to use a different program. the problem with that is I've become rather adept at using sw
  10. Sorry agan but this happened > FlyMeToTheMun(0.414,40.830) Exception: Invoke function call on non function value. > FlyMeToTheMun(45,45) Exception: Invoke function call on non function value.
  11. help me please I copyed and pasted the flymetothemun script named it mun did dofile"mun"and got this gobledegook. ParserException: Code has syntax errors: Line 1, Col 2 '.': Failed to parse Letter of Name. Line 1, Col 2 '.': Failed to parse Name of VarName. Line 1, Col 2 '.': Failed to parse 'nil' of NilLiteral. Line 1, Col 2 '.': Failed to parse Text of BoolLiteral. Line 1, Col 2 '.': Failed to parse '0'...'9' of Digit. Line 1, Col 2 '.': Failed to parse Name of VariableArg. Line 1, Col 2 '.': Failed to parse Letter of Name. Line 1, Col 2 '.': Failed to parse Name of VarName. Line 1, Col 2 '.': Failed to parse firstTerm of OperatorExpr. Line 1, Col 2 '.': Failed to parse 'nil' of NilLiteral. Line 1, Col 2 '.': Failed to parse Text of BoolLiteral. Line 1, Col 2 '.': Failed to parse '0'...'9' of Digit. Line 1, Col 2 '.': Failed to parse Name of VariableArg. Line 1, Col 2 '.': Failed to parse Letter of Name. Line 1, Col 2 '.': Failed to parse Name of VarName. Line 1, Col 2 '.': Failed to parse Expr of ExprStmt. Line 1, Col 2 '.': Failed to parse remaining input.
  12. correct me If I'm wrong but the awnser to why not is because nova said don't re-release these addons?
  13. Holy moly! yes! hold on... large hardpoint and navlight (I have installed the link given) Missing
  14. ok If you know how you can attach a .zip to your thread. to do this put your craft in a file and then compress it to a .zip. I did this on my thread which unfortunatly has been forgotten by the internets.
  15. WELCOME anyways you will find most mods are pretty caput since 0.16 one of the better ones was down under aerospace but slew's currently got it out of action and back in to production. anyway enjoy ksp and its other sister services!
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