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Wjolcz

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Everything posted by Wjolcz

  1. I don't understand your point. Create another save - not delete KMP one. It will connect you as long as you have KMP save. I did what I described, because I had the same bug as you have. You may also want to turn your graphics settings down a bit, turn off terrain scatter, disable debris etc. It's something about the game that when you do phys warp then lagsbane kinda speeds it up.
  2. Yeah. Had the same issue. Just create another save, jump into it and put something small on the launch pad. Then do physwarp. Then go back to the main menu and you should be fine when playing around on the server. Unfortunetally you'll have to do that everytime you launch KSP.
  3. I'd love to see the runway a bit more expanded. Maybe with a helipad and 2 more runways, so we could easily choose which direction we want to approach it or lift off from. Just like on Heathrow or San Francisco Airport.
  4. Another cute little station! This time around Minmus!
  5. Oh come on guys! Are you living under a rock or something? Here: http://forum.kerbalspaceprogram.com/threads/55835-Kmp-0-22-wip-alpha
  6. Mini Space Station! Built this one so people on the server can pump fuel around if they need to!
  7. http://forum.kerbalspaceprogram.com/threads/55835-Kmp-0-22-wip-alpha here. have fun.
  8. The newest version works fine for me. Although it didn't save my ship when I went back to KSC screen, but it must be me doing something wrong. But still it looks really solid for a mod everyone said it would be impossible to make. I put a lot of faith in this mod, TehGimp! And I believe you can solve all the problems and make it even better!
  9. I use mostly acronyms. But when I play(try to) multiplayer I name my Rockets something like "This is going to work" or "Promising Looking Rocket"
  10. So in 0.1 when i want to save my vessel and exit the game freezes And in 0.1.1 the game crashes when i want to join a server Win 8 here. Don't ask about my RAM and stuff because it's just not worth it.
  11. Oh wow! That is a cool, simple and clear chart, OP. Should be in the game in IVAs or something.
  12. Yes, that too. They really bounce and slip a lot. Even the ones for low-grav enviroment. It seems like they all were tested only on Kerbin, because it's fun to drive stuff only there.
  13. They actually fixed thermometers in 0.22 update. Before that it was altitude dependent.
  14. Definitely more biomes on other planets, new plane parts, some tweaks to other parts so they all match the same style, and better aerodynamics. And I would be 100% satisfied if the next update had only this.
  15. Am I the only one who wants to put wheels 90 deegrees while being still functional? I mean this: They rotate, but have no grip in that position. It's not anything making the game unplayable, but it would be cool to have that feature.
  16. Tech tree isn't just there for being maxed out in 3 trips to the Mun. It literally pushes you out of the Kerbin system to explore. Don't be afraid of exploring. Open, distant space is fun.
  17. So I was lurking around the forum, when saw the Munbug thread. There is that picture of Kerbal getting ready to strike a golf ball near his lander on the Mun. So I thought "Wouldn't it be fun to do the same in the game? It actually happened on Apollo 14 mission!" And I don't want the game to become some sort of Mario Golf, but isntead it could provide science points. Also it would be fun to see the ball itself bumping around in Mun's craters. We already have whack a kerbal in debug window, but it's not the same. So what do you guys think? Is this a stupid idea or would it be fun to you to watch kerbals play golf? More about golf in space: http://en.wikipedia.org/wiki/Alan_Shepard Munbug thread: http://forum.kerbalspaceprogram.com/threads/28073-Accurate-Apollo-Replica-Munbug-X-Saturn-V-CSM-Lander-Buggy-and-A-L-S-E-P
  18. I like this idea a lot. Also getting science from docking itself would be cool. And space stations would have even more purpose that way. Science points would be multiplied by the number of docking ports you have on your station. Unfortunetaly I see a way to exploit that, but I couldn't think of anything better... Yet another edit: OR! space stations could be small testing rigs of new parts. Basically: You take an engine from R&D(you have only one engine of that kind) and test it on a station. Then you get more engines like that one. And another one: Space stations would be determined by the number of ports docked together.
  19. Maybe not so early but not so advanced as well. Went to Duna and Ike and got back to Kerbin. I had to improvise a lot to make it work. Gathered about 3000 points of science in one trip.
  20. Can we have multiple tech trees in different game saves? Or once changed all the saves get the same scheme?
  21. It is clear! I just wasn't following it strictly. EDIT: Made it. With more than a half of fuel left. Great job, dude. Your SSTOs and Cupcake's are the best.
  22. Both are great fun to fly. Although I couldn't reach a stable orbit (I suck at SSTOs) I had fun mocking around KSC. Took one for a spin, and well... It ran away leaving me on the control tower.
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