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Everything posted by Wjolcz
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It's not that I hate mods or something. I just had a lot of screwing around with them back in the old versions when we had only few parts in the game. I got so bored with abusing those mods that I stopped playing for 2 months or so. Now I set challanges like colonizing Duna or building big interplanetary ships with resources I have in-game only. To me it's simply more satysfying.
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holy crap they have polish names in it...
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Naaaah. Mods and cfg editing teach you how to be lazy and you'll simply get bored without any satisfaction of making something yourself. You should do everything stock just as I do. Simply put the stations in the same orbit but in different places and you'll be fine. You can always use RCS to correct the orbits. It's not that hard as some people say. OR: You can put the stations into such orbits it will be easy to move between them with minimum dV. One should be on a lower orbit, another on higher.
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different fuel tanks in the middle. the bigger ones have higher drag.
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Update on a thread no one is reading anyway: DAV Triton: Just landed this thingy to pick up my Kerbs. Capable of taking 12 Kerbals into a stable orbit. At least that's what I'm hoping for... One seat fell off when a kerb left it. I reloaded, but that doesn't change the fact they are too close to eachother.
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Whoa... Even the sky is more blue with this mod.
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[UNOFFICIAL/FANMADE] 0.21 Discussion thread
Wjolcz replied to blspblackdeath's topic in KSP1 Discussion
I think tweakables will be right clicking on parts in VAB/SPH and choosing what you want to put into them. And I hope for 3-man cockpit to be slightly redone so it fits into the style of other rocket parts. New space plane parts would be awesome too. -
Suggestions for cargo for my modular colony ship
Wjolcz replied to ixolate industries's topic in KSP1 The Spacecraft Exchange
-Rover -Lander -Living cans just as I did: http://forum.kerbalspaceprogram.com/showthread.php/36214-Manned-Extraplanetary-Vessels Don't be stupid like me and take with you some kind of unmanned transport so you can ascent from Duna with all your crew in one go. I forgot about that and now I can't send them back to Kerbin. BTW I like the design. How did you make the Sr. docking ports tilt like that? -
And here's the prototype from like 2 versions ago. It was so terrible I left it where it was and transported it's fuel to my other station.
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They aren't that complicated to recreate. I made them with as lowest part count as I could and used Zenith Rockets to put them into orbit. You can totally recreate them in your own game and probably even make them better! Simply take a closer look at the screenies. I believe in you, guys!
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Really nice! I've been thinking about downloading Kethane and using it to not worry about my fuel supplies. I forgot to mention that the engine section is left there on 50x50km orbit around Duna. So I sent there the lander to refuel itself and get back to the outpost to bring the Kerbs back in orbit. The only flaw is that I have to do it like 2 times if I want to have all the crew on board of Atlas.
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These are assembled in orbit. I don't think you can extract craft files from the save file :/ I do only stock stuff. I don't know about fuel but those things have about 3500 m/s of dV. Not much, but enough to get to Duna and back. I can always add more fuel tanks if I want to go to other, more dV demanding planets.
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;_; 10 characters
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Basic idea is that those vessels are modular and can be modified in flight. You can add more fuel to increase dV 'n stuff. MEV Taurus is the very first vessel to reach Duna (in 0.20) and establish a small outpost there. The outpost with a lander in the distance And here's MEV Atlas. Meant to be the return vessel and kind of a station to communicate or sooooooomeethiiiiiiing? Let me know what you think. I'll probably make more of them in order to send them to Jool system.
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Colossus Interplanetary Ship
Wjolcz replied to Technical Ben's topic in KSP1 The Spacecraft Exchange
this looks pretty similar to my design. why dont you use the big docking ports like i did? its waaay better to connect big stuff that way EDIT: oh man i really should start reading the text before posting anything >.< -
The challange is to fly 2 planes for as long as you can keeping the distance of less than 2.5km. The score is measured with time spent in the air not the lenght of your flight. RULES: 1.Planes must be stock: no cfg editing, no modded parts. 2.No plugins like FAR or Romfarer's plugin making stuff load when they are more than 2.5 kms away. 3.Post at least 3 pics of you fooling around in the air. Video showing the flight will be fine too. 4.You can switch between vessels to keep them horizontal (use ASAS). 5.When you switch between vessels keep the engines of not controled one ON. 6.NO GLITCHY AERODYNAMICS ABUSE 7.Extra points for every kerbal EVA'd to hit the other plane. My entry: Bam! Whacked that son of a gun with my own body! my time: 7 minutes 50 seconds The Leaderboard: 1.Me 7m 50s 2. 3. 4. 5. The Trophy of Encouragament: erendrake
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I mean ascent Delta V. All I see there is Delta V needed for landing. Edit: Oh wait... Nevermind. I am an idiot.
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Could someone make a chart of Delta-Vs needed to reach low orbits of all the bodies?
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Is it worth using the nuclear engine on duna?
Wjolcz replied to jamieadd's topic in KSP1 Gameplay Questions and Tutorials
i use lv-ns for everything