Ascimator
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Decided to take one of my first crappy planes off. All went exactly as you would suggest, except I must have bumped into a Baby Kerbal Kraken in the process of crashing off the runway. Successfully lifted off one of the planes I downloaded from forums. Landed successfully on one of these small islands, decided to stop rolling back in the sea by pressing G. Well, it's not like I was going to even try and come back.
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My first Mun landing left nothing but the pod. During the second landing the rocket bounced a little and fell on its side. After getting it back up using the landing struts and ASAS I felt like a cheater, so I tried launching back home. Was just a little bit too low on fuel, unfortunately.
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Still in the atmosphere, too lazy to go up all the way just to test.
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I have dragged them in the stage I am decoupling, but when I decouple it, they do not seem to activate, neither if I put them in the stage the corresponding decoupler is in. I have no problems with activating the chute on the command pod, but I want to put them on the first stage so it comes down gently.
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Asc for short. All that I want to say is that I love this game, for its sheer epicness (for some reason, I love the most the moment when you decouple stages, just feels so epic). I've got 3 rocket designs right now - the first one was my first attempt of building a rocket (as I did not yet know about symmetry tool, it was unstable as hell, so I crashed every time). The second one was the rough copy from the wiki. I was not satisfied with its power, so I built Serious **** MK3, the three-staged one. This one is less maneuverable, but provides moderate takeoff, enough fuel to mess around with on the orbit and the landing stage. Today I tried landing on the mun for the first time. In fact, I did, but everything except the command pod was just a little bit disintegrated (was too lazy to kill the horisontal speed). I have also performed a mun slingshot around the sun twice, both times accidentally (the second time I had a chance to get to Kerbin again, if not for Space Kraken). So here is the question: how do I get my takeoff stage to activate its parachutes?