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whatisthisidonteven

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Posts posted by whatisthisidonteven

  1. I think it might work ok for older kids, but for younger ones I'd be concerned they're missing out on the social aspect of school. I've been visiting a lot of primary schools lately as my daughter starts next year. I want her to be part of a school that's got a good community spirit. Some have that a lot more than others, you can just feel it when you walk in.

    This is an incredibly important thing that is overlooked by a lot of parents who choose to homeschool their kids. Sure, they might get a slightly higher quality of education at home, but they miss out on the most important aspect of school - social development. You can't survive on your own as an adult if you do not know how to act around other people. After all, you can't be taught those things. You have to learn through experience.

  2. Actually, if you're building rockets correctly, that's when it turns tedious. If the navball minigame is action-packed and exciting, you did something wrong.

    On a well built rocket, you end up in a loop. Check attitude, is it correct? Check Speed, is it too high? Check Altitude, do you need to start/adjust your gravity turn? Check climb rate, are you climbing fast enough to make orbit? Check fuel, are you close to staging? Check Apoapsis, is it high enough you need to cut throttle?

    You end up spending most your time just checking different readouts and making small adjustments (except for the start of the gravity turn). If you can't do this because you're having to constantly make adjustments to keep it on course, you've got some kind of design problem.

    At the opposite end, when you start getting things so large that they're hard to fly properly, you get into physics delta time from sheer partcount, which is far, far worse to deal with than your 50th normal launch.

    In short, if it's NOT tedious, you're doing it wrong.

    No, because if your rockets are built properly they require minimal interaction on your end. Going by your logic, how is it not more tedious to just watch what is essentially a youtube video every time you go to orbit every single time?

  3. I am reading it, i happen to type slow...get over yourself and deal with it. As stated previous in this thread by YOU its a public conversation and I will post what I have to say..

    Also....

    assistance and cheating are NOT the same word yall...go look em both up.

    You could have read the thread before you made your post, as your points were addressed on the very first page.

    I would hardly call flying for you just assistance, by the way. That's like saying a wheelchair assists you in walking - It doesn't, it does the walking for you.

    Following your line of logic sir we should all stop praising NASA and other space agencys for their accomplishments, since they ALL used flight assistance systems...

    Again, this point was addressed on the very first page. Please read the thread before you post.

  4. I guess if your just copying what MechJeb does its a bad teacher....

    If you have half a brain and actually put some thought into it MJ is a great learning tool. Guess it comes down to how you use it.

    And my first line of original post does make sense, let me elaborate:

    True, NASA does not go download a program and hit go. They also don't put their rockets together by snapping pre-made parts together like Kerbals do genius.

    KSP is a SIMULATION..as such some things are handwaved for the sake of gameplay. So, MechJeb is JUST LIKE the nasa flight assistance computers are AFTER they have been loaded with data from mission control.

    Honestly, not many would enjoy building a rocket and then doing several months of programing and configuring before launch (like nasa does) in order to get their flight info.

    MechJeb just handwaves all the computer work, simultations, and calculations...SINCE THESE ARE ALL DONT ON EARTH BY MEN USING COMPUTERS!

    You would do well to read the whole thread before you join in a conversation, as the points you just made have all been covered multiple times.

    Not to mention that real space agencies are dealing with rockets worth millions of real dollars, real human lives, precious cargo, sometimes years of planning and their funding (Disasters means bad PR which means less funding and popularity). It is incredibly important for them that nothing goes wrong. But KSP? Not so much, you can just revert your flight and it'll be like nothing ever happened and there is no negative effects to failing a mission anyway.

    And again, read this post by Maxmaps which does a good job of explaining it, he's better at putting it into words than I am.

    http://forum.kerbalspaceprogram.com/showthread.php/44007-OMG-we-re-not-worthy!?p=563416#post563416

  5. Fair enough - and I am equally entitled to my opinion of you. :wink: The fact of the matter is, it doesn't change how either of us plays the game. To me, you're just words on a page - why on Earth would I feel a need to validate myself based on the "opinion" of a stranger? That's not a healthy way to go through life.

    Indeed you are. And like I already said, whether you care is something I don't take into account when I write my posts. I'm putting it out there for everyone to see, not just you.

    But this shouldn't be about our opinions of each other - as they say, "address the issue, not the individual".

    No one has yet to refute my original point - in a single-player game, the player is the sole arbiter of his or her enjoyment, and thus cannot possibly cheat against himself or herself. Are you having fun? If yes, then what does it matter what others think?

    The only points I have argued are that mechjeb is nothing like what NASA uses, that it's a poor teaching tool and that people tend to end up relying on it like a crutch. Nowhere have I argued that it's cheating - Hell, I already said you are free to use whatever you want in a singleplayer sandbox environment. I am just giving my opinion on mechjeb, just as you have done.

    Spare me from self-important people who think they should get to decide how others live their lives.

    Your post could have done without this line, which seems like it was just put there just to rile people up.

    This subject could as well be about ice cream. ''1F U D0NT L1K VANILA U SUK!'' It's the same thing really.

    Thank you for that quality argument.

  6. He's not saying this thread, in particular. He's talking about the hundreds of other "is mechjeb cheating" threads that have been made since mechjeb was introduced. Some people take on a 'holier than thou' attitude because they don't use mechjeb and feel the need to post in every thread regarding the subject which, in turn, ends up with the thread being locked.

    We are giving nothing but rational arguments to support what we say. People like you who just resort to attacks on the other side are the reason the threads get locked, actually.

  7. We're not talking about landing from orbit, we're talking about things like navigating to the Moon or beyond.

    You never stated that. You're just moving the goalposts now.

    You're entitled to your opinion about whether or not you use the mod. You're not entitled to your opinion of others based on how they use it - or more accurately, your opinion of how others play their own game is irrelevant. You know what they say about opinions, after all...

    I am perfectly entitled to my opinion of you actually, as long as I am not expressing it in a way that's against the rules. Sure, my opinion may not matter to you, but I'm putting it out there nonetheless because this isn't just a private discussion, everyone can read it for themselves.

  8. ...And anyone who cares about other people's opinions of something like this is wasting their time over nothing. Why should I care what you think of how I play?

    It's quite presumptuous of you to tell people what they "should do", don't you think?

    And the NASA point is valid - there's only been one mission I can think of in the history of the American space program where the crew had to freehand it without computer support - and that was Apollo 13. Even then, they still got course corrections and flight data by radio from CAPCOM - who calculated this on a computer. So yes, MechJeb is actually the closest thing to the sort of computerized flight assistance that NASA crews have had available to them for decades. And that course data is typically not calculated by astronauts in-flight - it's done and set by ground control prior to launch.

    So I guess I'm just failing to see your point - and sadly, this thread is going to go down the same road as every other MJ thread, with the same arguments on either side and nothing new. Time to close this, I'd say.

    I'm not saying you have to, I'm saying that I am still entitled to my opinion.

    Like I said, try out Progcom if you want a more realistic experience. You get to program the flight path manually and individually for every different rocket, just like real life! Also while we're arguing for realism, why don't we add realistically scaled planets and have proper life support, ncluding stuff like mental health and effects of radiation/zero G? What about consequences for messing up? No, not just losing some money, I'm talking your space program being irreversibly damaged and stuff. Exactly, you don't want realism, you're hiding your need to use mechjeb behind the curtain of "realism".

    And looks like Hoojiwana beat me to it

    You should go look up Mercury-Atlas 9, also known as Faith 7. Gordon Cooper changed the way NASA thought about design philosophy based upon how he saved the mission, and his own life.

    Here's a great quote from him about what he did:

    Read up on that.

  9. If it is NASA cheats their asses off =)

    In my humble opinion MechJeb is best used as a teaching aid for new pilots, and later as pilot assistance computer. I learned some of the finer points to certain manuvers from watching MJ autopilots go though the motions as it were.

    I will say this, ALOT of stuff ingame is more fun and rewarding when you pilot the mission yourself.

    That first line really doesn't make sense.

    cm-panel.jpg150-10.jpgsoF5YiR.png

    All you do when you say stuff like that is downplaying the achievements of the real space agencies "Oh yeah they just downloaded mechjeb and hit go no big deal". If you want a slightly more realistic autopilot system try out Progcom and program your own flight instructions for every mission. Space agencies do not just download a program off the internet and hit go and watch as their rocket magically gets to orbit. Not to mention that real space agencies are dealing with rockets worth millions of real dollars, real human lives, precious cargo, sometimes years of planning and their funding (Disasters means bad PR which means less funding and popularity). It is incredibly important for them that nothing goes wrong. But KSP? Not so much, you can just revert your flight and it'll be like nothing ever happened and there is no negative effects to failing a mission anyway.

    Mechjeb is also a poor learning aid for several reasons, the greatest example being that it doesn't actually teach you anything. You might copy it when it does say, a gravity turn. But you don't know what you're doing or why you're doing it. You're just copying what mechjeb did. The only way to truly learn is to look into it yourself. No to mention that people have a tendency of never letting go of mechjeb and just using it as a crutch as evidenced on a certain person's stream (I'm not going to name anyone). He claimed all day that he could do all of these tasks, but when he actually came to try he just couldn't do it. Maybe in the past he could, but he obviously forgot how because he has grown to be so dependent on mechjeb. This is why you shouldn't advocate the use of mechjeb as a learning aid, rather you should encourage people to actually play the game and figure out these things for themselves.

    In the end, yeah, it's a singleplayer sandbox and you are fully entitled to do whatever you want, and I'm not going to hate you just because you choose to use mechjeb. Just don't forget that everyone is also entitled to their opinion of you and mechjeb. Here's a good post by Maxmaps on the issue that probably explains it better than I can

    http://forum.kerbalspaceprogram.com/showthread.php/44007-OMG-we-re-not-worthy!?p=563416#post563416

  10. Have had a test of interstage fairings, they work pretty well. Only thing i want to mention is, will we have a much thinner base plate for interstage fairings, right now the base plates which are for payload fairings are quite tall. Will we have thinner base plates later or can we just use some other models to replace that?

    According to the OP, small fairing bases are planned

  11. Why do you need to adjust both bases? Are you attaching fairings to each base?

    Just attach sides to one of the bases with symmetry enabled, and they'll form the full circle, adjust that base radius only.

    Huh, it does work. I must have been doing something different. Well, great update, probably my most used mod these days!

  12. Interstage fairings work great! My only issue is it's hard to adjust the radius for them because you have to adjust both of the bases individually to get them to line up. If there was some easier way to do that it would be perfect. Low profile fairing bases will be nice too, as the current ones are a bit big for interstage

  13. It really boils down to how much control you want over your game. With the web store, you can do things like have multiple installs (one with mods and one without, for example) that are harder or maybe even impossible with the steam version. With steam you get more reliable servers.

    KSP on Steam doesn't have any form of DRM, you cn have multiple installs just fine.

  14. I didn't do anything yet after 1.2 update but interstage fairings is the first thing on my to do list.

    It looks like they'd be between two base parts (one flipped), eject-able, with shape similar to current ones if you cut off some of the nose cone.

    I might add low-profile bases as well.

    Yeah. I'm thinking something that looks like the 2m stack decoupler, just two rings you'd place and the plugin would generate fairings between them

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