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KSP2 Release Notes
Posts posted by whatisthisidonteven
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clearly you do not understand back end work
I do, but there wasn't enough "back end work" to justify the lack of features for this development time.
*facepalm*Just because you don't see a lot of difference at your end (ie the user end) doesn't mean that hardly anything has been done. There are all the new IVAs, the database work that will make modding easier to sort in the future. There are the filters. There are the debugging routines that allow you to Whack A Kerbal etc.... There are the memory optimisations. The added parts.
In fact there is one indicator that shows that a lot has been done in the background. THE SHEER NUMBER OF BUGS. These are a good indicator of what has been changed. The more bugs verses the exponential change in the code.
Yes, there is a whole load of stuff that can be added but when building a house you don't build the foundation and then the roof. Basically what SQUAD has done up to now has been building a skyscraper and they built the foundation and were adding more and more bits when they realised the foundation needed more work. So they went back and updated the foundation (the database) while still giving us a few more bits to play with.
Granted, the mods got broke but would you rather they had waited for another year or so and then we had resources and such and it all had to be redone when the database upgrades had to be done or else the game would lag so bad that it takes an hour to load?
Learn how coding systems work before criticising the devs.
Game takes just as long (if not longer) to load than before, and the only mods I use are KSPX and Kerbal Engineer, which worked in 0.20 anyway.
And I said I wouldn't care if there was no resources if the update hadn't taken such a long time to develop. Last year updates took 1-2 months to develop and had a lot more features in, both "back end" and user-end features.
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Lag happens a lot on planets like Laythe and Kerbin where there's a lot of ocean. The oceans are very poorly optimised and generate insane amounts of lag, and it seems to have gotten worse in 0.20 for some reason. There's a quick fix you can do which will get rid of the ocean lag, but a side effect is that the ocean will appear a bit lower than where the ocean actually is, it's not that big of a problem unless you're playing around with boats.
To do it open your settings.cfg and find the "KerbinOcean" and "LaytheOcean" entries and set the "Maxsubdivision" from 6 to 1. Remember to do this for all of the "xOcean" entries, there's multiple ones for each planet
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There's still tons of new features that can be added, that isn't a reason why there should be fewer features and longer development times.
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Compared to a lot of programs this IS a speedy update considering the size of the dev team. And the fact that it came out fast means that some bugs did get through. Remember they have changed a LOT in the background to make life simpler (eventually) for the mod designers out there. The organisation of the database really needed a going over and that is what they did. It's just that changes will always break something.
Oh and no, I'm not being a fanboy. I'm just being a retired programmer/analyst of over 20 years so I know what I am talking about. I still rant a bit regarding bugs but in KSP's case it does have a very good excuse... several in fact.
1. It's an Alpha.
2. It's a small dev team made up of mod makers that got hired.
3. It's made up of relatively novice coders.
4. IT'S NOT EVEN A BETA.
So yeah, I'm going to cut SQUAD a break. If this was a release and it had tons of bugs I would be grumbling though. I think a lot of Release Candidate games are being pushed out the door by a lot of sales teams before the product is ready. Games like SimCity recently for example. The developer should know better but they are just trying to recoup their development costs.
It's not speedy relative to previous KSP releases which is what I'm getting at, especially when you compare the amount of features in the updates.
0.20 had more people working on it than previous updates and with less features than previous updates but it took as long as, if not longer, than a lot of the previous updates.
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People expect too much at first launch, it is launched so it can get mass-tested, then updated. If you want it to be thoroughly tested, then don't expect speedy updates. I haven't seen any game-breaking bugs, only the textures not being as good. And yes, I know this is a rant thread, I'm not talking at the ranters, just the people insulting Squad for having bugs in the game.
We didn't get speedy updates though, 2 months for an update with this little amount of features isn't speedy.
I would understand if we had resources, as that's a big feature.
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They've been sitting in a corner collecting dust while .20 was developed, I guess they were just forgotten about.
Disappointing, will it be in 0.20.1?
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You do realize that the textures are actually higher than they used to be.
No, the textures' sizes were halved
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Sweet chocolate baby raptorjesus on a crutch. Can we lay off the QA team insults? This is why these threads get locked. These are FULL of nothing but insults toward the devs and QA teams. If this continues, this one's going out the door, too.
Looking at your posts, it seems to me that you think everything is an insult. I don't know, is English not your first language?
If that's the case I'll just help you out: Criticising someone's work is not an insult.
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You guys are just impatient, Let's see you guys make your own game and do better.
I can't paint, but that doesn't mean I can't point out flaws in someone's painting.
Are you saying that noone who isn't a game dev can criticise games? You don't need to be a game dev to give criticism.
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Strange, my performance has boosted noticablly. maybe it's a system to system deal.
Yeah, it seems to be a hit or a miss. For a lot of people they're saying they get much better performance but for a lot of others, including myself, performance seems to have got much worse.
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Last I checked, which is daily, .20 went into official prerelease testing last week. The testing team is small, only a handful of people. They will miss bugs with a small team and a short timeframe. There will likely be .20.1 (and maybe more) releases as more bugs are brought to their attention.
I'm just voicing my opinion too, but this is a big reason I stuck with the store instead of Steam. I always start off a new release with a vanilla install, copying over my save if it is compatible. It has seemed, to me, that a lot of the bugs are from interactions with mods people still have shuffling about in their folders. I would advise users against doing a folder merge on a new release, especially a release like .20 where the folder structure got rearranged.
Experimentals is different from the other testing periods I think, it's just the final one that comes after all of the others. (Might be wrong)
And so wouldn't the solution be to make the team bigger if that's the case?
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"Totally failed"? How, exactly? So far I've seen no "total failure". If the stock game is working adequately in this pre-release state (and by that I mean no major show-stopper bugs that are consistently reproducible across multiple user configurations), then the QA team have done their job.
It's called exaggerating for effect, they let through quite a few glaringly obvious bugs is what I'm getting at.
That just means that someone's flustered over a couple bugs and can't stand that a development team's best doesn't quite live up to their standards of perfection.pre-release alpha
Nice assumptions there.
And I understand the "alpha" thing - But the point of having all of these testing teams which can take up quite a big portion of development time is so that we don't get releases filled with bugs. I would not complain about bugs if the game was released without testing or if it was the community as a whole which did the testing (Yeah, yeah "we're all testers", I mean the pre-release testing). But the fact the extensive testing periods do exist means I do have ground to stand on when I want to talk about big bugs in updates.
Still, I have faith in Squad that this was just a one off thing (I think it was the first update using this new QA team) and 0.21 will be better, but I'm just voicing my thoughts on the update.
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Well you don't have to play the game. You can wait until they release an update that removes these bugs that you are experiencing and play then. Nobody is forcing you to play now.
Right, that's what I'm doing, I'm playing 0.19.1 until 0.20.1 releases - I'm just saying I would have preferred to wait a couple of extra days for them to fix the glaringly obvious bugs instead of waiting weeks for the fix.
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HELLO
"The alpha phase of the release life cycle is the first phase to begin software testing (alpha is the first letter of the Greek alphabet, used as the number 1). In this phase, developers generally test the software using white box techniques."
This is a public alpha. the public, which is us, tests the game. then provides feedback to help with the next incoming patches and updates, if there's a very, very critical bug that is preventing majority of the players from playing, they might release a hotfix.
are you saying they should test it more before releasing it to ensure it will be bug-free when WE test it??
If you don't want to be a part of testing or bugs, Uninstall KSP and wait for version 1.0, AND THEN PLAY. If there are bugs like what you are saying, that's the time you complain
Is this the first time you have played a Pre-release state of any game?
The mentality of "alpha - bugs are okay" is a fact, It's called alpha for a reason, If there was little to no bugs it would be called "GOLD version"
It was well posted all over the net, forums, facebook, youtube, etc etc. even before it was released, It's your fault you don't look in the news that much. Devs can only do so much when it comes to announcements. and about the compatibility thingy, If you loved your saves and mods it should have come into your mind. I just bought the game one month ago, 300 hours of gameplay already and I already knew that when then next update comes, always assume that everything could break, as the case with many of the video game updates.
They have an extensive QA team which is supposed to iron out the major bugs - They totally failed to do that for 0.20.
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Of course .20 is buggy. they'll fix the bugs soon. but would you've rather waited another let's say...four days for .20 to come out?
Yes, I rather would have waited a few extra days for these really obvious bugs to be fixed instead of having to wait weeks for the fix.
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As of version 0.4 all celestial bodies with a surface have been mapped. Just in time for 0.20. Now, go plant those flags!
What about Jool?
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Try to make it not ridiculously expensive and useless.
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You want to give more money to Squad? Buy more copies of the game and give them to friends.
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Definitely need resources, it's been pushed back enough times already. And from what I've seen (which admittedly isn't much) it doesn't look like the resources system won't be able to be finished by 0.21
A small implementation of career mode would also be nice
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Lithobraking/Wings might work
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KSP is one of the more easy games to learn, I've had trouble with a lot of things but after doing them once or twice it became easy.
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There's never enough debris to be a concern. That being said, I do try and keep debris to a minimum.
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I love all of them, and i want to use them as desktop backgrounds, but my screen res is to low, do you have any with the res of 1280x1024?
You could scale them down, quality doesn't really get lost when you downscale as long as you use something other than paint.
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Probably, I tend to start a new savefile every time even if they are backwards compatible.
The first update i have actually been disappointed in
in KSP1 Discussion
Posted
I already gave a response to that a couple of pages back. And if I understand Nova and the changelog properly, then they reduced RAM usage by reducing all the planet texture sizes, which isn't really so much an under the hood change as it is reducing the quality for people who never had any problems with RAM usage. But if I read correctly, then that's going to be changed in 0.20.1, so that's good.
Don't get me wrong, I'm not trying to downplay the features that are in 0.20, everything that is in 0.20 is great, there just isn't much of that stuff.