Letum
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KSP2 Release Notes
Posts posted by Letum
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Even in reality it's not possible 'right after launch' as aerodynamic forces will line the rocket up with it's direction of travel in the low atmosphere.
In KSP a one-touch altitude turn can be made in the high altitude.
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Set your own goals! That's the great thing about KSP.
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Just squeezed by
Mine actually seems to crash at 3.6, and needs some breathing room or it crashes when you load the launch pad. Man I can't wait until 64 bit!
This is because the extra ~0.4GB is being used for video memory and not RAM.
The 4GB limit includes any video memory (usually on your GPU) that is in use.
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much better
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Not sure what you mean, the uv coordinates stretch to keep the model textured, if they didn't stretch when you stretched the model the upper portion wouldn't have any texture.
Not quite.
If the UV shrinks/stayed the same as the model grew in length, then the UV would start to repeat the texture as the model grew beyond the texture size. Any surface that extends beyond the UV limit just repeats the texture.
You will get a repeating texture, but without the stretching of the texture, it should give you some better texture options.
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The problem is the mod poses a rather unique challenge to texture for, since the texture has to be stretched to many times it's size. Normal texture maps look terrible when stretched, so you have two choices, either make a texture that is completely symmetrical length wise so that when it's stretched it looks exactly the same or you tile a texture a lot so that when it's stretched it doesn't look so bad. I chose the latter, but this being the first model/texture I've ever made, if someone wants to make a better one by all means go ahead.
Might it be possible to write the plugin so that you can stretch the model, but keep the UVW coordinates the same instead of stretching them as well?
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Edit: Solution to this issue thanks to Snillum101
The whole mission controller folder from the download needs to be unpacked in the GameData folder inside your KSP directory. So you should have /Kerbal Space Program/GameData/MissionController/
I finally got round to trying this, but I can't get it to work.
I have tried installing it via JGSME and manually.
I have tried completely reinstalling KSP 0.20.2 into a new directory with no other mods.
I have double and triple checked the installation (icons are in root/icons DLLs are in root/Plugins along with the PluginData folder)
I can't think what else might be causing this.
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Duna a few times (with one successful return)
Eve
Kerbin
Mun
Minimus
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An even simpler way is to get into an orbit round the sun that is perhaps 1000km smaller than Moho's orbit and wait until you catch Moho up.
The down side is that it is not fuel efficient and will take a long time, depending on where Moho is when you start. The upside is that it is very simple.
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Centre of mass and centre of thrust must be vertically in line with each other in a rocket.
In a plane centre of mass and centre of thrust must be horizontally in line with each other in a rocket and the centre of lift should be close to the centre of mass.
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The kraken was slightly different, it would spin your ship around uncontrollably when you got to high speeds
Yeah, I have had that as well, but only twice so far.
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Hang on...if it's liquid methane, but there is enough gaseous oxygen to run jet engines in the atmosphere....I hope Kerbals don't smoke!
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I have made a 2-craft return from Duna. (3 man craft picking up a kerbal from a 1 man craft that landed and re-orbited).
Moons with no atmosphere are simpler.
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My stick suffers from the direct input bug in unity.
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Yeah, but arn't the Xenon tanks so small and depleted so slowly that they can be ignored completely or just included as an unseen part of the engine module by default?
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That's not a face. It's just the way the shadows are on the rock.
The human brain is programmed to see faces everywhere.
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Jumping the gun a bit isn't it?
What can there be to say at this stage?
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Depends on your thrust to drag ratio and the weight lift ratio of the wings.
The optimum altitude will change with different numbers of engines, different wing loading and different amounts of drag on the craft.
Also, do you want optimum fuel efficiency or speed?
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Every time I come to the forums it feel like I'm unwrapping a present only to find the box empty.
I know one day I'm gonna come and unwrap the update though.
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Using an RCS and jet engine mix it is very easy to exit the atmosphere and gain 150km+.
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I think between 35 and 75 would be a good guess for the poly count on the trees. Double that for a tri count.
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The idea with an Aerospike is that it is efficient at a wider range of altitudes than a bell engine, which is designed for maximum efficiency for only a small altitude range.
Aerospikes manage this because whilst a bell engine compresses gases by the shape of the bell, the airospike uses atmospheric pressure to constrain the gasses dynamically.
Aerospikes have no efficiency benefit in a vacuum vs a bell engine designed for a vacuum, but will be more efficient in a vacuum than a bell engine designed for atmospheric and vacuum use.
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You're right, there aren't. But I was talking about level flight, where nothing goes up.
If the plane is flying straight and level at below orbital speed, it is going up, even if it's altitude is stable.
You should think about level flight below orbital speed as acceleration upwards.
If you fighting gravity to stay level, then you are accelerating upwards. The force you feel on your bum when you sit on a chair at 1G is the force of you accelerating towards the ceiling.
If you jump out of a balloon and fall weightless to the ground, then you are not accelerating, even if your falling speed might be increasing.
Such is the strange world of General relativity.
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Here was a man that will outlive us all, but lets spare a thought for those who knew and remember the man and not just his achievements.
KMP v0.1.5.1 [0.23] [alpha] [inactive]
in KSP1 Mod Releases
Posted
Not just space battles!
Get out your rovers for some robot-wars and get out your jets for some collision-based air combat.
It may not be effective, but it will be Kerbal.