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Letum

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Posts posted by Letum

  1. Not sure what you mean, the uv coordinates stretch to keep the model textured, if they didn't stretch when you stretched the model the upper portion wouldn't have any texture.

    Not quite.

    If the UV shrinks/stayed the same as the model grew in length, then the UV would start to repeat the texture as the model grew beyond the texture size. Any surface that extends beyond the UV limit just repeats the texture.

    You will get a repeating texture, but without the stretching of the texture, it should give you some better texture options.

  2. The problem is the mod poses a rather unique challenge to texture for, since the texture has to be stretched to many times it's size. Normal texture maps look terrible when stretched, so you have two choices, either make a texture that is completely symmetrical length wise so that when it's stretched it looks exactly the same or you tile a texture a lot so that when it's stretched it doesn't look so bad. I chose the latter, but this being the first model/texture I've ever made, if someone wants to make a better one by all means go ahead.

    Might it be possible to write the plugin so that you can stretch the model, but keep the UVW coordinates the same instead of stretching them as well?

  3. Edit: Solution to this issue thanks to Snillum101

    The whole mission controller folder from the download needs to be unpacked in the GameData folder inside your KSP directory. So you should have /Kerbal Space Program/GameData/MissionController/

    I finally got round to trying this, but I can't get it to work.

    I have tried installing it via JGSME and manually.

    I have tried completely reinstalling KSP 0.20.2 into a new directory with no other mods.

    I have double and triple checked the installation (icons are in root/icons DLLs are in root/Plugins along with the PluginData folder)

    I can't think what else might be causing this.

    rx7h.jpg

  4. The idea with an Aerospike is that it is efficient at a wider range of altitudes than a bell engine, which is designed for maximum efficiency for only a small altitude range.

    Aerospikes manage this because whilst a bell engine compresses gases by the shape of the bell, the airospike uses atmospheric pressure to constrain the gasses dynamically.

    Aerospikes have no efficiency benefit in a vacuum vs a bell engine designed for a vacuum, but will be more efficient in a vacuum than a bell engine designed for atmospheric and vacuum use.

  5. You're right, there aren't. But I was talking about level flight, where nothing goes up.

    If the plane is flying straight and level at below orbital speed, it is going up, even if it's altitude is stable.

    You should think about level flight below orbital speed as acceleration upwards.

    If you fighting gravity to stay level, then you are accelerating upwards. The force you feel on your bum when you sit on a chair at 1G is the force of you accelerating towards the ceiling.

    If you jump out of a balloon and fall weightless to the ground, then you are not accelerating, even if your falling speed might be increasing.

    Such is the strange world of General relativity.

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