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1of6Billion

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    Crater Creator

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  1. I bought KSP 0.18(?) back in 2012 for €18,- Since then, I played every update. At least once a week. I have no way to know for sure how many hours I logged. But a conservative guess would be over 3000. So, that's 18/3000 = €0,006 per hour. If I where to add all the costs of KSP2 (€50,-) and a brand spanking new RX6800TX (€649,-) to it and I quit KSP2 after 1 hour, KSP has still only cost me €0,24 PER HOUR!!! That's still insane ... Download: 28% Complete Let's see my 1660Super struggle
  2. LOL KSP: "Why can't we go to other stars?" KSP2: "Why can't we go to other galaxies? KSP3: "Why can't we leave the local cluster?" etc.
  3. Did it again. Forgot to properly thank you the last time. Thanks a lot, (hopefully not so)DeadJohn!
  4. I've put this base on Duna with a 6 Kerbals, including Jeb, Bill and Bob. Now, when the base gets into physics range, going there from the tracking station or approaching it with another probe, the game freezes and gives a 'Unity crash' screen. So, for now, my Kerbals are dead and alive at the same time. They are alive, but the only way to get them back is to kill them (remove the base in tracking station). Schrödingers Kerbals. Is there a way to save these Kerbals by some kind of 'divine intervention' ie editing some game file?
  5. 12Ton blocks... Not exactly what I had in mind But...Nice for inspiration
  6. Oh, wow. I am so happy I found this. The other day I was thinking how awesome it would be to have a mod that would let you produce 'blocks' in one way or the other in game. Basically go full Lego/Minecraft. With these blocks you would be able to build structures like radiation shielding or landing pads or hangars or.... To keep weight down and Kerbals able to handle the blocks, I would make them from 'polymer' (foam), which you can make from liquid fuel. I really lack the talent and knowledge to model and code everything to make such a feature. But with you doing all the hard work... I may give it a shot. Thanks @Angel-125
  7. Granted, Sky cranes to Duna heve been done before. But it seems lowering the rover via cables is not done too many times. SO, here's mine. Blast off: In orbit attachment of winches to sockets: Burn for Duna: Aero braking: Deployment of heatshield and fairing: Final descent on Sky crane: Lowering Percy2020 (it landed on all 6 wheels):
  8. If this alien ship would be so kind to conform to our understanding of the laws of physics, it would probably radiate an enormous amount of energy to brake from interstellar speeds to anything near orbital velocity near our sun. I think it should be easily detectable. Always wondered WHO would find them and how far out they would be. Can we, maybe for the sake of argument, assume something in size and energy output of Daedalus?
  9. Off all the stuff human kind has send up there is a lot of Astronomy related hardware. I want to do Astronomy in KSP! I'm on board with this.
  10. In the words of the great philosopher H. Simpson: Whoohoo!
  11. I was hoping 1130m/s burns from LKO to Minmus would be resolved by this, But it isn't. Did I miss a (new) setting somewhere? Nevermind. It seems to work now..
  12. Well, I've been using 1/6 since my first steps on the internet a LONG ago so, I can't....
  13. kerbalspaceprogram.com just made it to the list of blocked websites of my work's internet filter. content:games So, no more browsing during my lunch break. But, hey, you made it to the big league!
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