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Nomad

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Posts posted by Nomad

  1. Warp drives are in the code, at least I have seen them in .14.4. Can give you the config params next week.

    That would be awesome! I just hope Harv is okay with me using semi unstable code :D

    Is the speed of the currently active craft stored somewhere the plugins can access? If it is, couldn\'t you just make the FTL drive an \'on/off\' thing without thrust? When ftl is turned on, the plugin instantly changes the speed value to something insanely fast (lightspeed or above) in the prograde direction, when it\'s off, the plugin resets the speed to its original value.

    I don\'t know, Harv has not documented the warp drive parameters.

    IF the parameters work and I actually get the actual FTL Plug in working, I will be contacting HarvesteR for permission to release it to the general public. My gut says he will say not to because of the condition that it is in. You never know. :)

  2. Well, the thing is, until Harv implements the warp drive plugin (I suspect its hiding in the source code somewhere, waiting), I have to use thrust as a placeholder.

    What i would like to do is figure out if I could restrict the speed of an object, I am no programmer so I have no idea :P

    As for stability, I am going to be subjecting myself to see how fast i go before it breaks. Although i recommend trying some struts, maybe that could work. Also it would be nice to note that the MKI I sort of don\'t support anymore since I don\'t have any of the source files. I could just go grab it off my mediafire, and re import it. But I have a difficult time with importing models as reference guides. At the moment the MKII, I have no idea how big it really is, but I was aiming for 1m.

    I am graduating from High School tomorrow, and I have some exams I need to focus on, but when I can cram in some texturing time, thats what I am going to be doing. :)

    Hopefully I answered your question.

  3. Actually, the first people to land on it would be the guys in the experimentals, but for non experiments then yes you would be the first :P

    I landed a probe thinking there was a atmosphere, so i only packed parachutes...

    I survived but could not stop spinning.

  4. Getting my laptop back today, hopefully everything went smoothly.

    _____________________________________________

    Very very bad news, laptop hard drive kept overheating so I gave up on the retrieval cause it would have taken longer and I need to get to work on my grad portfolio thing.

    _____________________________________________

    Does anybody have a specific design for the MK2 that they want me to model? I am putting the star wars esque one on hold till we get docking :) and for the life of me can\'t think up the right look of one.

  5. Ah, i was late leaving my house to get to school, so i did not read it properly.

    I will be combining the FTL Engine with this mod.

    http://kerbalspaceprogram.com/forum/index.php?topic=10598.0

    It will allow for hopefully a 'jump' that does not require a orbit, maybe you can use it to return to kerbin\'s SOI :)

    Course now the question is: How does one slow down and such a high speed? I then realized that 0.15 allows you to toggle engines, so i will possibly have engines that fire in the opposite way to slow the craft down.

    Now, what i am fearful about my laptop is that the guy who is repairing it (don\'t trust best buy in repairing your stuff) is that he will tell me that (I went to him to solve my bootloop issue) the laptop\'s hard drive had to be replaced, and not everything was able to be transferred or they will be but he could not transfer the registry files so the programs become useless unless i re install them.

    IDK i could just be over reacting since i don\'t like people touching my gear ;D

    Anyway i will report back when i get some more info on my laptop and what not, oh and i have to remodel the new warp drive ::)

    Edit: bad news, hard drive died so he is going to try to transfer my stuff to a bigger 1 tb hard drive.

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