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KSP2 Release Notes
Posts posted by Nomad
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Hey guys, during my spare block at school i decided i would get to the mun. And i did, however i forgot one crucial thing: Kill Your Horizontal Velocity!!!
This video is pretty much what i did after i lived. Oh and i wanted to include the crash footage but i accidentally deleted it.
Enjoy.
Edit: It seems bill, jeb, and bob are all pleased at the fireworks!
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My first ever part got added :DDDDD
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YES!!!
Downloading Twilight Sparkle\'s one right now!
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This might be offtopic, but NovaSilisko, are you THE NovaSilisko for the Factum Solus Beta Testing team?
Cause if you are then i should have already known you since i am part of it XD
If not then im going to be sadface.
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Sweet! glad someone got around to making a kubble telescope!
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Glad people like it. One little thing i have noticed is they make the pod want to go in nose first instead of having the nose point up. Might make a nosecone re entry shield
In a couple days i will be upload this to the repository, if someone beats me to uploading my file i won\'t freak out.
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Hey guys, ever since we were given splashdown effects and simple water, i decided to make a SAS that looked like something that could keep the pod floating upright. In its current state it remains open because we do not have animation ability, hopefully it is of some use to some people, i know i will be using it for my rocket to the Mun.
Description: Before this was invented, pods on splashdown would flood with water and roll upside down, making it difficult to get out of the pod. So they came up with a floatation device to help keep the pod facing upwards so the Kerbalnauts can easily leave the pod.
Feel free to edit the actual texture, i included a blank template with a outline you can put over top cause its terrible...
http://dl.dropbox.com/u/16349584/Floatation%20Device%201.0.zip
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Pictures are worth more then text, plus its better to see the problem. (Crossed off my name for the sake of confidentiality... ?_?)
Solved, all i had to do is save it as a .obj. Locking thread.
Pretty much my game does not load after that, it just stops loading completely and stays on the load screen.
Here is the part cfg
// Kerbal Space Program - Part Config
// Command pod
//
// --- general parameters ---
name = Mk I Command Pod
module = SASModule
author = Nomad
// --- asset parameters ---
mesh = command.DAE
scale = 1.0
texture = HullTex.png
specPower = 0.5
rimFalloff = 3
alphaCutoff = 0
// --- node definitions ---
node_stack_bottom = 0.0, -0.313606, 0.0, 0.0, 1.0, 0.0
node_stack_top = 0.0, 0.773747, 0.0, 0.0, 1.0, 0.0
node_attach = 0.0, 0.0, 1, 0.0, 0.0, 1.0, 1
// --- FX definitions ---
// --- Sound FX definition ---
// --- editor parameters ---
cost = 200
category = 2
subcategory = 0
title = Mark I Command Pod Extension Unit 1
manufacturer =
description = Command pod used by the Kerbals for daily life in space. Made with melted down scrap parts and miscellaneous electronics useful in space
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,0,1
// --- standard part parameters ---
mass = 2.0
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 10
maxTemp = 3600i have 2 folders inside the part folder, i have mesh and textures exactly as typed
< spoiler\'d for load times for those of you who can\'t load a ton of images
What am i doing wrong and how can i solve the issue?
Thanks guys.
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Thanks for this tutorial! This is going to help me set up my scene in 3ds max... i just hope having a 2009 version is not going to affect anything
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That shuttle that has the cargo bay looks epic dude!
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Welcome!
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Hey guys, if i remember correctly i saw this on some indie website promoting other indie games.
Anyways after playing this game for a while now, i decided to preorder and make a account on the forums! Sadly my rockets became corrupt in the latest update, course they are usually easy to remake ???
Thanks, and keep up on the cool addons!
How Do I Get to the Moon?
in KSP1 Gameplay Questions and Tutorials
Posted
Once i get into Munar Low Orbit, i will usualy use my Munar Orbit stage to slow down and then discard it on the way down. Afterwards i fire retro thrusters till i reach 100 m/s, speed up time till i reach 300 m/s and fire them again. Once i get to a good distance down i will fire my main lunar lander thrusters as well as fire my retro\'s in between coming down to a nice soft 20 m/s and i am usually at 400m from the surface. The main lunar rockets burn out and i then use my retro thrusters to slow down to 10 - 5 m/s inbetween those numbers and while i do this i also cut horizontal speed, coming down to a nice soft landing. Then i fire off and head back to Kearth. I will upload a video sometime documenting my landing and heading back.