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Everything posted by Sesni
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I built after 5-10 minutes a new craft designed to be a long range missile. I launched it, and pointed northwest towards the western mountains from KSC. I launched it, and soon decoupled my four radial engines. I noticed I was dropping in speed with my final LV-30, yet it ran out of fuel ,supplied from my radial engines and what was originally there, and decoupled to my next stage, probe sized, with lots of clipped Oscar-b fuel tanks, with four Rockomax 24-77s and the 48-7s. It ran out of fuel soon, and was down to the actual impactor, with 8 parts, two RTGs, the smallest probe core, four 24-77s and a Oscar-b. The four final engines are designed to speed it past anti-air devices. I point downwards and full throttle til I'm out of fuel. Sure, that diminishes my range, yet for the ones with less-armed targets, yet farther can use them as propulsion. I hit the ground with a total distance traveled over ground being upwards of 49 kilometers. Also, the most g's my craft endured was 11.3.
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Much better than I could ever do. Now to create my first missile designed to kill.
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"Back! Fall Back!"Sev shouted as the ground rumbled for some unknown reason. I start backwards, but it kicks through the closed bunker door, and I am caught on its foot. I grab a ladder rung, presumably to get up, and am lifted into the air. "AAAAAAAAAAAH!" I can't tell who screamed. "Sack!" Rend shouted. I looked down and saw the assault of enemies, as the foot comes back in. I start to climb up on every opening or wire that I can support my weight on. The miniguns mounted on the side of the legs blast, and I keep climbing. I reach the point where the legs connect, about 3.5 meters. I slap a magnetic grip on, and pull myself up. I grab hold of the handle just below the cockpit. I grab my pistol, and pull myself up one more set. I fire four, maybe five, rounds into the cockpit.
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BAD KRAKEN (this is a heavily modded version of KSP so it prob won't be fixed.)
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Eu-ro-pa! Eu-ro-pa!
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"Inc-" The Com-manager shouts, a second before the explosion happens. He then dies because the hull breached near him. I tumble and am thrown out of the station at a high speed. I grab my jetpack controls and manuver to a debris field nearby. I grab an orbit-displayer, and plug it into my EVA suit. It shows me on a suborbital trajectory. I clip it to my back so I can make sure I know what my altitude and speed is. I jetpack over to a 1-man open escape vehicle. I get in the seat, strap myself in, and check the power supply. It is fine, so I shut the doors behind me, and make sure I've got the door ready to open and the parachutes ready to deploy. I strap the orbit display to a bar that comes down so I can see it. I prepare for re-entry to Kerbin.
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Wait, you have time warp? I thought it was at realistic speeds!
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Rhyunix's KSP Artwork - Current Work: Full Throttle- Accepting requests!
Sesni replied to Rhyunix's topic in KSP Fan Works
Thanks. Time to add more! EDIT : Because I'm a moron, I'm going to put it on my imgur account to put it on the forums. -
Episode 31: Future Echoes | It's Hardly Rocket Science
Sesni replied to Capt'n Skunky's topic in KSP Fan Works
Yeah. I just now did. -
Nothing. Not big suprise.
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Episode 31: Future Echoes | It's Hardly Rocket Science
Sesni replied to Capt'n Skunky's topic in KSP Fan Works
What about Jeb? What happened to him? -
... You did not just make a buncha parts in KSP for two screenshots, did you?
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This is inspired by a post on the Minecraft Forums. I decided to make my own version. Here you go! RULES : #1. You must have your class, loadout, and team "application" accepted before you join. #2. Two actions per host's post. This includes shooting at another player and moving. (If I choose to step down and let someone else govern the thread, they will be put here.) #3. Real weapons from TF2. #4. Give detailed positions about yourself. Not just "red battlements". #5. What I say goes. #6. If you spend your two movements and die, you respawn with two movements. Same if you've only used one. #7. No health kits. Only medics, dispencers, and resupply works. #8. One action to reload. Only one. You can also move during that action. #9. One action to half-upgrade a building (100 metal). Also, if I know there's an ammo near your buildings, you can use them. #10. No double posting. Example : Map : Teufort Player 1's loadout and team : Red Demoman Default loadout. Player 1 : I put stickybombs on the intel desk, blasting anyone who comes in I also am in the corner opposite the desk. Player 2's loadout and team : Blu Scout Shortstop, Winger, and Bat. Player 2 : I run into Red intel, trying to grab it. I look for players when I enter, and shoot Player 1 once with my shortstop, and run to the intel. Player 1 : I detonate the stickies. Host : (With quotes) RED Player 1 : 156/175 BLU Player 2 : DEAD You have two lives per host post. If you die once, respawn. If you die twice, you're dead. Map : Teufort. Teams RED Sesni : Class : Engineer Loadout : Frontier Justice, Pistol, and Wrench. BLU No one yet I drop a teleporter right out of the middle spawn (Not the one on the left side of battlements.) and head to go to the start of the stairs.
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You Will Not Go To Space Today - Post your fails here!
Sesni replied to Mastodon's topic in KSP1 Discussion
What'd you do to the buildings???????? -
Watch tutorials. Plenty of 'em out there. Also, have you played the Orbital Maneuvering tutorial on the start screen?
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That's cool.
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I first saw the rover deployer and thought WTF? Then I saw it with both rovers resting alongside the deployer and facepalmed.
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One of Sesni's stories. Now with 100% less violence! Credit : Rhynuix LOC : ARTIFICIAL GRAVITY AREA, LAYTHE STATION TIME : 2300 TRANSPONDER : UKN STATUS : DEBRIEFING OF BATTLE OF LAYTHE "Men, we've fought a hard battle. Almost destroyed the enemy, but their distress signals caught them surrendering. All POW's were immediately freed, and peace has been restored. Kenner and Fern got the bugs and mechs running for their lives, as well as our Duna fleet. Good job. We head to the Laythe City for hero worship, and terrible interviews. Crew carriers. Dismessed. Kurt, you too. The strategist can be on-station." Kater said. All of pilots and men who had duty on Laythe departed. Kurat walked up, so Kater, Kurat, and Kurt could depart to the officer's crew transporter. "Kurt, I think you were the bravest in the whole battle. You get to arrest those Fed troopers that killed the civvies in the science research vehicle." "Well, that's that." Kurt said. "Just another exploded fleet. Let's move." LOC : EELOO ORBIT TIME : 0030 TRANSPONDER : UKN ARGO STATUS : SETTING UP "BUG REPELLENT" "Got the stuff that turns this thing off when bug repellent comes on stripped?" Kark said to Kenner. "All out." Kenner said. "Just need to turn it on. Go head, Fern." "Copy." Fern said, turnining the Bug Repellent on, which turns off any mantis ship that gets hit by the radio waves. The only way to strip out the things that react to it is by getting hit in a certain spot by a torpedo, then requires manual, in atmosphere work to strip it out. "Bug repellent on. No bugs coming in MY solar system." "Great. Drop the transmitter out of the cargo bay." Kenner said. The transmitter slipped out of the cargo bay. It was called "Orbit Of Eeloo" to remind Kerbals of the great battle. LOC : LAYTHE CITY TIME :1243 TRANSPONDER : NONE STATUS : HAVING A FEW DRINKS AT A BAR "Good ol' times!" Kater said. "I remember the days at the bar by the space center where we'd have a few drinks a couple days before launch." Kurat said. "I've been on station more days than you boys have been on Pol for fun!" Kurt said. "'Ey, some police officers want to buy me a few drinks for killing so many bugs and mechs. Mind if I go?" Kenner said. "Yeah, go 'head." Kater said. "We'll be getting drunk so we don't have to do duties tomorrow." He said sarcastically.
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Cool! (Sentence to please the forum gods.)
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Kewl. (Sentence to please the forum gods)
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Episode 30: It’s What He Does | It's Hardly Rocket Science
Sesni replied to Capt'n Skunky's topic in KSP Fan Works
PREDICTION ON WHAT WILL HAPPEN Jeb gets a tank. He goes to the KSC, and sees mechjeb flying a spaceship. He shoots it down, and grabs the debris. He sells it at a museum, and gets enough money to make a better space program that the KSP. -
"All this with realistic speeds, distances and fuel constrains." Lovely. It makes me take like ten years to get to Jupiter. EDIT : I don't know the exact amount. More like two-three years.
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Proto Planes Inc. [NEW PLANE!!!][Now hiring]
Sesni replied to brobel's topic in KSP1 The Spacecraft Exchange
Why has no one mentioned this should be in a place called Rocket Builders?