bulletrhli
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Everything posted by bulletrhli
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Your right, I do apologize for that, and I have already requested the thread to be unlocked and our posts to be removed from it Sorry once again, I applaud you and would like to see further refinement and future spacecraft.
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Well there you go, proof, I am glad someone showed me wrong. It was not very believable hence why we reacted the way we did. I do apologize for that sincerely, nothing wrong with being wrong I will request the mod to unlock your thread.
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We are I would LOVE to see what he allegedly made in KSP, it was marvelous, but it is hard to believe because he didn't provide any proof in the spacecraft exchange thread thats all.
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They were called photoshop because not only did you not provide any proof of it, you can tell with the link I provided. Prove me wrong, and I will personally have the mods unlock your mod and I will directly apologize for my accusation.
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Amphibious VTOLSSTO (Image heavy)
bulletrhli replied to Levelord's topic in KSP1 The Spacecraft Exchange
Unique, never seen an amphibious vtol before so thanks for that. Honestly, I actually enjoyed the transporter you had and would like to see a little more of that. It was very nice and different! -
No sir, thank you for these delightful planes!
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At the current time, no because the main engines fire at equal thrust. If you used action groups and something like the radial mounted little tiny orange engines, can't seem to remember their names at the moment, than their small thrust combined with the main engines could counteract it to some point and MAYBE, in theory, make it somewhat more controllable. I implore you to try it and return with your results.
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Very unique designs, well done sir. At the moment, I cannot use them, but I will and I will come back with some in flight insight and most definitely some love
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Actually, when talking with a few people, we challenged eachother to do exactly this. If you take a look at the Hybrid Ion Engine mod pack we used those and an assortment of power generators to keep it going. Unfortunately, we all failed at making it stable enough for an enjoyable flight because there is no way to create a counter thrust. What I mean by that is if you tilt forwards, the adjacent engines tend to overpower it and you lose control. If there was a way to vary the thrust on the engines, it would be very easy! I know I won't be of much help, but I suggest you keep trying using lots of lift capable surfaces and balance it out and see how it goes!
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Thank you for the share, take this as constructive criticism, but they are just screenshots with a cartoon style filter. I like the effort put into the builds and they are nice but I would definitely like to see where you could go with these in the future. Keep up the good work friend.
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I have always been a fan of the spitfire series, could I possibly get the link to download it from you? Would be greatly appreciated!
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can't transfer fuel...
bulletrhli replied to Chris_C's topic in KSP1 Gameplay Questions and Tutorials
The alt key on linux is like the windows keys for pc, but it can be remapped very easily through the system settings so you can return its default use to as if it was on a windows. -
Photoshop http://fotoforensics.com/analysis.php?id=55528dab8c9dc75304d927225e0b510c19f3346d.465975
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Valentina, if you are using the subassembly loader mod, currently there is a bug where the fuel lines and SOMETIMES the struts disconnect from where they were designed to go. A simple reconnect is all that is needed.
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Avid follower of your zenith rockets Keep up the good work, because these are the ONLY launch stages that I will be using ever.