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Climberfx

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Posts posted by Climberfx

  1. Here i present the Pavão SSTO Space Jet. It use KSPX parts and know i have a version with MechJeb.

    The pics here are from the old model, with ion engines and solar panels. But because that type of engine are to weak i prefer to post a more efficient version, with just jet's and nuke's.

    So, it have 3 jets, will climb fast, but if you don't have experience on SSTO when flame out, i recommend using the help off Mechjeb throttle control.

    But i made it in the time i never use Mechjeb.

    Here follow the Craft's (Mechjeb version is the second), the photos and a video tutorial.

    Good luck and May the force be with you!

    :D

    https://www.dropbox.com/s/nb6fql6elpg1kd1/Pavao%20SSTO.craft

    https://www.dropbox.com/s/3zctma6ne36mt7v/Pavao%20SSTO%20Mj.craft

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    P.S.: Because these pics are from the old model, please recheck hotkeys ingame, i have changed some of then.

    8540393775_c709650296_o.jpg

  2. So Mr. Duck, here go the record of the Return from Mun error. I recommend you to see the role video (about 40 minutes), to see other minor things, like the keep rounding and rolling and almost never get the target from maneuver node (in some big ships this is more accentuated).

    But if you want to see the Return from Mun error go directly to 23 minutes and beyond.

    But to not be only about minor adjustments, i recommend too that you see the perfect landing coordinate by Mechjeb target to KSC. (i turn it off after it aims, because on my machine it get crazy stuff.)

    Craft i use (KSPX parts and Mechjeb 2.0.7) - https://www.dropbox.com/s/6tpw6z9ogrdlqwz/Climber%20Next%20One.craft

  3. I'm particularly splited too, with the big HD and the animated Gif's.

    I like both but still can't decide yet.

    In this posts i just use the HD ones and i love it!

    http://forum.kerbalspaceprogram.com/showthread.php/24884-0-19-1-Albatroz-Rocket-Plane-SSTO-image-heavy

    http://forum.kerbalspaceprogram.com/showthread.php/24619-0-19-1-Lander-XII-Modular-Habitat-%28Mun-Minmus-Duna-Laythe-Eve%29-Image-Heavy

    But here i have more dimension notion.

    I both cases i relax doing and experimenting.

    Maybe for a wile i will keep doing both types.

    And thanks a Lot ReconXPanzer, Bulletrhli, Tallinu and Tankbuster32.

    Your liking is important to me.

    Cheers

    :)

  4. Yeah, you are back, and with the new 2.0.7!

    Nice!

    Good!

    So far the bug with docking for me seams to be fixed and is all working, despite the return from moon, or i use it wrongly. I just pic this option on the maneuver planing when i was in moon orbit to return to Kerbin, but it make my pe go directly to collision in Mun.

    But the use of RCS is amazingly improved on a small ship with 3 crew plus 4 passenger and a medium tank with a nuke. I put only 4 balls of 40 each of monopropilen... and it use only 10 from the 160 to dock twice. Is marvelous. But i don't test it with wobbling big ships yet!

    For all other things i tested, it's working marvelous.

    :D

    Great Work!

  5. Some ingenious person came up with this method. Unfortunately that thread got eaten by the Great Forum Purge. So here it is again. It doesn't actually require no clip:

    First we start with any spacecraft, put two (or whatever number you want to go for) of those new radial attachment point at the bottom.

    Now put the LV-Ns underneath

    Now to do the trick we need access to the top surface of that fuel tank. I like to use the girder for this.

    Okay now hold on to your butts I'm about to blow your mind:

    Grab the radial decoupler, keep the symmetry tool on and attach it to the top surface of the tank

    Rotate 90 degrees...

    Rotate 90 degrees again and place the radial attachment point.

    There, now you have short profile nuke engines.

    I like to put a short adapter underneath, I feel that it's just the right length for a seamless look.

    Man, i'm not a big fan of overlapping parts, but you did it so nicely!

    Good job discovering new ways of superimposing...

    :D

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