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Posts posted by Climberfx
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Ack... Isn't there a way to delete posts?
They are working on it. Got lost on the server restore, and i already pass the info to a moderator that wold talk to the admin.
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So Mr. Duck, here go the record of the Return from Mun error. I recommend you to see the role video (about 40 minutes), to see other minor things, like the keep rounding and rolling and almost never get the target from maneuver node (in some big ships this is more accentuated).
But if you want to see the Return from Mun error go directly to 23 minutes and beyond.
But to not be only about minor adjustments, i recommend too that you see the perfect landing coordinate by Mechjeb target to KSC. (i turn it off after it aims, because on my machine it get crazy stuff.)
Craft i use (KSPX parts and Mechjeb 2.0.7) - https://www.dropbox.com/s/6tpw6z9ogrdlqwz/Climber%20Next%20One.craft
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I don't know if it would be possible, but it would be sweet to have a landing option where you can target a landed ship or base and have a (Land Within X meters Of Target) Again don't know if its possible but it would be damned sweet.
I would love to have that to, but for now, the pick point get closer enough for me. Just pic a point with a good zoom on your vehicles/base.
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Are there plans, or even the ability in the game, to allow mechjeb to operate a ship with a horizontal configuration. Just wondering of this is possible.
What i do in those cases is to have another control module or even a docking port in a vertical position. In this way you can put control from here and solve your problem! (i think)
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Cool, is like a ant, or spider!
I love the arms for the wheels
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Guys, if you preface your thread title with [Rocket Builder] then when the rocket builders section is back I can move them all over more easily
Good!
Thanks!
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Man, this things on the end of wings are getting in season!
I love that!
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Man, the Eagle is wonderful! Those canards on the extreme of wing are great!
Good ships design!
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I'm particularly splited too, with the big HD and the animated Gif's.
I like both but still can't decide yet.
In this posts i just use the HD ones and i love it!
But here i have more dimension notion.
I both cases i relax doing and experimenting.
Maybe for a wile i will keep doing both types.
And thanks a Lot ReconXPanzer, Bulletrhli, Tallinu and Tankbuster32.
Your liking is important to me.
Cheers
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Yeah, you are back, and with the new 2.0.7!
Nice!
Good!
So far the bug with docking for me seams to be fixed and is all working, despite the return from moon, or i use it wrongly. I just pic this option on the maneuver planing when i was in moon orbit to return to Kerbin, but it make my pe go directly to collision in Mun.
But the use of RCS is amazingly improved on a small ship with 3 crew plus 4 passenger and a medium tank with a nuke. I put only 4 balls of 40 each of monopropilen... and it use only 10 from the 160 to dock twice. Is marvelous. But i don't test it with wobbling big ships yet!
For all other things i tested, it's working marvelous.
Great Work!
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Yeah, but you know, i think he will not stop, rsrsrsrs
Here i have one gif anim and the frame in HD, what is better? (or Worst, lol )
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I see now the video. I love it! You have a crazy funny mind!
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LOL! good fight!
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Massa Felipeaqueiroz! Welcome back.
Eu também perdi tudo, mas já estou na ativa recolocando aos poucos o que tinha, de uma forma melhorada.
Depois me diz o que acha, já tem 3 posts no Space Craft Exchange...
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Thanks ReconXPanzer. I put one more from the initial orbit. Son come more...
I'm loving doing this, is therapeutic.
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Some ingenious person came up with this method. Unfortunately that thread got eaten by the Great Forum Purge. So here it is again. It doesn't actually require no clip:
First we start with any spacecraft, put two (or whatever number you want to go for) of those new radial attachment point at the bottom.
Now put the LV-Ns underneath
Now to do the trick we need access to the top surface of that fuel tank. I like to use the girder for this.
Okay now hold on to your butts I'm about to blow your mind:
Grab the radial decoupler, keep the symmetry tool on and attach it to the top surface of the tank
Rotate 90 degrees...
Rotate 90 degrees again and place the radial attachment point.
There, now you have short profile nuke engines.
I like to put a short adapter underneath, I feel that it's just the right length for a seamless look.
Man, i'm not a big fan of overlapping parts, but you did it so nicely!
Good job discovering new ways of superimposing...
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Ahahah! The shield stuff.
Nice!
Good job on the delivering missions!
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Oh my God!
Amazing, marvelous ship. IT's like a real ship. Don't look like KSP thing, but a real naval ship for me.
I love it, this is an awesome and inspirational black mamba cruiser ship.
Congratulations.
I got inspired.
+1
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LOL.
For me this is a type of modern art, crazy stuff.
Nice to look!
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Classic Jet, cool!
I like too!
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NO to war!
LOL!
Peace!
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Wow, is like a stealth plane!
Love it!
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Great! I love the design!
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Thank you ReconXPanzer and Fractl.
Your return is important to me.
I feel glad!
[0.19.1] Pavão SSTO - X Wing Like Space Jet [KSPX Parts]
in KSP1 The Spacecraft Exchange
Posted · Edited by Climberfx
Here i present the Pavão SSTO Space Jet. It use KSPX parts and know i have a version with MechJeb.
The pics here are from the old model, with ion engines and solar panels. But because that type of engine are to weak i prefer to post a more efficient version, with just jet's and nuke's.
So, it have 3 jets, will climb fast, but if you don't have experience on SSTO when flame out, i recommend using the help off Mechjeb throttle control.
But i made it in the time i never use Mechjeb.
Here follow the Craft's (Mechjeb version is the second), the photos and a video tutorial.
Good luck and May the force be with you!
https://www.dropbox.com/s/nb6fql6elpg1kd1/Pavao%20SSTO.craft
https://www.dropbox.com/s/3zctma6ne36mt7v/Pavao%20SSTO%20Mj.craft
P.S.: Because these pics are from the old model, please recheck hotkeys ingame, i have changed some of then.