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billyoak

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Posts posted by billyoak

  1. Hi,

    I noticed that the breakingForce & breakingTorque are not set in the cfg's for the mk3 parts. As a result these craft are very fragile.

    For example the following craft with almost no fuel and no payload needs to land with a vertical velocity of about 1m/s other wise it will fall apart.

    Copying the breakingForce & breakingTorque for 3m parts into the cfg's for equivalently sized mk3 parts appears to make the craft behave more consistently.

    oGy6ubd.png

    Example

    ----------------------------------------------------------------

    cfg from the large mk3 LFO fuel tank

    PART

    {

    name = mk3FuselageLFO_100

    module = Part

    author = Porkjet

    rescaleFactor = 1.0

    node_stack_top = 0.0, 5.0, 0.0, 0.0, 1.0, 0.0, 3

    node_stack_bottom = 0.0, -5.0, 0.0, 0.0, -1.0, 0.0, 3

    node_attach = 1.63, 0.0, 0.0, 1.0, 0.0, 0.0, 1

    TechRequired = experimentalAerodynamics

    entryCost = 84000

    cost = 10000

    category = FuelTank

    subcategory = 0

    title = Mk3 Rocket Fuel Fuselage Long

    manufacturer = C7 Aerospace Division

    description = Filled to the brim with Rocket Fuel, C7 Aerospace's supplier Ekson-Kobil have assured us that this tank is absolutely airtight.

    attachRules = 1,1,1,1,0

    mass = 7.14

    dragModelType = default

    maximum_drag = 0.2

    minimum_drag = 0.3

    angularDrag = 1

    crashTolerance = 50

    maxTemp = 2300 // = 3000

    emissiveConstant = 0.87

    fuelCrossFeed = True

    bulkheadProfiles = srf, mk3

    MODEL

    {

    model = Squad/Parts/FuelTank/mk3Fuselage/LFO_100

    }

    RESOURCE

    {

    name = LiquidFuel

    amount = 4500

    maxAmount = 4500

    }

    RESOURCE

    {

    name = Oxidizer

    amount = 5500

    maxAmount = 5500

    }

    }

    ----------------------------------------------------------------

    cfg from the equivalent 3m part

    PART

    {

    name = Size3LargeTank

    module = Part

    author = Squad

    mesh = Size3LargeTank.mu

    rescaleFactor = 1

    node_stack_top = 0.0, 3.74, 0.0, 0.0, 1.0, 0.0, 3

    node_stack_bottom = 0.0, -3.74, 0.0, 0.0, -1.0, 0.0, 3

    node_attach = 0.0, 0.0, -1.89, 0.0, 0.0, 1.0

    TechRequired = highPerformanceFuelSystems

    entryCost = 46600

    cost = 13000

    category = Propulsion

    subcategory = 0

    title = Kerbodyne S3-14400 Tank

    manufacturer = Kerbodyne

    description = When nobody believed in (or even asked for) an even larger fuel tank than the already enormous S3-7200, Kerbodyne stepped up with the sanity-defying S3-14400 model. Carrying fully twice as much fuel as before, this fuel tank may just pack enough propellant to justify its proportionately enormous cost.

    attachRules = 1,1,1,1,0

    mass = 9

    dragModelType = default

    maximum_drag = 0.2

    minimum_drag = 0.3

    angularDrag = 2

    crashTolerance = 6

    breakingForce = 400

    breakingTorque = 400

    maxTemp = 2000 // = 2900

    bulkheadProfiles = size3, srf

    RESOURCE

    {

    name = LiquidFuel

    amount = 6480

    maxAmount = 6480

    }

    RESOURCE

    {

    name = Oxidizer

    amount = 7920

    maxAmount = 7920

    }

    }

  2. Larger parts would be nice but the quad coupler is an easy enough work around. (personally i think a larger cargo bay and larger wing sections would be nice)

    From a performance point of view from the poll i don't see them needing a boost.

    - - - Updated - - -

    I think it needs to be earlier in the tech tree

    It would be nice at least before the lvl 3 science facility. For most of the career i ended up using reusable 2 stage rockets to get stuff into LKO.

  3. I might just add the link for those that do not know

    http://www.pcgamer.com/kerbal-space-program-ama-reveals-origin-of-kerbals-plans-for-1-0/

    "We are actively working on Girlbals (studio petname, not actual name). They will take some time, it's a decent bit of work and we have to get them right. We may be just a small indie studio but we feel that gaming in general should no longer treat women as an afterthought. Even if it's extra work. "

  4. That is very true

    "Sucking all the fun out of the discussion:

    Kerbals are clones. They are generated from a computer on Earth and are completely identical other than their names and personalities. These traits are assigned at random when they are created."

    but even i feel for Bobfred when he is traveling backwards towards Tylo with a terrified look on his face at 1km/s and even i don't know how it will all end.

    On the anthropomorphize bit i guess its something that has been with humans for a long time elves, dwarfs, etc.

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