Jump to content

Kerbal01

Members
  • Posts

    3,050
  • Joined

  • Last visited

Everything posted by Kerbal01

  1. Lon:0 Lan:300.513 Alt:20 I attempted to make a Falcon Super Heavy with 5 total cores (4 strap on boosters, not 2). Theres still room for 4 more! (said no real engineer ever) Falcon Super Super Heavy fits 8 cores around the center, for 92 engines total (91 Merlin 1-D+,1 Mvac+1) Liftoff mass 1.6 billion tons, destroys the pad upon liftoff. [imgur]NndaZbM[/imgur]
  2. its Desktop/KSP_OSX/Gamedata/Spacex_ASDS. read the readme, installed correctly. Recommended Hyperedit chords for GSO launch return?
  3. the issue seems to be with the new octaweb model, the engines still attach to the attachment nodes as they should. the ASDS is not loading for me, what should i do?
  4. where is the MM .cfg to get the merlins to attach to the tower?
  5. yes, do the more planned concepts like falcon 5, and falconX
  6. that launch was amazing, after Mvac ignition I could finally breath normally and the landing was amazing to boot. I thought it was going to tip, but after the plume cleared I was fine.
  7. still working on new shepard?

  8. Any plans for IR support to make the TEL actually erect?
  9. How goes that orbcomm sat @tristonwilson12?
  10. Jeff Bezos is a sore loser, look what he just tweeted.
  11. The landing pad LZ-1 (the former LC-13) is located about 9 miles away from SLC-40. The landing will probably not be streamed, but some photographer might make a super long exposure photo to do what you describe.
  12. Weather is 90%, according to 45th wing (the people that run the range). That's really high, I only remember one launch where it has been that high or higher. Then again, there could be a errant boat or sudden thunderstorm.
  13. Once I can find a functioning guide for RF, I'll make a RF configs for F9.
  14. The tank guide linked in the second post, it's link is broken.
  15. This is an example I found on the Real Plume page, I don't know what Fx the M1-d would need @MODULE[ModuleEngines*] { @name = ModuleEnginesFX %powerEffectName = Kerolox-Lower } PLUME { name = Kerolox-Lower transformName = thrustTransform localRotation = 0,0,0 localPosition = 0,0,-0.15 fixedScale = 0.5 energy = 1 speed = 1 } }
  16. If I can find documentation on how to make Real Plume configs, I would be happy to contribute one for the SpaceX pack
  17. I'm having an issue with an AIES command part (root part on vessel) rescaling back to normal in flight. I see that it is a known issue, is there any way that I can be fixed?
  18. Can you make an OCSILY texture for ASDS? Switchable with firespitter like the fairings? Did you add the clover leaf on the stern wall?
  19. Info from elons Twitter, r/Spacex the public NSF Spacex forum and the Spacex enthusiasts group on FB suggest that the static fire never happened. Didn't even get into tanking, as no venting was reported.
  20. Can you add back the 4xRL-10 upper stage? It still the notional EUS for the SLS, not the one with the J2X.
  21. Firespitter for the fairings? And MJ for the flight computer?
  22. This looks cool, I'll try it on my real computer tomorrow.
  23. @MajorLeaugeRocketScience static fire is not streamed, we'll know but tomorrow morning at the latest if the static fire was good. In other news, I just downloaded unity and blender to my machine, now days and dayz of tutorials.
×
×
  • Create New...