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Kerbal01

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Everything posted by Kerbal01

  1. Are you planning to add a space for a (stock)parachute like in the early flights of F9 1.0?
  2. Cool. Launch is currently at L-3 minutes and holding because of some unexplained issue.
  3. Much more detail on NSF, with sourced rumors of a possible land landing (recent satellite imagery (shared on public NSF) of LC-1 of a nearly complete pad seems to support this).
  4. Ooh, smexy. Is the falcon basically the Dragon Spacecraft Qualification Unit at this point?
  5. Is there documentation how to add the module to the .cfg of an engine?
  6. I attempted to edit the Merlin 1D from Laztek to include a minimum throttle of 152 Kn from 400 Kn (about 40% of max, what the real engine is capable of). The problem is I need to be able to shut the engine all the way down, to 0kn. Is there a line like MinThrottle, to differentiate it from MinThrust, to accomplish this? Or will I need to use action groups? If so, how do I set it up?.
  7. Neat, you should release it. It would be better quality then one from an arrogant first time modder who cannot even read documentation.
  8. They should still be relevant, adding parts to the game hasn't changed in a while.
  9. Neat parts, they fit well with AIES. I got rid of the Atlas V parts, as I already had the launchers pack, but they look neat.
  10. You ever figure out the RCS arrangement of S2? I saw your NSF thread, a great example of ITAR at its finest
  11. There are innumerable soyuz's that should work with the pad, Raidernicks Soyuz family for instance.
  12. Is the new minmus express going to include all the items in the screenshot in one convenient package?
  13. This is what, the 9th or 10th time you've redone the Orion? Now that's dedication!
  14. Which falcon 9 1.0 or 1.1? Either would be neat, but 1.1 (or 1.2 if you can find hard stats in L2) would be best
  15. Probably no, but people are actively working on a replacement for at least the F9 and FH and maybe dragon. This mod doesn't work that bad in 1.04 anyway.
  16. Thanks, I'll get BD Animations Module. Want me to share my Huges 376? It uses AIES, Near Future Solar and Tweakscale.
  17. pretty much as it says on the title. My modded (although I have experienced this behavior on an unmodded install as well) game on OS X whatever the second most recent major release is. when ever i change the settings from any method ( settings screen, in the flight scene) my screen switches from a rectangle to a square and the numbers pop out of the dials. A revert to launch fixes the dials, but the screen is still small.
  18. took the delta III out for a short walk to GSO with a 8.6 ton payload. froze at 26 km, ill get back to you on performance with MJ guiding ascent, but the connection between the boosters and the core was visually very wobbly but held together just fine. Edit: freezes almost immediately now, because of my computers 1.4 gigahertz processer made of actual potatoes. looks beautiful, just wish i had a computer with performance not of something from 2005. einmal edit: trying the Minotaur V with a replica Huges 376 to MEO, should be neat. Bad Mechjeb flipped the durn thing. zweimal edit: removed Texture replacer and turned down the settings a bit, ill see if that fixes the lag. dreimal edit: I'm running out of mal's (heh, deutsch pun from a sad american kid who is learning german.) but turning down the graphic settings now lets it run better. viermal edit: mechjeb sucks, keeps tipping too far to fast. fünfmal edit: delta III and minotaur fly like a beut, well done. the RL-10 b is not extending for me, I am probably missing something I'm not blaming your quality control. overall: no problems that couldn't be tracked down to pilot error or overloading the rocket with too much payload, sehr Gut!
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