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bonyetty

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    Sr. Spacecraft Engineer

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  1. Cool nav ball in map view. Cool looking forward to sending my probe to Minimus. Attempting to navigate through the clutter in map view, labels blocking interaction with the node handles and janky zoom, is beyond my patience and capabilities. Back to KSP1.
  2. Another navball issue. In the settings the auto hide navball ‘yes’ and ‘no’ buttons are both highlighted. No navball displayed in the map screen with either ’yes’ or ‘no’ checked. I have restarted the game many times.
  3. Its so exciting that Kerbal foot prints, vehicle tracks and rocket scorch marks on planets and moon surfaces could be an awesome feature for KSP2. Who agrees?
  4. Black screen and half an orange loading bar is all i can get with 1.12.3 for Mac?
  5. With the latest update I park both vehicles next to each other. Have an engineer attach a docking port to each vehicle and both within range of the engineer. Then widget one docking port to the other.
  6. 4x4cheesecske helped with this link to it. It works fine for me using it. No didn’t have GameData/GameData for BDArmory, the range extender or for the ModuleManager folder I was trying to use. Now with BD, range and ModuleManager.4.1.3.dll as I said it’s working great. I said fine but really it’s working great thanks for you help https://ksp.sarbian.com/jenkins/job/ModuleManager/157/artifact/ModuleManager.4.1.3.dll
  7. Thanks again for your assistance. What you say makes a lot of sense. My some but little knowledge is my enemy in this regard. Yes generally I think I understand and the mm .dll ,being an exception confused me. Matching versions I am also aware of thanks. I was confused when on Sabian s gitHub page and the only one I could find named ModuslManager was in the master one. In hindsight 4x4cheesecake’s direct link to download the .dll and his forum page on modular manager would have help me. I have no complaints at all just trying the help my self and convey my miss understandings clearly as I can. And of course help help others that may be struggling like I was. Thanks again so much. Amazing mod. Lots of fun. screen shots yes I agree. I need to find a non log in image hosting site. I’m getting close to my total time in front of log in screens as the sum of my lifetime on the can.
  8. x.x.x.dll yes thank you this is what i was getting wrong. Copy and past the thing called ModuleManager.x.x.x.dill for BDarmory into GameData to function not ModuleManager. For KSP1.9.1 GameData/ModuleManager.4.1.3.dll this works for me. GameData/ModuleManager does not for me no matter how many times i try.
  9. Yes thank you, 4x4cheese cake also pointed out (and linked) that ModuleManager with the x.x.x.dll is the file needed. Thank you I am a bit confused why x.x.x.dll appears not to be mentioned or referred to when the mods require the ModuleManager.X.X.X.dll to function, not a folder called ModuleManager? on the other hand it could be my internet blindness
  10. Fantastic thanks 4x4cheesecake I'm feeling quite proud of my copy and pasting skills but only with your kind clear directions. .X.X.X.dll and that it is a file not a folder I was not aware of or had forgotten. Thank you.
  11. How does one know what modular manager file/folder to use for a mod? Should modular managers be refers to as the “ModuleManager.dll file” as this is what the thing to be pasted into the GameData folder as this is what is actually needed? How does one know where to find them? .dll ??? Do modulemanagers folders/files have these files in them because I can’t see a.dll in sarbians modulemanager in the master folder or modulemanager file/folder that I downloaded from github. There is a cat folder in there. just put the key in the slot and go. shhh it’s a key card ba ha ha ha and he is trying to start it with a door key I pointed to.
  12. Case 3: ModuleManager)One little thing is left to mention: "ModuleManager" (MM) is powerful mod on it's own and a common dependency for many other mods but so far, the install instructions don't fit for MMbecause it is distributed as a plain .dll file. Place the "ModuleManager.dll" directly within the "GameData" folder of your game....no sub folder or anything Where would these elusive thing/s be? now there’s my problem.
  13. "ModuleManager-master.zip" is the file that downloads from GitHub - sarbian/ModuleManager. When I unzip it, I get a Modulemanager-master file. Inside the ModuleManager-master is a file called ModuleManager. I pasted this ModuleManager file into GameData. GameData file now has BDArmory, ModuleManager, PhysicsRangeExtender, Squad, and SquadExpansion folders in there. I'll have a look at CKAN I haven't used it before does it have a compatible Module manager folder to go along side of BDArmory in GameData?
  14. Another fresh install and the same procedure above hasn’t worked. The ModualManager file from inside the master-modualManager folder into GameData. No moduslmanager warning in red still and it seems no bullet collision. Amazing Mod BDArmory I would love to play with again. I have read most of Sabian s forum pages and the fit hub stuff and still have no clue what where how modualmanager is needed for BDArmory?
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