Sufficient Anonymity
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KSP2 Release Notes
Everything posted by Sufficient Anonymity
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Sufficient Anonymity replied to sirkut's topic in KSP1 Mod Releases
Next time it occurs, I'll post logs. The only thing is, reproducing it is proving... awkward. At some point, after a scene change, it'll be like that. -
Just a heads up that the new version of Ven's Stock Revamp retextures the jumbo-64 to bring it in line with the other 2.5m tanks, but then adds a full range of cryogenic tanks with orange insulation - meshes really nicely with this pack (and the fuel switcher works fine). Oh, and @ChrisSpace - I'd imagine this and NFP will be using the same resources once the latter updates.
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Sufficient Anonymity replied to sirkut's topic in KSP1 Mod Releases
Manually -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Sufficient Anonymity replied to sirkut's topic in KSP1 Mod Releases
Staying on the subject of interactions with ATM (there is of course the possibility this is something else entirely), is anyone else getting toolbar issues? As far as I can tell, I am running the latest version of IR (0.21.1, right?). Note the additional IR button where the divider between stock and mod buttons normally lies. EDIT: This is on 1.0.1, though the issue existed in 1.0.0 too -
The stock resource system doesn't produce hydrogen. I think it's "fixable" through the following MM patch... @PART[ISRU] { MODULE { name = ModuleResourceConverter ConverterName = LqdHydrogen StartActionName = Start ISRU [LqdHydrogen] StopActionName = Stop ISRU [LqdHydrogen] AutoShutdown = true GeneratesHeat = true UseSpecializationBonus = true TemperatureModifier = 500 SpecialistHeatFactor = 0.2 SpecialistEfficiencyFactor = 0.25 SpecialistShutoffTemp = 0.40 DefaultShutoffTemp = 0.25 Specialty = Engineer EfficiencyBonus = 1.0 INPUT_RESOURCE { ResourceName = Ore Ratio = 0.5 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 30 } OUTPUT_RESOURCE { ResourceName = LqdHydrogen Ratio = 1 DumpExcess = false } } } Disclaimer - I've only just woken up; there might be a stray curly brace somewhere.
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[WIP] Nert's Dev Thread - Current: various updates
Sufficient Anonymity replied to Nertea's topic in KSP1 Mod Development
Cheers Will update and test. -
[WIP] Nert's Dev Thread - Current: various updates
Sufficient Anonymity replied to Nertea's topic in KSP1 Mod Development
*hurries back to Sandbox save to redesign late-career launchers* EDIT: Seems the FS fuel switching leaves default fuels in tank as well as whatever is added. Just accidentally launched a X200-32 with an unwanted 1440 liquid fuel in it. EDIT THE SECOND: Both 3.75m engines and the lower stage 1.25m engine do not show up in the tech tree. -
[1.1] Improved Chase Camera v1.6 (Apr 23)
Sufficient Anonymity replied to BahamutoD's topic in KSP1 Mod Releases
Really appreciate that you'll keep working on this -
Grr. The mind is strong but the flesh is weak. I'm going to have to go get dinner. There better be a release once I'm back.
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I guess I could be boring, go get dinner, and by that time it'll probs be released. But then I'll miss out on hype. Decisions decisions.
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Well, the question is, what are we going to get first - 600, or release?
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Sheesh - 508
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I'm obviously taking a break to post this (and more importantly, for coffee), but broadly, I'm sat at my desk working (because I would quite like to graduate come the end of June), with half an eye on Steam for a little green progress to start creeping across it. I'm not sure how much work will get done today after that point.
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Are Your crafts ready for 1.0?
Sufficient Anonymity replied to Major999's topic in KSP1 The Spacecraft Exchange
I'm totally starting over. -
Do we know who sorted out the spacecraft pictures for the SPH/VAB picker?
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[WIP] Nert's Dev Thread - Current: various updates
Sufficient Anonymity replied to Nertea's topic in KSP1 Mod Development
Between you and Ven, my next save is going to look gorgeous