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Sufficient Anonymity

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Everything posted by Sufficient Anonymity

  1. I think it's currently set up to compete with the Poodle - agreed that at its weight, it'd be better off being pitted against the Skipper and thus receiving a slight thrust buff.
  2. Next time it occurs, I'll post logs. The only thing is, reproducing it is proving... awkward. At some point, after a scene change, it'll be like that.
  3. Just a heads up that the new version of Ven's Stock Revamp retextures the jumbo-64 to bring it in line with the other 2.5m tanks, but then adds a full range of cryogenic tanks with orange insulation - meshes really nicely with this pack (and the fuel switcher works fine). Oh, and @ChrisSpace - I'd imagine this and NFP will be using the same resources once the latter updates.
  4. Having played around with this a bit more, just... WOW. I love the little details like the slight bounce on the cupola hatches as they reach their maximum opening, the auto-tankbuts etc
  5. Just to confirm the scaling bug on fuselage parts and to second the suggestion to make the ram(p) intake more rampy (is that even a word?). Otherwise, absolutely loving it.
  6. Jet engines currently very broken. I'm not sure about the others. I imagine heat tolerances and thrust/ISPs will be all out of balance though.
  7. Staying on the subject of interactions with ATM (there is of course the possibility this is something else entirely), is anyone else getting toolbar issues? As far as I can tell, I am running the latest version of IR (0.21.1, right?). Note the additional IR button where the divider between stock and mod buttons normally lies. EDIT: This is on 1.0.1, though the issue existed in 1.0.0 too
  8. Hang on? This is working for people with RealChutes? Because having just looked through its thread, it sounded like RealChutes itself was broken by the update.
  9. Having played about with this for a little while in 1.0, I was pleasantly surprised to find out it works okay(ish) - main thing I've spotted so far is a massive framerate drop on opening the tweakable menu - aside from that, they seem to behave themselves pretty well.
  10. I didn't think I recognised the missile, so I went through frame by frame - very cool that you've got it flying a bunch of stock parts like that (also, really hope getting the adjustable landing gear working isn't too painful - planes just aren't the same without it)
  11. The stock resource system doesn't produce hydrogen. I think it's "fixable" through the following MM patch... @PART[ISRU] { MODULE { name = ModuleResourceConverter ConverterName = LqdHydrogen StartActionName = Start ISRU [LqdHydrogen] StopActionName = Stop ISRU [LqdHydrogen] AutoShutdown = true GeneratesHeat = true UseSpecializationBonus = true TemperatureModifier = 500 SpecialistHeatFactor = 0.2 SpecialistEfficiencyFactor = 0.25 SpecialistShutoffTemp = 0.40 DefaultShutoffTemp = 0.25 Specialty = Engineer EfficiencyBonus = 1.0 INPUT_RESOURCE { ResourceName = Ore Ratio = 0.5 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 30 } OUTPUT_RESOURCE { ResourceName = LqdHydrogen Ratio = 1 DumpExcess = false } } } Disclaimer - I've only just woken up; there might be a stray curly brace somewhere.
  12. Sounds awesome. Slightly concerned about the lack of interstages though - I find them really useful for putting a fairing around an engine (cluster) that's a size smaller than the tankage - NTR upper stages for example.
  13. *hurries back to Sandbox save to redesign late-career launchers* EDIT: Seems the FS fuel switching leaves default fuels in tank as well as whatever is added. Just accidentally launched a X200-32 with an unwanted 1440 liquid fuel in it. EDIT THE SECOND: Both 3.75m engines and the lower stage 1.25m engine do not show up in the tech tree.
  14. Grr. The mind is strong but the flesh is weak. I'm going to have to go get dinner. There better be a release once I'm back.
  15. I guess I could be boring, go get dinner, and by that time it'll probs be released. But then I'll miss out on hype. Decisions decisions.
  16. Well, the question is, what are we going to get first - 600, or release?
  17. I'm obviously taking a break to post this (and more importantly, for coffee), but broadly, I'm sat at my desk working (because I would quite like to graduate come the end of June), with half an eye on Steam for a little green progress to start creeping across it. I'm not sure how much work will get done today after that point.
  18. Do we know who sorted out the spacecraft pictures for the SPH/VAB picker?
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