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Numi

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  1. Hi all, I don't know if I am the only one who plays like this but throughout KSP 1 I would always turn the science bonuses down to (I believe) 10% which was the minimum. I loved playing with that setting as you were really forced to eke out every bit of science from each stage in the tree. Whether its forcing you to visit every biome on a planet or moon, or returning with each new set of instruments. The new minimum is 50% which feels SUPER fast still, I would love to see that number able to be reduced to as far as it can be while still successfully completing the tree. On that same note, the ability to track what experiments we have performed in each area/biome seems like something that really SHOULD exist. Perhaps I am just missing it or it's planned for a later date, but it doesn't seem like something that would make sense to omit. Thanks for listening and I hope there are others that share my same sentiments. -Numi
  2. Its an issue for me as well. Pretty much makes the mod unusable for anything but screenshots much of Kerbin flickers as you move the camera.
  3. I asked DEADBEEF in official chat very briefly what his plans for updating his mods were, and what he told me was that this weekend he will be updating his game to .20 and throughout the upcoming week he will be updating the mods to work for it. Hopefully this is actually the case but who know
  4. Hey guys this is my first post since the wipe and I figured I would donate my ship for science! or any other uses you can think for it. Its a refueler that can bring approximately 26k Liq Fuel, 31k Oxi, 3750 Mono up into a stable orbit around Kerbin. Or put more simply. 8 Jumbo-64 , 4 X200-8, 4 FL-T800, and 5 FL-R1 RCS. Not sure if that was any simpler haha. It also has a total of 13 Nuk engines for when you wanna bring fuel to distant places. The total weight of the payload is 380tn. On the launchpad it stands at 854 Parts so beware haha. Im sure some people have an interest in how you get a payload like that into orbit so ill try to show details. Here are afew shots of how its set up: We have Liftoff: Tail is the first to go, followed by stage after stage...: Its a little tricky doing a proper gravity turn when youre dropping stages so quickly haha: And we have jettisoned to last of the stages and are all payload now Once youre done fueling you can always head back to Kerbin, and safely land (hopefully) with the chutes. Jebs always a lil bored when things go so smoothly Instructions: Set to full throttle, ASAS on, double tap 0 for Gimbal lockage. I make my gravity turn between 10-15km even though usually its towards the latter, and then slowly lean to achieve orbit. Its got enough fuel to get to 100x100km if you're pretty efficient with things, but getting a stable orbit is pretty easy even without it. You make of course have to play with where the fuel is before you attempt docking so that the ship is as balanced as possible. Action keys: 1: Toggle All Nuks 2: Toggle the single nuk for more efficient travel 3: Toggle the four Rockomax 24-77 used mainly for slowing down so you dont have to rotate 180 degrees, yes im lazy! 0: Gimbals in the start. Here is the craft file: https://www.dropbox.com/s/n2gdx7mniy6bdiw/Tum%20Tum.craft And good luck with it
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