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PDCWolf

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Everything posted by PDCWolf

  1. https://partner.steamgames.com/doc/store/earlyaccess As per steam rules of Early Access. I don't think the process of removing the game and entitling people to automatic steam refunds is the one they'll take.
  2. There will not be an outright cancellation, as that entitles every steam customer to an automatic refund. This is why the "call whatever they have in store 1.0 and leave" is the most probable outcome.
  3. Well, magic is the only argument given so far for there being a continuation of KSP2's development. We already know how T2 does things when they take product from studio A to give it to studio B, what happens when they want to rehire people, what it looks like when they actually ensure the continuation of a project, when they warn employees and the public that such a thing is going to happen... Because they already did back in 2020, so we know and have an actual example of how it works and what language they use. Meanwhile, what we know from their mouth is that T2 is now executing "a cost cutting program" by "rationalizing our pipeline" via "firing 5% of staff and dropping several projects" "reducing the need for further hiring", and that "Private Division will continue to support the game" [source for all quotes] and let me remind you PD is a publisher, with zero development experience or developer staff. So please measure your hopium twice before turning a misinformation accusation on me. One thing is hoping something happens, the other is reading what's actually happened and using two neurons to conclude the obvious.
  4. Which sounds nothing like what they did back to Star Theory. Remember, if it was that, we already know what it looks like. The fact they got offered re-hiring was communicated instantly, and so was that another studio was to continue the game's development. They also got a message warning of this with a lot of time, they were not gagged and were able to talk right then and there. It's a totally different news that we got now, they did not communicate anything similar. "We're firing people and closing projects." Read above. People really like to not look back it seems.
  5. As I was saying, some people really like to assume things, and assume their assumptions are right. This forum still hosts the community of a whole another game, for example, and they're just as free to roam around threads and make their opinions know. Now, that some people would prey on others to sell their snake oil and divinations of some magical event allowing KSP2 to continue, and I'm sure as hell would laud a rushed 1.0 as the proof of them being right, is really funny to watch. Hopefully we'll get concrete news tomorrow, which is personally why I still bother with this side of the forum... that and the people spreading borderline misinformation based on nothing but wishful thinking.
  6. So... basically your assumptions are valid, anyone else who disagrees with you is wrong. Got it. Also they're shouting because you're clearly the only calm person.
  7. The official wording is that "the label continues to make updates". You'd quickly realize that the label wasn't the one making updates, and that they fired the people that was working on those updates. Plus they dropped these news on Tuesday, we're on friday now and there's no word about it. It's dead. Accept it and move on.
  8. This wasn't a corporate bomb dropped on friday to let the outrage die out and come back to the moderates and bootlickers who haven't left by Monday and give them scraps to keep them happy (yes, this is why corporations give bad news on Fridays). The news of the layoffs and the WARN were posted Tuesday/Wednesday and, in the corporate world, that's already very old news. We haven't heard anything because there's nothing to be said, it's over. They will most probably push out whatever is done till now, call it 1.0 and move on. If they wanted to keep developing the game, they wouldn't fire the people that already know the project, and if they were to give it to another studio, that'd have been decided long before the news and definitely out by now.
  9. The fact they closed the studio should tell you that at least the current iteration of the product doesn't. They're better off without it. Clearly not. People really need to get out of the forums and discord: trust in the product was always low, sales were non existent and it had zero media traction. Calling people making reasonable criticisms (even if harsh) doomposters is just a sign of the huge disconnect with reality people on those two places have. KSP2 was never gonna reach any number close to the sales of the first, as it had a bad launch, very low expectations, and pretty much was mismatched to what the target demographic wanted. No. KSP1 wasn't, KSP2 had much less chances. GOTY awards are either popularity contests (through people's votes), or "videogame critics" stroking their own egos. KSP2 wasn't popular at all, much less was it critically acclaimed, a fact easily visible by its own exclusive youtubers not even wanting to make content on the game. I'll accept any day that some people enjoyed FS! but again, get out of the forums and discord, most people didn't and found it either a repeat of 1, or a very basic feature for those who didn't care or knew 1. No unless they get purchase offers. They put their hands in the fire with a huge investment (remember, 4 years of delays, a complete studio change, rejecting other bids, and even a downgrade into EA) and got burned. They're never touching this thing again with a 10 foot pole.
  10. Well, we know the community team got their layoffs handed to them. Mike mentioned "staying till june to hand off good work" or something like that, but that seems more corpo politeness than anything. If an announcement came now, it'd be directly from PD, or T2 themselves, or maybe through Nate who's rumored to have survived and now be part of PD. Shareholders don't care about "KSP2". Shareholders care about the reduction of costs, laying off 70 people and closing 2 studios (IG, Roll7) is the good news for them because it cuts down a lot of costs for a company that's been on a losing streak for the past like 7 quarters.
  11. There's no chance, sorry but it's something you've gotta accept. If KSP2 had been handed over you'd know by now. As it is, T2 fired 70 people without plans to hire anyone else, and that includes people doing some good work in the game like blackrack and wes. Even if you did get KSP2, it's not gonna be worth it, I'd much rather have the money back and buy some fun game with that. Ah yes, the guy that fixed atmospheric performance whilst also making it look better only did "pretty clouds". Isn't Wes being an online systems engineer a critical role either? The copium.
  12. I'd say the best we can do (specially me as a third worlder and thus unable to sue), is to just flag the steam page for fraud. It's probably gonna prompt Steam to take action if enough people do it.
  13. Finally someone said it like it really is. If this thing was gonna continue, they'd have said that almost instantly. What they said instead is that they plan to continue support which I'm pretty sure it means not delisting the game (as that'd enable steam to grant automatic refunds to all customers), but rather push maybe 0.2.2 or whatever of that was ready, and calling it a day. That way, you don't get refunds, they get maybe a couple residual sales... and the thing ends up "existing" as a thing that happened and not a huge refund scandal. If anything, the complete lack of progress made the media uninterested in this story/game and they're absolutely riding that by not outright saying the game is cancelled. If anything², the community should be rioting for the game to be cancelled & delisted and the funds to be returned.
  14. You have a project where you invested X initially + Y costs, expecting to earn Z by a certain timeframe. You've made your math so Z makes sense when you substract X and Y from it. KSP2s reach is dead, sales stagnated, and it's clear the community at large isn't happy and won't be happy with the game no matter what these ex-devs did, thus Z becomes unreachable, and X+Y are now losses. Since the forecast is bad, continuing development means X and Y keep growing, whilst Z keeps slipping from reach. You simply cut your losses. That's the point. Sure if you gave them infinite time and money they could make the best game in existence, but they have a budget and time, absolutely ran it through back in 2019, 2020, 2021, 2022, and killed their forecasts by 2023, with a smidge of a tiny recovery by 2024. For a company like T2 that has lost money for the past 7 quarterly reports, axing costs is vital, and this is 70 people that no longer need a salary, a building, heating, supplies, training and so on. It's not greed and you'll learn that pretty fast when you try to not be an employee all your life.
  15. No, I wasn't attacking your positiveness, the message just felt like a farewell and that's all I aimed at. Hopefully we'll come across him or his work again.
  16. hey don't talk about him in the past, he'll still be a great modder and the guy that made KSP2's atmospherics look amazing in like a month.
  17. Oh don't be confused for a second that anyone wanted EA. Pretty sure next to everyone wanted the game they showed in 2020... maybe minus the obvious performance hiccups evident on the trailer. The reality is games are businesses, and at some point when you realize the game is not what the people want and thus don't buy it, and ROI is at risk... the axe is better. You can't just have 70 people hired working for a "maybe someday". That's wildly unprofessional and they're very lucky to have survived after failing to deliver (not to us, to the shareholders) for 4+ years.
  18. I'd be amazed if anything ShadowZone says has any weight anywhere. He's been proven wrong again and again. You can be positive and all but at some point you're just out to collect Ls, and maybe the ad money for making clickbait thumbnails and videos. Honestly even the ad money isn't a lot considering KSP2 content is a proven waste of time for most youtubers, as you can clearly see if it's not about his (or any youtubers') cold/hot take on a game update, it doesn't gather any views. All the current hopium, ShadowZone included, is hooked on "they didn't literally mention IG was closed", which is pretty much the same as "you can't prove god isn't real" and the same as "they didn't promise this or that". People love to get overly technical and nitpicky when it's their favorite thing or their hot opinion being threatened. We're at the bargaining stage of grief, changing our chips of "they didn't mention ig", "maybe they can keep making the game if this unicorn scenario happened", and so on. I'd say it's time we move, as a collective, to depression and acceptance because this stage is the most bothersome.
  19. Why are we discussing a failed youtuber's "career" of trying to keep his livelyhood alive at the cost of any integrity in yet another thread about the closure of intercept? This is just wildly off-topic.
  20. Lmao always love the Elon hate after years of watching this forum sing nothing but praises during the Falcon 9 reusability tests. He should definitely buy the franchise because it would be really effing funny and clean up the people actively ruining it.
  21. Not really... it's why so many people have moved on and they don't check again. Go look at the first threads on release, or the "what do you expect for tomorrow" before release, and then check who's still posting on these new threads, mainly right before this mess happened and sent us scrambling for info including the forums. People move on, they stop waiting, they stop hoping. If anything, this recent fiasco showed us that a lot of people were actually in wait to pull the trigger and now those have gone too.
  22. Because patience is already as thin as it can get for many. People here right now are the most hardcore fans... but I'm sure they have a limit too, I'm trying to find that limit because so far it looks like the devs could shoot their dog and they'll still believe.
  23. We've reached the bargaining stage. And please don't take this as personal mocking, because it is not. Now let's say your prediction is true... are you ready for another ~year with 0 progress and for the remainder of the roadmap to be developed even slower, let alone to a possibly more rushed standard?
  24. The rules give them the legal grounds to, through inaction or pushing for an 1.0, be completely relieved from having to offer refunds. Steam will only offer refunds based on the elimination of a game from the store, not from a publisher just saying "game is done" and releasing it.
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