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Everything posted by Lego8_bit
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fastest jet in ksp *UPDATED* 2/28/2019
Lego8_bit replied to Lego8_bit's topic in KSP1 Challenges & Mission ideas
keep up the good work guys > -
fastest jet in ksp *UPDATED* 2/28/2019
Lego8_bit replied to Lego8_bit's topic in KSP1 Challenges & Mission ideas
OK I will be updating the Leader board with all entries that are recent - - - Updated - - - bioman222 your using RAIPIERS with is forbidden in this challenge and makes your attempt null and voided. - - - Updated - - - sounds like you were messing with alt f12 which is forbidden but its a nice try - - - Updated - - - if its the same craft you used i will update the leaderboard otherwise it might not count -
fastest jet in ksp *UPDATED* 2/28/2019
Lego8_bit replied to Lego8_bit's topic in KSP1 Challenges & Mission ideas
Fairings have been implemented for stock pats so they are allowed and ill add your entry in to the leader board -
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ THAT WHAT THE HECK is that???!?!
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basicly building a big rocket is cool and all but in reality it depends on where your going and if your coming back.(if you want to come back that is >)
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Starwhip's Renderfarm [Stock Craft Requests Open]
Lego8_bit replied to Starwhip's topic in KSP Fan Works
high res 1600 X 900 of my Hypersonic jet aka " scram Hypersonic turbojet Mk3 " Here are some images of it and i am also using a mod called OPT witch is the Advaced turboramjet im using for the thruster. ive also Put some pics of it breaking and some at very high speed. also i will include the craft file as well some orthographic views as well if you need it. https://i.gyazo.com/837393b425e7ba668dd625b1bee789c3.jpg https://i.gyazo.com/9cc259f38ed6b427a49fa814bca3ca55.png https://i.gyazo.com/fd95aa8ff43a2c88198f24e2d3352b5d.png https://i.gyazo.com/3ac1f5a45aa9c6f1435c1010e48d11ce.jpg https://i.gyazo.com/b8e1adc3deb714adb310957ea75e05fd.jpg here are the optional photos like when its breaking on when its going mach 3+ https://i.gyazo.com/e45b22da6878df95f466a0139d57bd99.jpg https://i.gyazo.com/ed9ae9593637132dc99a1ad519a96cf4.jpg https://i.gyazo.com/455b6f8dc260db0c9f17ca84b4fb22bf.jpg and heres the craft file aslo if your need the mod files i am also putting that in the links below https://www./?klgfd580qbsgc6c -------CRAFT FILE! http://forum.kerbalspaceprogram.com/threads/97525-1-0-4-WIP-OPT-Space-Plane-v1-7 ----------- Mod files i hope they work -
be warned this might take half the page for pics. And usually i would have All my reaction wheels online but due to the rules i only had my payload reaction wheel online and let me tell you DAM it was hard to steer that danged thing into orbit ESPECIALLY IN ORBIT i also forgot to de-fill my 4 engine batteries but i did cut them of from the main battery charge. but i do have a strong re-gen system in place even when there is no sun so the main battery stayed topped off. (that's until the last stage...ions engines)after 11 corrections to my orbit the lowest ap that i could do by hand was 70K orbit. thats the best i could do without de orbiting myself. WE HAVE LIFT OFF! First stage Depleted and ditched.... second stage depleted and diched third and final part of the lifter was for the rest of the manuvering. before i release the payload. Final maneuver before payload release had about 1200 units of fuel left in the tank. Payload Relasaed! eeloo pod activated. Payload weight Was 65.9 tons i think. Did i few more VERY FINE manuvers that only required 5.0 untis of fuel or less if anyone can confirm the total payload weight that would be fine. final tweaks to the orbit. Final count down Sucsess 70k orbit acchived had to tweak my craft in space again and my Nuke stage was released into space and mass has updated i also had to disable the ions completely and put them as the last stage. if i want to re-enable the ions again that would be for ditching for re entry only. and i used probably around 10-35 units of fuel and oxidizer for the efficient burn of the nuke stage that's cutting it close right there hope this counts on the first try.
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well your not the only juggernaut out there wolfman29 im bringing this monster of a lifter to the party meet my eeloo Heavy lifter mk3 with a payload to orbit and deorbit itself I have problems calculating mass into tons i definitely have plenty of delta v though to get it sky borne though ill post more pictures when i have the chance tomorrow
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fastest jet in ksp *UPDATED* 2/28/2019
Lego8_bit replied to Lego8_bit's topic in KSP1 Challenges & Mission ideas
Ok with that in mind im gonna make a new mini challenge with mach speed in mind -
im just gonna say this it take a Very long time for this to get into orbit so id sugeest get lots a fuel too. and regen for electricity
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well well now this is a challenge i could sink my teeth into just gotta uninstall all the mods and i should be ok i remember building a rocket for the first time with a satellite that left kerbins system in a matter of minutes and into the universe (on my first try) but little did i suspect that my ions had a fault in there system at full power but oh well im gonna attempt to see if i can do it again > UPDATE* Whelp its a one way trip apparently i just made a kerbal satellite for Eello (aka Jeb is the satellite.....)
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I don't have a screen shot I have a video well I hope this counts... i showcased this last year well before the official release of the game it was my turbo rover with the glider attachment and i had a crappier mic to before cristmas. well anyway enjoy
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fastest jet in ksp *UPDATED* 2/28/2019
Lego8_bit replied to Lego8_bit's topic in KSP1 Challenges & Mission ideas
interesting you were testing the mach speed limits and you managed to get to mach 28 in 100% re entry heat? -
KSP Mega-Truck 2.0 (Halloween Edition)
Lego8_bit replied to Jon144's topic in KSP1 The Spacecraft Exchange
Have you Tried the alt f-12 method and allow clipping for that to work? -
no kidding i combined the 2 most op air breathing jets and this is where it threw me....... This is how much fuel i spent not that much /\ /\ /\ It thew me into a aporapsis of 581,152.2 !!!! well i tried to land it but my plane went kablweie on a hill but jeb and bill survived a top speed of 2453.6 re-entry!
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fastest jet in ksp *UPDATED* 2/28/2019
Lego8_bit replied to Lego8_bit's topic in KSP1 Challenges & Mission ideas
Good attpemt try to fly a bit higher though you will gain a lot more speed . -
fastest jet in ksp *UPDATED* 2/28/2019
Lego8_bit replied to Lego8_bit's topic in KSP1 Challenges & Mission ideas
Mother of god...... you surpassed all the 24.1 speeds!!!! im gonna need to set a different bracket up for mods (replacing the far one) I will get your icon made right away -
fastest jet in ksp *UPDATED* 2/28/2019
Lego8_bit replied to Lego8_bit's topic in KSP1 Challenges & Mission ideas
i will indeed thanks for the heads up also DRE is deadly re-entry