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Everything posted by Lego8_bit
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fastest jet in ksp *UPDATED* 2/28/2019
Lego8_bit replied to Lego8_bit's topic in KSP1 Challenges & Mission ideas
I will update the rules to limit Intake spam thanks for the comment -
:cool:update srry I took to long but I back:cool:
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hello im lego8_bit and im gonna be streaming for a while also hang tight with afk and latencys issues but otherwise sit back relax and enjoy the hooror heres a link http://www.twitch.tv/legofreak88884444
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Northern round world trip build a jet carrier with 2 rovers on board and drop one rover on the north pole and one on the south and land the jet on or close to the landing strip at ksp you have 35 minutes to build the rover and your aircraft the rovers must be manned .25 or .24.2 preferable you also have 5 tries to build your plane correctly You have my permsiioon to use high alt thursters due to your time slot and you may only use those only also you have to launch the rovers in one trip my tip is gain as high alt first for speed and then go towards the north pole first or south what ever you choose UPDATE* I am trying to say Eject one rover at the north pole keep going until you hit the south pole eject the second rover then bring the jet carrier back to ksp very simple and do able. ive also got a video on how the carier should work just make sure your weight is balanced when you eject or you might just go belly up and crash oh and srry for the chewig souns I was eating supper at the moment when I was recording Good luck
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[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED
Lego8_bit replied to UbioZur's topic in KSP1 Mod Releases
I built this in .25 look at my post -
[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED
Lego8_bit replied to UbioZur's topic in KSP1 Mod Releases
can someone help me with this im trying to make one hell of an engine for aircraft but for some reason it wont work (PM me please) this is what the engine is supposed to look like and when I want it to go faster than 126 thrust it wont go past it? well its also my first time making a mod like this as well the top speed I got from this was 85 m/s from my plane with this engine can somehone help me tweak this please here is the code PART { name = Turbo-Raipier module = Part author = Lego8_bit rescaleFactor = 1 PhysicsSignificance = -1 node_stack_bottomRAPIER5 = -1.806732E-08,-1.010185,-0.09617506,0,1,0,1 node_stack_topstrutCube13 = -8.892629E-08,0.9968009,-0.9708378,0,0,-1,0 node_stack_bottomstrutCube13 = -6.641764E-08,0.9968009,-0.713369,0,0,-1,0 node_attach = 0,0,0,0,0,0,0 CrewCapacity = 0 TechRequired = sandboxWeld entryCost = 0 cost = 10124 category = Propulsion subcategory = 0 title = TGX-R.A.I.P.I.E.R manufacturer = Turbo induction industries description = our enginierrs were facinated by an old rusty ssto so they salvaged what they could and built this buty its has more thrust than any jet has ever seen and they were inspired by the old fasioned KW-II attachRules = 1,1,1,1,0,0,0 mass = 1.946 dragModelType = default maximum_drag = 0.1894531 minimum_drag = 0.1894043 angularDrag = 1.941187 crashTolerance = 2600.90375 breakingForce = 300.14 breakingTorque = 300.14 maxTemp = 32998.779 fuelCrossFeed = True MODEL { model = Squad/Parts/Command/probeStackSmall/model position = -1.806732E-08,2.347229,-0.09617506 scale = 1,1,1 rotation = 0,0,0 } MODEL { model = Squad/SPP/ShockConeIntake/model position = -1.806732E-08,3.072229,-0.09617506 scale = 1,1,1 rotation = 0,0,0 } MODEL { model = Squad/Parts/Mk1/mk1structural position = -1.806732E-08,1.309728,-0.09617506 scale = 1.25,1.25,1.25 rotation = 0,0,0 } MODEL { model = Squad/Parts/FuelTank/fuelTankToroidal/model position = -1.806732E-08,0.3223653,-0.09617506 scale = 1,1,1 rotation = 0,0,0 } MODEL { model = Squad/Parts/FuelTank/fuelTankToroidal/model position = -1.806732E-08,0.2226396,-0.09617506 scale = 1,1,1 rotation = 0,0,0 } MODEL { model = Squad/Parts/Engine/rapierEngine/rapier position = -1.806732E-08,-0.7541547,-0.09617506 scale = 1.25,1.25,1.25 rotation = 0,0,0 } MODEL { model = Squad/Parts/Structural/model/model position = -0.5317786,0.5176682,0.2108473 scale = 1.25,1.25,1.25 rotation = 360,29.99995,0.105666 } MODEL { model = Squad/Parts/Structural/model/model position = 0.3070223,0.5176682,0.4356035 scale = 1.25,1.25,1.25 rotation = 0,119.9999,0.105666 } MODEL { model = Squad/Parts/Structural/model/model position = 0.5317786,0.5176682,-0.4031976 scale = 1.25,1.25,1.25 rotation = 360,210,0.105666 } MODEL { model = Squad/Parts/Structural/model/model position = -0.3070224,0.5176682,-0.6279534 scale = 1.25,1.25,1.25 rotation = 0,299.9999,0.105666 } MODEL { model = Squad/Parts/Engine/liquidEngine24-77/model position = 1.309443E-07,0.5661626,0.6830522 scale = 1,1,1 rotation = 345,1.001791E-05,-1.053681E-13 } MODEL { model = Squad/Parts/Engine/liquidEngine24-77/model position = 1.309443E-07,1.003316,0.678208 scale = 1,1,1 rotation = 340,1.001791E-05,2.166192E-13 } MODEL { model = Squad/Parts/Engine/liquidEngine24-77/model position = 1.309443E-07,1.447683,0.6795269 scale = 1,1,1 rotation = 340,1.001791E-05,2.166192E-13 } MODEL { model = Squad/Parts/Structural/strutCubicOcto/model position = -7.767196E-08,0.9968009,-0.8421034 scale = 1,1,1 rotation = 90,180,0 } RESOURCE { name = ElectricCharge amount = 300 maxAmount = 300 } RESOURCE { name = IntakeAir amount = 0.16 maxAmount = 0.16 } RESOURCE { name = LiquidFuel amount = 200 maxAmount = 200 } RESOURCE { name = Oxidizer amount = 240.4 maxAmount = 240.4 } MODULE { name = ModuleCommand minimumCrew = 0 RESOURCE { name = ElectricCharge rate = 0.01 } } MODULE { name = ModuleReactionWheel PitchTorque = 0.25 YawTorque = 0.25 RollTorque = 0.25 RESOURCE { name = ElectricCharge rate = 0.01 } } MODULE { name = ModuleSAS } MODULE { name = TweakScale type = stack defaultScale = 1.25 } MODULE { name = ModuleResourceIntake resourceName = IntakeAir checkForOxygen = true area = 0.025 intakeSpeed = 15 intakeTransformName = Intake } MODULE { name = TweakScale type = stack defaultScale = 1.25 } MODULE { name = TweakScale type = stack defaultScale = 1.25 } MODULE { name = TweakScale type = stack defaultScale = 1.25 } MODULE { name = MultiModeEngine primaryEngineID = AirBreathing secondaryEngineID = ClosedCycle } MODULE { name = ModuleEnginesFX engineID = AirBreathing directThrottleEffectName = power_open runningEffectName = running_open thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.33 minThrust = 0 maxThrust = 250 heatProduction = 475 useEngineResponseTime = True engineAccelerationSpeed = 0.2 engineDecelerationSpeed = 0.35 useVelocityCurve = True PROPELLANT { name = LiquidFuel ratio = 1.5 DrawGauge = True } PROPELLANT { name = IntakeAir ratio = 10 } atmosphereCurve { key = 0 1200 key = 0.3 2500 key = 1 800 } velocityCurve { key = 0 0.5 0 0 key = 1000 1 0 0 key = 2000 0.5 0 0 key = 2200 0 0 0 } } MODULE { name = ModuleEnginesFX engineID = ClosedCycle runningEffectName = running_closed thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 325 heatProduction = 750 fxOffset = 0, 0, 0.25 PROPELLANT { name = LiquidFuel ratio = 1.2 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.7 } atmosphereCurve { key = 0 360 key = 1 320 } } MODULE { name = ModuleAnimateHeat ThermalAnim = HeatAnimationEmissiveRapier } MODULE { name = ModuleGimbal gimbalTransformName = obj_gimbal gimbalRange = 1 } MODULE { name = ModuleTestSubject environments = 15 useStaging = True useEvent = True } MODULE { name = TweakScale type = stack defaultScale = 1.25 } MODULE { name = ModuleSabreHeating } MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 1 heatProduction = 15 fxOffset = 0, 0, 0.01 PROPELLANT { name = LiquidFuel ratio = 0.1 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 0.1 } atmosphereCurve { key = 0 300 key = 1 250 } } MODULE { name = ModuleTestSubject environments = 15 useStaging = True useEvent = True } MODULE { name = TweakScale type = surface } MODULE { name = KASModuleGrab evaPartPos = (0.0, 0.12, -0.14) evaPartDir = (0,0,-1) storable = true storedSize = 15 attachOnPart = True attachOnEva = False attachOnStatic = False attachSendMsgOnly = False } MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 1 heatProduction = 15 fxOffset = 0, 0, 0.01 PROPELLANT { name = LiquidFuel ratio = 0.1 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 0.1 } atmosphereCurve { key = 0 300 key = 1 250 } } MODULE { name = ModuleTestSubject environments = 15 useStaging = True useEvent = True } MODULE { name = TweakScale type = surface } MODULE { name = KASModuleGrab evaPartPos = (0.0, 0.12, -0.14) evaPartDir = (0,0,-1) storable = true storedSize = 15 attachOnPart = True attachOnEva = False attachOnStatic = False attachSendMsgOnly = False } MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 1 heatProduction = 15 fxOffset = 0, 0, 0.01 PROPELLANT { name = LiquidFuel ratio = 0.1 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 0.1 } atmosphereCurve { key = 0 300 key = 1 250 } } MODULE { name = ModuleTestSubject environments = 15 useStaging = True useEvent = True } MODULE { name = TweakScale type = surface } MODULE { name = KASModuleGrab evaPartPos = (0.0, 0.12, -0.14) evaPartDir = (0,0,-1) storable = true storedSize = 15 attachOnPart = True attachOnEva = False attachOnStatic = False attachSendMsgOnly = False } MODULE { name = TweakScale type = free } MODULE { name = KASModuleGrab evaPartPos = (0.0, 0.00, -0.11) evaPartDir = (0,0,-1) storable = true storedSize = 5 attachOnPart = True attachOnEva = False attachOnStatic = False attachSendMsgOnly = False } } also here is a pic of what the engine looks like all stock parts looks like one of those engines you would see in a ww-ii airplane -
fastest jet in ksp *UPDATED* 2/28/2019
Lego8_bit replied to Lego8_bit's topic in KSP1 Challenges & Mission ideas
I got up to 40,000 with only 2 intakes ill limit it to that -
KSP 0.25 Speed Challenge!
Lego8_bit replied to Dead Pixel's topic in KSP1 Challenges & Mission ideas
well well im gonna post a video at least its not as strict as the Maching bird challenge. I think I can break 2400 or get close to it -
Well Well Good job guys keep up the good work The rules have been updated. you may use a jet engine to recharge your craft battery but the jet engine bust be vertical and must be placed on top of your vehicle and also if you crash I will allow a low alt eject-able glider to get to your position that your vehicle crashed at. ill post a vid of what the ejecat able glider should look like and how you should prepare for it Ok another note that I realized looking thought the comments I saw there were cheats for infinite fuel and rcs and whatever THat will CHANGE immeadatly UPDATE*10/23/14* I have also added a couple of rules to the boats good luck
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ok while I was flying on my final stage for my probe satellite I went to my map and decided to warp to my aporapsis. as soon as I hit warp 1000 it warped to warp 1 immediately. the interesting bit was I was above 250,000 km when it decided to do this I was using a probe core. the probe core decided not to rotate or turn or even move forward. when I reverted back to launch stage and launched the probe core stayed put while the rockets were at full blast and the launch clamps released. it was literally floating in midair saying put and the rockets were bouncing up and down making a stage sandwich I would like a professional opinion from one of the mods on here. thanks for your time reading this Lego8_bit mods I used are chatter, poducal wings(something like that where you make custom wings) , and kethane
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ok while I was flying on my final stage for my probe satellite I went to my map and decided to warp to my aporapsis. as soon as I hit warp 1000 it warped to warp 1 immediately. the interesting bit was I was above 250,000 km when it decided to do this I was using a probe core. the probe core decided not to rotate or turn or even move forward. when I reverted back to launch stage and launched the probe core stayed put while the rockets were at full blast and the launch clamps released. it was literally floating in midair saying put and the rockets were bouncing up and down making a stage sandwich I would like a professional opinion from one of the mods on here. thanks for your time reading this Lego8_bit
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[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
Lego8_bit replied to DYJ's topic in KSP1 Mod Releases
I got chatter to work on my 64 bit client even thought its for .25 I think its possible for this to run on .24 im not sure though -
The MachingBird Challenge!
Lego8_bit replied to TheHengeProphet's topic in KSP1 Challenges & Mission ideas
how many parts are on that? -
The MachingBird Challenge!
Lego8_bit replied to TheHengeProphet's topic in KSP1 Challenges & Mission ideas
is it ok that I upload I video of my challenge entry? -
fastest jet in ksp *UPDATED* 2/28/2019
Lego8_bit replied to Lego8_bit's topic in KSP1 Challenges & Mission ideas
ill edit the rules for places I don't know what to do about scoring yet -
Hello I'm lego8_bit and I was recently flying very fast around 1900 with a jet plane. Witch I thought of a very difficult challenge. You have to beat the speed of (2200 m/s Stock, 1500 m/s FAR)with a PURE jet. The rules are simple, RULES: That's simple oh and this is for versions 1.0.4 and up Post your jet breaking mack 1-28 Good luck For people wondering about Rule 2 and 5 well there mods that you can use to attempt to beat the optional mission if you accept it... here are the links http://forum.kerbalspaceprogram.com/threads/119735-1-0-4-Instell-Incorporated-Experimental-Technologies ( SCRAMJET mod ) NO LONGER IN DEVELOPMENT!!!!!! ____________________________________________________________________________________________________________________________________________________________________________________ OPTIONAL CHALLENGES: ------------------------------------------------------------------------------------------------------------------------------------------------------ PREVIOUS ATTEMPTED SCORES: **UPDATE** I WIPED AND ARCHIVED THE SCORES FROM 1.0.4 AND 24.1 IN SPOILERS THESE SCORES ARE NOW FOR 1.6.1!!!! god its been along time same rules apply. The following scores are for 1.6.1 OTHER CHALLENGES I created :
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Lift Over Thrust (Best Glider Challenge)
Lego8_bit replied to SoldierHair's topic in KSP1 Challenges & Mission ideas
that's interesting challenge using RCS as thrust. hmm i have a dual ion engine design and that flew for a long time until it ran out of xeon gas that i just built but the problem is i now have to redo the fight because i for got what key takes screenshots -
Lift Over Thrust (Best Glider Challenge)
Lego8_bit replied to SoldierHair's topic in KSP1 Challenges & Mission ideas
heh I might just take an ion engine approach to this since I have not seen anyone use it yet but my design might be a bit odd for a glider ill post on how far my plane went before it somehow dies -
ok I was uning the boat mod for roacket engines and when I eva'd Bob he died and this happened I think the devil is watching me
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good to know be carful
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oh wow that glitch I've seen that happen to my vehicles so guys if your doing the car leg of the polar challenge DO NOT climb up steep grades of hills wicth will mess you up
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ok I have seen some small parts with an alternator you those but do not use jet engines
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I will update the rules a bit but I will allow a car to jump but if I see people abusing it I will put a rule against it.