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Texfire

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Everything posted by Texfire

  1. Perhaps? http://en.wikipedia.org/wiki/Monolith_(Space_Odyssey)
  2. Very cool. I thought that a space gun running up K2, launching over KSP would be workable with an equitorial orbit, high exit altitude and eastward trajectory. But I have no modding experience, so it was idle wishing until now. Well done.
  3. Love the new modules, It's going to be my new favorite lander config but have a question about one of the parts. Maybe I'm missing something, but how does the fuel generator work? I've given it power and turned it on and nothing is generated. The text for the toggles say converter, converting from what?
  4. Update, it turns out it was the modded engines I was using that caused my ships to hare off at 90 degrees on launch, changed to vanilla fuels and rockets and the issue disappeared.
  5. Something is wonky, I tried making a fairly simple perfectly symmetrical craft and it veers off in the same direction every launch. Can't figure out what changed.
  6. Too often I've seen people get burned out while volunteering their time for an organization or community that they love. People start taking their donation of time and effort as a given, and a small vocal minority start expressing a sense of entitlement. Most of the time it ends up with the volunteer throwing up their metaphorical hands and walking away, all the joy having been sucked out of the activity that previously they loved. I have hope that this won't happen with you because you've refocused on projects that you love. If you want my advice, do that and ignore the people who clamor for something that doesn't interest you. Don't get me wrong, I love the Eagle and Dropship and hope that they remain updated and useful. I'd love to see Valley Forge if you decide to give it a shot at a later date. But I won't cry if it doesn't happen, and would be sorry to see your creativity and passion driven away by the projects you undertook out of love, but which have become labor. Tex
  7. Well that's pretty clear. Thanks for setting me straight on that. I thought it was a part count thing, but that makes more sense.
  8. I kinda like both for two reasons. Most of the structural parts for your dropship are pretty single purpose, going together one way and difficult to attach to other parts. That being the case, wouldn't one piece ships keep the part count down? If so, I can really see the advantage to offering that option for something as specialized as the dropship. If the ship is a pre-built item, I know when I crash it's my crappy flying skills, not my crappy building skills. That said, I still like playing with the parts in a vain attempt to make something cool with them. Can we have our cake and fly it too?
  9. Sorry to see you leave, but totally understand the reasons, ya gotta have priorities. Maybe you'll come back when you enjoy some time off but if not we'll enjoy what you did, which is really quality stuff. I'm loving all of it. To paraphrase Douglas Adams, "So long and thanks for all the mods."
  10. Loving the new Ute cab. Turns out it looks pretty sweet when placed on top of a DEMV Mk2 chassis. Fits almost perfectly with a little clipping around the doors. Added some aviation lights to the front grill to match the headlight texture. I'd post a screenshot but for some reason that function isn't working. Ah, KSP.
  11. I too experienced the "won't retract" problem, turns out KSPMM has some issues with the new .20 file structure. Manually installing the mod fixed the problems and now I have my KAS back. Jeb is very happy.
  12. Saw this video and immediately thought of this thread. Please excuse me if you've already seen it, but it's a very close look of one of the Eagle models used filming Space 1999. Figured that y'all would enjoy it.
  13. Reminds me of the profile of a Swallow.
  14. Solid2k, I had the same problem, thought it was kspmm, but was a corrupted file for B9 aerospace. Trying to install that mod in kspmm caused it to hang and not display any installed mods.
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