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Everything posted by SPACETECH
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Hi landing gear animation.
SPACETECH replied to Deltafee's topic in KSP1 Modelling and Texturing Discussion
Oh I have not completely abandoned. I'm just take a break. Otherwise, I'm frustrated and lose the fun. In the meantime, had little success. At least, once wheel has turned. But then, in association with an animation, nothing has worked. The suspension has also never worked. The image posted here was a big help. As always, it is in the details. -
Hi landing gear animation.
SPACETECH replied to Deltafee's topic in KSP1 Modelling and Texturing Discussion
So at this point, im out. I give up my current project. There is no progress at the moment. I spent several hours every day in order to get this to work. Some modders publish their mods with working wheels, none of them published helpful information. -
German Aeronautic and Spaceflight Engineers Kerbin
SPACETECH replied to BlueSubstance's topic in International
Na dann schau ich hier doch mal öfter vorbei. -
Hi landing gear animation.
SPACETECH replied to Deltafee's topic in KSP1 Modelling and Texturing Discussion
Oh and btw: I can't see a mesh collider for the wheel in the picture before. And how do i setup the wheel collider in unity? Can anyone post a example file (.blend/.dae/.obj) ? Edit: Ok, I'm a step further. The rotation works. The suspension unfortunately not yet. -
Hi landing gear animation.
SPACETECH replied to Deltafee's topic in KSP1 Modelling and Texturing Discussion
I tried all. Nothing will work. The wheels won't rotate. I have a wheel, parented to the baydoor and the baydoor is animated. All is very improvised for testing. So, i added a empty object aligned to the wheel. This object is extra animated and will hold the wheelcollider in unity. At the end, i added a empty object for the "bounds" collider. What is wrong here? -
Dear Modders (show off your mods like a sir)
SPACETECH replied to SPACETECH's topic in KSP1 Mod Releases
Uh oh, Today I got an email from sketchfab. In fact, that would be a nice feature -
Dear Modders (show off your mods like a sir)
SPACETECH replied to SPACETECH's topic in KSP1 Mod Releases
@wetmelon Exporter for solidworks is also supported. -
Some days ago I found this site and I was pretty excited. You can upload your model or directly export with Blender. https://sketchfab.com/ Some users may already know this from the spaceport from my mod the escape pod. Escapepod (click to view in 3D) So, what do you need to do? - first you need to register on the site. - choose the exporter for your software https://sketchfab.com/exporters - install the exporter A tip at the end. Unity dont need defined textures (except UV map). Sketchfab but only want to work with defined textures in Blender for correct export.