bgraves
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Everything posted by bgraves
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Ballast parts would be useful, especially for adjusting the CoM on airplanes, where it must be tweaked so much.
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'This get me from Eoloo orbit, land and back?
bgraves replied to HafCoJoe's topic in KSP1 Gameplay Questions and Tutorials
0.22 made the nosecones do things! They're totally non-useless, guys. -
Interiors/Gravity In Space Stations
bgraves replied to coolitic's topic in KSP1 Suggestions & Development Discussion
Gravity generators are too unrealistic. I'd far prefer guiderails and maybe some velcro to maneuver about a space station. Moving through parts is planned, so I'd say it's not a stretch to expect docking ports to be transversable. -
I always name my ships just after random words that sound cool or funny. So, here are my flagships: KSS Harbinger KSS Tread-Lightly KSS Spectrum And, of course, Project Sticky-Keys.
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Control difficulties in space
bgraves replied to Misaka's topic in KSP1 Gameplay Questions and Tutorials
More control devices (RCS, reaction wheels), make sure you have adequate power generation for the reaction wheels, and I'd like to warn that even when the CoM and CoT look aligned, in space even a seemingly negligible misalignment can result in spinning at high thrust. -
It'd be nice to unlock....
bgraves replied to StainlessSteelRat's topic in KSP1 Suggestions & Development Discussion
When these consequences are added (money, fame, and such) then some degree of autopilot (prograde, retrograde, node...) might be reasonable. -
discovering planets in career
bgraves replied to louddifference's topic in KSP1 Suggestions & Development Discussion
This is planned. -
L.I.S.A. - replica mission (vanilla 0.22 - 100% selfmade vehicles)
bgraves replied to Urben's topic in KSP1 Mission Reports
This is actually really cool. Nice job. -
[0.20] AmpYear Power Manager + Ion RCS v0.11
bgraves replied to SodiumEyes's topic in KSP1 Mod Releases
I really love this mod, I hope it's not dead. -
Well, a parsec is about 51400000*pi radians of Kerbin's circumference.
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Spy Satellite Intercept Challenge!
bgraves replied to Jodo42's topic in KSP1 Challenges & Mission ideas
This is a really cool challenge. Might I suggest that you change the name of the "Back from where it came" acheivement to "Return to Sender"? -
Collectibles from planets + showcase in KSC?
bgraves replied to The Fog's topic in KSP1 Suggestions & Development Discussion
Perhaps there could be some things that you can find that are only found in one part of the planet. It could be randomly generated where they appear, and you could use a device on your ship which, once you were on the ground, displays your distance from the "unknown object". Using this distance you could triangulate the position of the object and bring it home for display in your museum (and perhaps a cash bonus). -
Realistic Mode and Arcade mode.
bgraves replied to Warsoul's topic in KSP1 Suggestions & Development Discussion
Warsoul, I recall that this is the exact same suggestion you posted yesterday, albeit with a bit more detail. You'll remember that that thread was locked. -
Celebration cutscenes
bgraves replied to Bilfr3d's topic in KSP1 Suggestions & Development Discussion
Perhaps at any time you could view mission control, and see what the kerbals there are doing. Maybe they're all sad about the crash, or frantically running around because some kerbals are stranded, or happy because they just landed on Duna. -
Also, having AI pirate ships that attack your ship would be impossible to do well. I mean, they can't know anything about your ship other than tonnage and crew capacity. Maybe they could be made to aim for the pods, but it would still be an incredibly robotic experience.
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I have no idea why the public would ever want to see any launches from my space program. After all, there are more astronaut casualties under our belt than there are billions wasted on rockets filled with soon-to-be-casualties. In all seriousness, They probably wouldn't be right up next to the launch pad. Radioactive exhaust, right? And what if I wanted to launch a super-secret-spy-satellite? I wouldn't want crowds there for that. How much of a crowd even shows up for your average, run of the mill satellite launching?
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laythe exploring challenge!
bgraves replied to jbaltus123's topic in KSP1 Challenges & Mission ideas
There's only a set point deduction for using Hyperedit? So can I just build a ship that accomplishes everything, hyperedit it to Laythe, and still get a ton of points? -
Tweakable fuel tanks
bgraves replied to TheBeardyMan's topic in KSP1 Suggestions & Development Discussion
This is planned. Literally, "tweakables" are on the planned features list. -
Granted. I duct taped sepratrons to your arms. I wish Ioncross life support was updated for 0.21
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Rover Assembly Building/Rover Symmetry
bgraves replied to Piggius_Max's topic in KSP1 Suggestions & Development Discussion
It won't be redundant. We still certainly need a hangar and runway to launch our aircraft.