miketheveeg
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KSP2 Release Notes
Everything posted by miketheveeg
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The opposite of a problem: Where Can I Go?
miketheveeg replied to GavinZac's topic in KSP1 Tools and Applications
very nice... ty for the effort you put in and allowing us to benefit from your brilliance -
How good are the docking ports?
miketheveeg replied to Tokay Gris's topic in KSP1 Gameplay Questions and Tutorials
always save -
Easiest way for a polar orbit around kerbin
miketheveeg replied to Sarge82nd's topic in KSP1 Gameplay Questions and Tutorials
head north man.. well.. actually a little westy north.. just for the 1st bit .. or you'll see yourself shooting bit east due to Kerbin rotation speed.. so a bit westy to compensate.. oh ya and UP too -
i knew someone would get around to this don't give up.. a cartoon needs to be made
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station module docking
miketheveeg replied to TerrificToby's topic in KSP1 Gameplay Questions and Tutorials
I tried the docking autopilot and shut it off as it wasnt going where it should have and gave up and been docking myself these days edit : opinion: didnt like auto-dock.. just been trying damn hard to make my RCS center of gravity -
OMG the planning... the building of those machines.. awsome mission tell us.. what did you forget when you got to Jool? like what part wasn't right?
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I can't believe i did it! - landed on the mun!
miketheveeg replied to RockyTV's topic in KSP1 Mission Reports
congrats on the landing the more you play, the less 'other' buttons you use. if it wasnt for saves and mechjeb i wouldnt have learned how to do anything congrats again.. next mission.. land and return and save like there is no tomorrow. would rather redo a maneuver and learn than do all over and not be in that same situation -
not seeing anything
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insert your ship name
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Land on Vall
miketheveeg replied to Spaceisbeautifulul's topic in KSP1 Gameplay Questions and Tutorials
we all do that .. i was on duna and miss placed the ladder and spent like 20 minutes jumping and climbing til i finally got back in.. -
i can picture "the kerbols' a saturday morning cartoon soon excellent mission report i loves pics
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At what altitude can we see the easter eggs
miketheveeg replied to ImpulseSpaceCenter's topic in KSP1 Discussion
found the crashed UFO but it is underground planting a flag anyways -
At what altitude can we see the easter eggs
miketheveeg replied to ImpulseSpaceCenter's topic in KSP1 Discussion
am seeing them from 55k. i cannot see the more northerly one yet. currently doing flybys below 5k looking. mapsat says it's there.. it's the one near this ridge.. i'll find it -
a mario game in this space platform ? hell yes !!!! i would run the course... bosses could be orbiting guarding planets and all we get to shoot at them are spent fuel tanks with stock game
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just what i was looking for... i loves this forum i loves you peeps
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OMG you got airborne you lucky little green faced Leprechaun I was cheering for ya after i saw that 1st explosion take a bow
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I agree but I also think leax256 wants a free T-shirt
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An orbiting stone gathers some MOSS - tales from the Mun
miketheveeg replied to paleorob's topic in KSP1 Mission Reports
read this in Walter Cronkite's voice http://www.cbsnews.com/video/watch/?id=5170520n -
excellent KSP is everywhere, on the ground, in the air and in space
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aha.... ty was wondering why the magnetics were not kicking in was bumping the station again and again using a semi-manual docking
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looks good.. only criticism is missing those pretty stock parts but we do need more videos like this to spark those not yet into the game yet
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Are you going to start a fresh save file come 0.20?
miketheveeg replied to michaelphoenix22's topic in KSP1 Discussion
starting from scratch. 1st time i played this i used that 'fueltastic' mod.. was way to easy to go everywhere 2nd time didn't use that mod and tried many other mods 3rd time... went with my fav mods - mechjeb, ORDA, quantum strut, protractor and mapsat this time with 2.0, gonna try vanilla and see what I have learned I know I can manually dock as that was my biggest hurdle as it took so damn long injecting without protractor will be a big hurdle.. but will probably have a 2nd campaign to test shoot to give me an idea on phase angles we'll see