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KSP2 Release Notes
Posts posted by LaydeeDem
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Found my favorite feature in 0.90:
It's the little things.
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So I tried to make a new launch site and uh.
Site
{
name = us_nmspaceport
displayName = US - New Mexico Spaceport
PQSCity
{
KEYname = KSC
latitude = 32.990278
longitude = -106.969722
repositionRadiusOffset = 1401
repositionToSphereSurface = false
lodvisibleRangeMult = 6
}
PQSMod_MapDecalTangent
{
radius = 4000
heightMapDeformity = 80
absoluteOffset = 0
absolute = true
latitude = 32.990278
longitude = -106.969722
}
}What did I do wrong?
EDIT: It has something to do with absolute offset. Still getting weird results:
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What mod did you use for the parts?
FASA/OLDD + NearFuture for the solar panels.
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Nice. Solar arrays on a CSM?
Yeah. Last time I attempted the mission the Electric Charge and LS ran out. That and I think it adds to ~coolness~ points.
It was a fun mission, they actually survived re-entry with the SM still attached! (Damn latch...)
The lag is real...
Falling at safe speeds now, the SM is just on fire.
Then we splashed down and the Kraken ate them.
May we never forget Bill, Bob, and Jeb; forever lost to NaN-space.
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We have to use the fuel in the lander to get home, but damn it, I made it!
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We have to use the fuel in the lander to get home, but damn it, I made it!
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Took long enough!
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I've run into an issue that has me scratching my head. Switching to ATM 4-0 (since upgraded to 4-2) and EVE Overhaul seems to have caused KSP to not render chunks of atmospheric layers (i.e. clouds and Map Resource Overlay) in flight view -- "rectangular" segments or parts that are over the ocean at low orbits, and a circular segment when at high orbit (more than a few hundred km -- the size seems to mostly depend on altitude, and the position seems to mostly depend on view angle). Another symptom is that, when opening the tracking station, KSP takes a little while to load one half of the atmosphere (which might be the half of the texture that doesn't render in flight mode at high altitude, but I can't be sure). A couple of representative screenshots:
The frustrating thing is that this only is happening on some of my saves (it seems to be those which predate the upgrade -- I don't seem to have the issue on saves which are created new, even on the same KSP install). I'm okay with losing those saves and starting over, but I'd like to figure out what's going on, and this is complicated by my apparent inability to toggle the EVE GUI in the overhaul version. It's Mod-N, right? That works on 7-4 but not Overhaul.
Rolling back to EVE 7-4 (and deleting ATM's caches of EVE textures -- and thanks for the multithreading fix, that saves me a lot of pain when testing my mods like this!) fixed this. I can see all atmosphere layers over the entire planet in all orbits.
Thanks.
GUI key is ALT + E now.
Speaking of the GUI, it's really overly big.
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Ok I found what caused the problem. The game dislikes it when you resize the mesh to be bigger than Jool.
EDIT: So long as you stay near the template's radius the sun issue goes away too. Though that might be because I used EVE and gave my gas giant a PQS system.
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Anyone know why the scaledspace mesh + atmosphere of my gas giant likes to disappear when the camera isn't looking directly at it? I'm gonna assume it's KSP and not Kopernicus but fix/workaround if there is one would be nice.
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Agree completely. I try to avoid timewarp completely in RSS when I can.
Shame the docking was the only successful part of the mission. Note to self: KAS winches are heavy and will screw up your COM when you need to do important things like de-orbiting and landing.
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RSS:
Whoohoo!
I don't think I've ever had to lower my relative velocity down to mm/s before.
LV Image:
https://dl.dropboxusercontent.com/u/56154768/KSP/RSS/screenshot41.png
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Whoohoo!
I don't think I've ever had to lower my relative velocity down to mm/s before.
LV Image:
https://dl.dropboxusercontent.com/u/56154768/KSP/RSS/screenshot41.png
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How do you set up textures
Here is Aha's config.
@Kopernicus
{
Body
{
name = Aha
flightGlobalsIndex = 31
Template
{
name = Jool
}
Properties
{
description = What?
radius = 12600000
mass = 4.73535382e+24
geeASL = 1.2
}
Orbit
{
referenceBody = Sun
color = 0,0,1,1
inclination = 2
eccentricity = 0.2
semiMajorAxis = 704000100092
longitudeOfAscendingNode = 0.6
argumentOfPeriapsis = 0
meanAnomalyAtEpoch = 0
epoch = 0
}
ScaledVersion
{
Material
{
texture = KopernicusExamples/Aha/Aha_mainTex
rimColorRamp = KopernicusExamples/Aha/ramp_blue
rimPower = 2.06
rimBlend = 0.3
}
}
Atmosphere
{
lightColor = 0.109,0.108,0.643,0
ambientColor = 0.106,0.107,0.335,1
}
}
} -
Just a note, making planets via config is and has been already mostly implemented:
Texture for Aha stolen from Nova Sillisko's Alternis Kerbol.
No PQS systems yet but there's nothing stopping you from setting up a basic config.
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Found this
Why is it so small?
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From the Notepad ++ manual:
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It would be nice if there was a way to acknowledge said warning (that wasn't vulnerable to user auto-click disease) and not have the loading screen perpetually afflicted by the rainbow flatulating quasi-poptart though.
Something along the lines of 'I solemnly declare that I will not afflict upon Sarbian any error reports or complaints of any kind because I am using x64 on Windows which has more bugs than the 1974 Kansas skyline' would be fine.
Because people totally will read some text when it's easier to close out the warning and play.
Right?
s/
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Seriously? You're doing it wrong augustus.
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Ah, I think I'm getting the hang of the texturing theory now:
http://i57.tinypic.com/295xusz.png
You can see the texture at the bottom.
Slap some ambient occlusion on that.
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What's so wrong with FAR? Just make planes that look like actual planes. Boom. It's that easy.
Anyways I'm glad planets are receiving some well needed attention.
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You can add planets with Kopernicus, but you cannot change their terrain or textures.
Not true.
The config parameters are mostly in place.
That being said I don't think PQS has config nodes yet. Hopefully I'm wrong.
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Where is my barn?
in KSP1 Suggestions & Development Discussion
Posted
Because the barn was bad.
See bac9's criticism.
http://i.imgur.com/onpH9fp.jpg