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daxter

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Posts posted by daxter

  1. They should still have radiators sticking out of them otherwise they will melt themselves!

    Short answer: I can't model my way out of a paper bag.

    Longer: Radiative cooling is a function of surface area, and the two smaller ones do have roughly appropriate amounts of external surface per unit of energy produced, if you compare them to the stock RTG. (Besides it's mostly black!) The larger one might have a problem though...

  2. Hi all!

    I got fed up with the seeming lack of stack-mountable RTGs and rolled my own. Models are shameless clones of the stock batteries, with a quick & dirty partial retexture. They are balanced against the stock RTG, and come in three sizes:

    • 0.625m part: 0.07 mass, 0.55 EC/s
    • 1.25m part: 0.2 mass, 1.5 EC/s
    • 2.5m part: 0.8 mass, 6.0 EC/s

    parts.jpg

    Since Spaceport's account creation seems to be broken, here's a download link: https://dl.dropboxusercontent.com/u/15506618/stackrtg/DXTR-StackRTGs-1.0.zip

    Whatever small amount of original content there is, is licensed under CC BY-SA 3.0. The rest is by Squad.

  3. Thanks but I do have questions. Which symmetry problem would that be? Also what of this persistent group names issue?

    Don't know about KerBlammo, but I've had the problem that when I have robotics parts connected via symmetry to something, sometimes when quickloading or switching from another ship the symmetry is corrupted. I.e. a hinge on the 'left' side now turns upwards when activated, while the corresponding hinge on the 'right' side turns downwards, even though originally they both turned upwards.

    An almost surefire way to make this appear is to connect a robotics-containing ship with another (not necessarily robotic) via KAS.

    Additionally, docking a robotics-containing ship with another ship causes (not in all cases, but when it starts to happen it's fully reproducible) the physics to go crazy (space kraken style) and the combined ship to start violently spinning until parts are flung off. I'm relucant to use IR on anything that needs to dock because of this.

  4. That is high, would it not be more economical do do something like an gravity turn towards target. Do this then doing suborbital jumps with landers.

    It's an ICBM, economics don't really apply. I guess the purpose is to have as much re-entry speed as feasible to make interception difficult.

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