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jocax188723

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Posts posted by jocax188723

  1. I enjoy the flight portion of KSP, and the procedural wings are going to be a gamechanger. 

    I do wonder how multi-segment wings will work, and if I could ever get a proper ogive, but they're just new challenges I can't wait to tackle.

  2. Hi, guys,

    I just update to 1.8, and I'm looking for a 1.7 mod that gives me new parts for science and laboratories. 

    There was one in particular that lets me store and process larger amounts of data - something in the thousands range instead of the hundreds. 

    The part was named something like 'Advanced Processing Lab' and used the DMD Labs model.

    I can't find it any more, either through Spacedock or the Forums, so any help would be much appreciated.

  3. Basic Rules:

    I am allowed one ‘simulation run’ on every mission. If I screw up the second time that’s it. I have to either send another one or give up and try again later.

    I have to minimize Kerbonaut casualties. In the event of a casualty, the planetary or lunar body I was aiming for is off limits for one Kerbal year to simulate investigations, burials, memorials, etc. I’ll also follow in the step of tradition of placing a flag next to the flag pole at the astronaut complex for each fallen Kerbonaut.

    I will be using Mechjeb for some of my landings. I’m still very new to precise landings and any advice would be greatly appreciated.

    Mission 1-01 Alpha

    Right. Without further ado, here’s Jeb with the first of the capsules I’ll be sending up.

    Say hello, Jeb.

    9goMm0Y.jpg

    He’s here to test all the systems and check the science transmission net in the capsule, not to mention scraping samples of the launch pad just for kicks.

    Jeb (being Jeb) then puts the capsule’s reaction wheels and structural integrity to the test by getting inside and flinging it all over the Launchpad.

    VmBJ1Kv.jpg

    Apparently, even the best of the best get a bit sick when spun around like that. Is Jeb looking a bit greener than usual?

    sqk2Kz6.jpg

    After a couple of minutes and a cooldown systems check that nets me more science, Jeb calls out a recovery team for the shortest recovery ever.

    9NXPzGN.jpg

    This lets me nick 36 science points for upgrades.

    I grab the basics and the survivability and recovery equipment. That should help me along for a bit.

    OtCYW8b.jpg

    Jeb’s already knocking the door down on the VAB, clamoring to test the new gear.

    8y8n8JG.jpg

    So the engineers slap together a quick two stage rocket for him.

    I’m not naming these, as they don’t form part of a system. They’re one off vehicles designed simply to fling Kerbals as far as possible to get things going.

    Speaking of flinging Kerbals…

    Mission 1-02 Beta

    ShfGI7P.jpg

    Well, Jeb looks mildly happy. Probably because he isn't in the air yet.

    This is a simple two stage rocket, with a solid first stage and a smaller liquid second stage. The innovations that is the goo canisters that the engineers have come up with should help us net even more science.

    Get ready to push the button, Jeb- Oh. Never mind.

    GhlHvPY.jpg

    The solid rocket sputters out at 10 kilometers and the LV-909 takes over, sending the ship streaking towards the west.

    KGAhlxq.jpg

    I take the time to open the canisters on the way up, and net the sweet sweet science I’ve been looking for.

    IlqhHzT.jpg

    Jeb tries to take a walk at the highest point, but wisely decides not to at the last second and yanks himself back inside.

    0ycpZuA.jpg

    I was aiming for the western edge of the KSC continent, but I’m slightly off and find Jeb plummeting towards the ocean.

    pAfFf0e.jpg

    Luckily, the parachutes open without a hitch and plops him quite gently in the sea.

    5maC9y8.jpg

    As Jeb calls for a recovery team, I take a moment to consider how to use all the science.

    P7iBkqu.jpg

    Taking the control and general rocketry nodes should allow me access to orbital flights, officially beginning the named series of rockets to orbit.

    But that can wait for a bit. It’s a long walk back to the Space Center for Jeb…

  4. After lurking around the forums for a couple of months and having 2 dry runs of various places and operations, I feel (barely) confident enough to have a go with what I've learned about KSP to give it a genuine go.

    Project Outline

    Altair Aerospace: Pantheon Initiative

    The Pantheon Initiative is divided into three stages, each named for a different pantheon of ancient mythology.

    Phase One is dedicated to the exploration of the Kerbinsphere.

    Phase Two is dedicated to unmanned exploration of the entire Kerbol system.

    Phase Three is dedicated to the manned exploration of selected bodies of the Kerbol system.

    I'm not all that good a writer, but I hope to improve as I go along. Updates will be intermittent as I figure out how imgur works and how to organize all the posts.

    I really like this community and I hope not to disappoint.

    The first post should be up sometime in the next day.

    Thank you for reading, and feel free to prod me with all the criticism you can manage!

    -jocax188723

  5. That's really impressive, how you managed the compact design of the lil' bugger.

    How did you manage to tuck the props in so neatly? Every time I've sent VTOLs to other planets they're either true planes or awkward single engined frankenprobes, begging for death.

    I'm suspecting infernal robotics in play, but I've no clue how to use it.

    Still, pretty cool. Would love to see what you've come up with next!

  6. Well, there will be asteroid missions. And Brotoro hinted he has plans for Duna - so i'm reasonably sure we will see plenty of old crew member in chapters to come :D

    Oh, Kawd, Nelemy, asteroids and the ability to clonk them together.

    Kod help us all.

    Still, should be pretty cool. I'm going to miss the bunch of guys n' gals that first settled on Laythe, but I'm sure Brotoro has more than enough shenanigans in mind for the lot of them.

  7. Well, the biggest problem we have with that is the slidey-widey bit; we'd have to make the part insanely impact resistant to be able to use it like that with the current engine parameters.

    But otherwise, I'm all for it! It seems like an ideal landing sequence for both land and water. Well, what passes for water.

  8. Whackjob, you're a pillar of our kommunity. A heavily strutted, highly overbuilt, potentially explosive pillar, but that's how we like it!

    Your builds are legendary, and even now Kerbalnauts talk in hushed tones about what you can do.

    We'll always have a place for you here.

    We await your return with anticipation and awe.

  9. I'm pretty sure I have the same problem-the focus slowly peeling away from any rocket I build- but I also have the strange issue of my trajectory fluctuating wildly and a constant acceleration of 2-3 G, making me unable to quicksave.. I had a couple of mods on, but when I uninstalled them the problem persisted. The problem really is quite restricting, and after 500+ hours of flawless gameplay only to have this show up and kick my butt is discouraging, to say the least.

  10. I've been using MJ for only the very precise landings-say, something like a manned mission homing in to an unmanned rover that's discovered an anomaly.

    However, recently, there's been a strange series of occurances when I try to land something using coordinates.

    MJ figures out the first de-orbit burn fine, but as its on the way down it narrows the landing range to within a kilometer-and then the number starts skipping. Sometimes it's in the hundreds of meters range and other times its in the number of kilometers range. This strange numerical oscillation results in the lander both trying to wait for a braking burn and trying to brake at the same time-usually resulting in me losing kerbals as they pancake intowhatever surface I've sent them to look at.

    Is this a known bug, and, if so, is there a solution I can figure out? I can't keep losing Kerbals like this.

    Thanks.

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