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Everything posted by AndreyATGB
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
AndreyATGB replied to rbray89's topic in KSP1 Mod Releases
I love you, you fixed the horrible sky in stock KSP. This overhaul is looking really good. -
Rosetta, Philae and Comet 67P/Churyumov-Gerasimenko.
AndreyATGB replied to Vicomt's topic in Science & Spaceflight
Is on surface? Yes Is a lander designed to be on the surface? Yes Functioning? Yes That's pretty successful in my eyes. -
Rosetta, Philae and Comet 67P/Churyumov-Gerasimenko.
AndreyATGB replied to Vicomt's topic in Science & Spaceflight
That's likely one of the main reasons they haven't tried it yet. I'm not sure if it has stabilizers of sorts, but if it did they would take a while to arrest a rotation. Luckily it is relatively difficult to damage the probe with the kinds of velocities involved. -
I see, one of those situations where it doesn't matter what anyone says and it still comes out bad.
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What are you talking about? Is there some background drama I missed?
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10/10, Squad make this stock!
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Rosetta, Philae and Comet 67P/Churyumov-Gerasimenko.
AndreyATGB replied to Vicomt's topic in Science & Spaceflight
Aaaand back on launchpad. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
AndreyATGB replied to rbray89's topic in KSP1 Mod Releases
Do you have active texture management installed? It used to do that for me, you can try disabling it for EVE. -
I agree with DYJ, I don't think having a massive list of parts of different sizes but with similar textures makes any sense. I don't see how implementing something like Procedural Wings/Parts negatively affects the game in any way. Why would I use 3 fuel tanks with one that's half full instead of having one that's exactly the size I need? Same goes for wings, PWings allows for a lot more innovation since you can literally make them any shape you want, doing that with stock will make it look ugly from all the joints and places they just don't fit together. I know Squad doesn't want realism in KSP, but seriously who makes wings out of other wings? The great thing about KSP though is that squad seems to be endorsing mods and as long as that's happening, everyone can play the game they want (or close to).
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0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
AndreyATGB replied to silverfox8124's topic in KSP1 Mod Development
Wind and rain would definitely make it better as a gameplay element. Wind right now is a magical force you can't see that pushes your stuff around, I'm not sure how this can be improved for KSP. Wind IRL is felt, but you can't feel in a game. -
I completely broke it when I put Ike 1000km away from the Mun past Jool's orbit. It seems to orbit a barycenter somewhere outside the Mun itself but without being able to focus on it, it's hard to tell. Needless to say, it certainly didn't enjoy me mocking around with that because it started rotating in all possible directions going from clockwise to counterclockwise whenever it felt like it. I know displaying the barycenter isn't very useful for the Kerbol or even Solar System but it would make this game like Universe Sandbox in a way. Can't wait for this to be released, it's a lot more fun that it sounds.
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[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
AndreyATGB replied to medsouz's topic in KSP1 Mod Development
Almost everything is a moon to some degree so let's just refer to moons as satellites of planets. -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
AndreyATGB replied to pingopete's topic in KSP1 Mod Development
You can write a short config for RSS which only does that. Or you can use HyperEdit. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
AndreyATGB replied to silverfox8124's topic in KSP1 Mod Development
No, a window shows up with some options. It doesn't seem to use either launcher. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
AndreyATGB replied to rbray89's topic in KSP1 Mod Releases
Patience, rbray doesn't seem to have as much as time as he used to to work on this anymore. Yes you'd have to recompile it if you change it. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
AndreyATGB replied to rbray89's topic in KSP1 Mod Releases
That's easy to change, see line 44 in EveManager. -
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
AndreyATGB replied to medsouz's topic in KSP1 Mod Development
It's not really coding, more like writing English in a specific way. It's like editing parts, you can copy paste and change what you want, it's perfectly legible.