Jump to content

panarchist

Members
  • Posts

    1,081
  • Joined

  • Last visited

Everything posted by panarchist

  1. You don't have to know anything about the specific product to make those decisions if you know the industry really well or know people really well. Successful companies do this all the time, because the people there doing the hiring either know software development, project management, and/or people management really well - they have mastered one or more of those three disciplines and that gives them the ability to hire the right people. The key to a successful business isn't knowing everything - it's knowing how to find, acquire and hire other people who, combined, do know everything. (or at least enough to succeed) The problem with TTI/PD/IG and KSP2 is they didn't hire the right people to make the project a success. Also that they didn't change out those people when things weren't working far enough in advance to put the project back on track. (or didn't identify the problem early enough to be able to)
  2. Nope - it works while in flight. I don't recommend using it that way, however - when clicking buttons that refocus on certain KK objects, the work area can re-center on the active craft. When flying at 300m/s in an aircraft at 7800m altitude, that can cause some... interesting results. This happened to me last week when I decided to build a ranch for Jeb at the spot just before my plane ran out of fuel so I had somewhere to land and refuel next time.
  3. Make sure you don't have "Focus Last Launch Site" enabled in the KK settings.
  4. It says don't charge for it, share-alike, and attribution: https://creativecommons.org/licenses/by-nc-sa/4.0/ (on the first page of this forum thread)
  5. Try removing GameData/MOARdV/Patches/JsiToMasUpgrade.cfg - save it somewhere outside KSP in case you need it again. Basically the old CRTs have to have the JSI props, and the JsiToMasUpgrade forcibly removes and replaces them with the MAS equivalents. Removing the upgrade file from MAS leaves those JSI items in place, and as long as RPM is also installed, those props should again work as expected.
  6. The editor works fine with the latest version of KK and the latest version of KSP (1.12.5) Make sure you're using version v1.8.6.1 of KK.
  7. Does CKAN pull from Spacedock? Spacedock's SSL certificate was expired yesterday. It's corrected today, though, so you might try again.
  8. Same here. I have a metric for entertainment that's based on the cost of a movie (a cheap movie) - $5 an hour. I need to be able to get at least $5 an hour worth for my money. I buy a LOT of games, and many are EA, so for me it's important to know if I should be upset that I "wasted my money". I paid $50 for KSP, I've played 13 hours. That's about $4 an hour. So for me, I didn't waste my money. Am I disappointed? Sure, but I'm not really upset. Is it a bargain? Of course not. I paid $15 for KSP1, and then another $20 for the Steam version, and then paid for both DLCs since I could only get them free on my original copy and I wanted to support Squad. Then I bought it on XBox and also on PS. Altogether I probably spent $100 for all that. I've played KSP for 750 hours on Steam and roughly 3,000 hours total on all platforms / versions. By far I got more for my money on KSP1 than any other game I've ever played. I knew going in that KSP2 was unlikely to hook me as hard - but still, I was expecting things to get a bit further by now than they did. None of this is a surprise to me, though.
  9. "Kerbal Constructs" is actually Kerbal Konstructs. KK and Kerbinside Remastered aren't actually parts mods, as they add no parts. They do have an impact on system resources, but they're closer to a utility than a parts mod.
  10. That's fair, but Bloomberg didn't characterize it as "most likely", they were more definitive with their language than that. You can make your own decision on how reliable Bloomberg is as a source, but that's not an "assumption" - it's an unproven statement. In any case, it's pretty clear from the information we do have that TTI is either closing the IG office and laying off the employees, or they have ~70 remote employees who live in Seattle who are about to lose their jobs - or some combination of the two. I suspect Bloomberg isn't making things up.
  11. It's not an assumption - Bloomberg confirmed it on 5/1, and it's been reported via other news outlets.
  12. It's very unlikely we'll hear anything right up until confirmation of shutdown for the project or the selection of a new developer. Certainly TTI isn't going to say anything that isn't 100% definitive, and all the current/prior devs are under NDA and I'm sure want to keep any severance. I agree that OP's comment about "destroying lives" seems a bit hyperbolic, but it's certainly impactful for the 70 people who are impacted by the closure, and for some I'm sure it's a real hardship. I hope they all bounce back quickly and are able to move on to something else that pays well and is personally rewarding to them. Regardless of how KSP2 was managed, I really appreciate the effort the team put in, and I wish it had worked out better for them, the studio, and the fans. @Siska - you don't have to be a bad developer, you just have to have bad luck. Not to mention there are good devs out there who have trouble finding work due to being "too old", having a disability, or "not fitting in to our culture here". I wouldn't say that's the usual case, but it definitely happens, and for people in those shoes, having to find another job is much more disruptive.
  13. I'll second this and add that I have Nova Kiribani and OPM and still haven't made it past Duna.
  14. Technically, all my mods have PSA in the name, they just all happen to be old. :-D Public Service Announcement.
  15. December '68 - when Apollo 8 orbited the moon - the first time mankind made it past LEO and changed SOIs. Honestly you should get extra kudos for predating the Space Age.
  16. They removed that functionality a year or two back. You have to use an external link like Imgur or Pastebin now.
  17. Glad you were able to resolve it. Global Construction was once integrated with MKS, and like MKS it uses (or used) MaterialKits, so I'm not surprised that was the issue.
  18. What I love about Kerbalism is radiation, and rendering it and the Van Allen belts beautifully in the UI. I have other mods for LS, science, and parts failures, but there isn't anything else out there doing radiation the same way.
  19. You have at least one of RoverDude's mods installed, which means you have MKS, or at least part of it. If you look in the configuration options for your save game, you should see a checkbox for MKS somewhere in there that you can uncheck - or uninstall RoverDude's mod. Alternatively, you can go into GameData/StationPartsExpansionRedux/Patches and delete the "SSPXR-MKS-Extras.cfg" file.
  20. Gorgeous ship, great video! Also, a real nail-biter at the end.
  21. Try reproducing with only Heisenberg and its dependencies installed (no other mods) so you can determine if it's a mod conflict. If it still happens with no other mods, then there may be an issue. Most likely there's a mod conflict.
  22. Also a good suggestion, but a lot of people don't use CKAN, and sometimes it's not practical to use CKAN.
  23. It's most likely due to a mod interaction, but not EL or KAS by itself. Best way to figure it out is to remove all of your mods that are not "parts-only", and then add back half the other mods and see if you have the problem - if not, remove that half and add the other half. Keep removing and adding half the set with the problem until you isolate the specific mod. EL does modify the KSC buttons, so it's likely a conflict between EL and another mod that accesses the same functions.
  24. From a technical perspective, the input and output temperatures are far lower, necessitating a different working fluid. For a life support radiator, you're basically limited to either water or ammonia. Ammonia is more efficient, and to date nearly all LS radiators in the real world use Ammonia. I've been thinking for a while about trying to model this in KSP via System Heat and possibly a modified version of TAC-LS or a custom mod, but I've been either too lazy or too busy to start creating one.
  25. (emphasis added) That's exactly the problem. Documentation is a living thing. It's never 100% up to date, and always in flux. It's the nemesis of any organized tech company and the last thing to get attention. And that's a problem - it's always a problem, but more so when it doesn't start or isn't disseminated early on, because the more documentable content that gets added without documentation, the less likely it is to ever be documented. In today's game modding climate, as soon as you have an accessible API, there should be documentation for it to support the modders. (and internal devs) Modding is expected nowadays, and it increases game sales and gives the game longevity and additional sales long past the point at which sales would normally stop. The earlier support exists, the larger and more robust the community for that game. It's a win-all-around situation.
×
×
  • Create New...