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Everything posted by Gargamel
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[Breaking Ground] Binding throttle to rotor torque?
Gargamel replied to a topic in KSP1 Gameplay Questions and Tutorials
Overlapping threads have been merged -
The features are random enough, and landed craft are small enough, I'm willing to take that risk (with a backup save of course :P). Of course, I'm curious as to what actually happens when a geyser spawns inside your rover.
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I made a speed pad macro to make the kerbal auto run. But it doesn't work unless you have a speed pad. And the general problem with macros that spam shift-W is that you can't tab over and do anything else. Soon as you do, Jeb stops running and your chat window goes WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW. So yes please, a stock auto run would be spiffy.
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But can be if you futz with the save file. There's a thread around here somewhere Also, moved to BG discussion.
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Overlapping threads have been merged
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Breaking Ground Walker speed challenge
Gargamel replied to Kergarin's topic in KSP1 Challenges & Mission ideas
I get the feeling you meant to go the other way, and when you started, it was "Oh, so we're going this way then, ok" -
Breaking Ground Walker speed challenge
Gargamel replied to Kergarin's topic in KSP1 Challenges & Mission ideas
There is a phrase I never thought I'd hear.... -
Suggestion: Get rid of locked Autostruts
Gargamel replied to KerikBalm's topic in KSP1 Suggestions & Development Discussion
Well, prior to BG, having wheels autostrutted was a good idea, as they don't "move". But now, yeah, automatic autostruts should remain for those parts that required them before, but have a tweakable to turn them off individually as needed. -
Squad Does not release a roadmap of their plans. We have no idea what they are planning to do. Console Versions of KSP are not made by Squad, but by a subcontractor called Blitworks. Squad has to wait for the PC version to be proven stable before they will consider porting it to the consoles. Then Blitworks has to port the actual code over to the consoles. Then that has to be proven stable. Some features that are "easy" to do on a PC are very complicated on a console due to the nature of KSP physics and the graphics centric nature of console games, so those have to be reworked. Once that is done, the game has to go through some certification process for each console they are released on. That whole process takes time. That time frame is about a year or so behind PC releases.
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Heheheh, wonder if this is aimed at me (probably not ), as I just posted something within the last couple hours where I had this exact internal debate. Thanks!
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Keyboard freezes regulary
Gargamel replied to Kergarin's topic in KSP1 Technical Support (PC, unmodded installs)
Does Ctrl/Shift-alt-f12 not work for you also? -
v1.7.0 and v1.7.1: how significant are the differences?
Gargamel replied to Wolf Baginski's topic in KSP1 Discussion
The rare move into the KSP Discussion forum. -
Just a quick reminder, this thread is about the DLC, and what is actually in it. Not Clouds. Please stay on topic.
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Moved to BG discussion.
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Is KSP DLC Breaking Ground worth the money?
Gargamel replied to Yeet_TheDinosaur's topic in KSP1 Discussion
You do what does the best for you. That's the beauty of open world games like this. You can do it how ever you want. Even if you get the DLC now, you'll still need to learn the basics, maybe not first, but pretty soon. The most recent DLC won't effect your beginning game that much to be honest, but it won't get in the way either. Maybe having the parts available now will allow your mind to learn it in a way the rest of us haven't. Either way, you'll be happier in the long run with it, but you won't get much use out of it right now. That describes most of us on here -
Is KSP DLC Breaking Ground worth the money?
Gargamel replied to Yeet_TheDinosaur's topic in KSP1 Discussion
And return. In KSP, the term landing has variable meanings. -
Mod makers do this in their own free time, and are not beholden to anybody to update or even continue working on their mod at all. They are very aware that 1.7.1 has dropped. It's all everybody has been talking about for a month now. But they might need more than the 2 days since it's been released to get those mods updated. Be a little patient and they might get to it.
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Since I'm playing with both DLC's for the first time, I'm making a little rover using the Mk2 rover body, and 4 of the container boxes. As I'm filling up the containers with stuff, I accidentally click on the box instead of right clicking it, and I remove it from the rover. I use Ctrl-Z to put it back, since I had to fiddle with the positioning to get it right, I don't want to do it again. But sometimes the Contents are there, sometimes they aren't. And then also, sometimes it deletes the contents of the other boxes too, sometimes all of it, sometimes some of them. Then when getting screengrabs for this report, it only deleted some of the contents of the removed box and not all of them. Am I doing something wrong or is it a bug? Rover with contents: Whoops, wrong click: Ctrl-z: Hey, where's my stuff?:
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1.7.1 not Loading
Gargamel replied to Gargamel's topic in KSP1 Technical Support (PC, unmodded installs)
I just dragged and dropped into a new directory. I knew this was an issue from various posts on here, and because of all the bending over backwards I had to do with my 1.3 install, so I just moved them both. So yeah, I'm playing 1.7 + MH +BG for the first time, lot's of new shiny things! -
1.7.1 not Loading
Gargamel replied to Gargamel's topic in KSP1 Technical Support (PC, unmodded installs)
BAHAHAHA! Thanks guys! Should have known this..... sigh..... But it's been a couple few years since I installed a new version. -
Keyboard freezes regulary
Gargamel replied to Kergarin's topic in KSP1 Technical Support (PC, unmodded installs)
Well since you can Alt-F4, it's not the entire keyboard. Try (shift/ctrl)-Alt-F12. Nvidea something or other takes control of the Alt-F12 combo and you need to use an additional modifier to kick it off. -
This is from the Direct Download from the website, not Steam. First attempt was with both DLC's, didn't work, then I did another clean install with just the vanilla 1.7.1. KSP starts up, I get the black loading screen, and a yellow (not blinking) cursor at the bottom of the screen. And then nothing. Win10, 8gb Ram, i3 something something. Log: https://drive.google.com/file/d/1jGy9-93U5M13gWoWbCiW-NaYCK6lTi5V/view?usp=sharing I'm going to wait till tonight till my net isn't throttled and download another copy of KSP 171, But I'm going to guess it'll do the same...
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Keyboard freezes regulary
Gargamel replied to Kergarin's topic in KSP1 Technical Support (PC, unmodded installs)
This is the usual suspect in KSP when you keyboard quits responding.