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Everything posted by Gargamel
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History of the Victory Areospace Program
Gargamel replied to VictoryNeverFail's topic in KSP1 Mission Reports
Moved to KSP Fan works- 1 reply
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engine not turning off on command
Gargamel replied to slav_king's topic in KSP1 Technical Support (PC, unmodded installs)
Unless he is using a solid fuel booster, which by his description, was acting exactly as intended. But yes, some screen shots would help, ( I don't think we're at log files just yet on this one ) Moving to Tech support. -
Type B, slanted, moves towards the core.
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You can only pick one! @Vanamonde (Probably not)
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Yeah, that was always my thinking. Built up another one with 8 boosters with the nose cones in a spiral. Probably made the core too massive, as it had no effect at all during flight. But once it was staged, you could clearly see the boosters pinwheel away. Note, this is in 1.3.1
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They're not on the do not discuss list (checks rules, no... no we're in the clear here ), it's just that the game is already about 'aliens'. Plus the stock game already had monoliths, pyramids, etc that represent a previous culture has been here. And since the stock game only includes one solar system, encountering a species from outside of it just can't happen. "There's a mod for that", will it ever get implemented into stock? Maybe, maybe not, but until then, avail yourself of the mod (I'm drawing a blank on it's name right now though, something by alistair I think.) Not sure what you mean by this. Why would you want to launch from inside the building? Or do you mean on top of it? If you mean on top, you can use the vessel mover mod to get you there, don't need a separate part. A different part wouldn't change your launch location anyways, it will just spawn at one of the launchsites along with the rest of your craft.
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I Deleted Parts on Accident
Gargamel replied to Jeb14's topic in KSP1 Technical Support (PC, unmodded installs)
Make a backup first. -
While discussing with some colleagues about the benefits of various nose cones, I stated that I had always encountered that the type B nose cone forces the tip of staged booster into the core of the rocket. Having done a little research, I found these threads, but none of them (to my quick reading) looked at the aero qualities of the two types after separation. After slapping together a quick craft to test this, I noticed that with a few tests, the Type A nose cone cleared the core of the vessel each time, while the Type B impacted the core each time. Discuss?
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Reusable rocket challenge
Gargamel replied to Rocketbanooza21's topic in KSP1 Challenges & Mission ideas
Moving this to Challenges. -
Serious Scientific Answers to Absurd Hypothetical questions
Gargamel replied to DAL59's topic in Science & Spaceflight
Absurd Question merged with Absurd thread. -
Are Kerbals satisfied with sub zero temperatures?
Gargamel replied to Serenity's topic in KSP1 Discussion
More of a discussion topic than a Gameplay topic, so I'm making the rare move into KSP D. -
Moved to fan works.
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4 Man Kerbin Orbit
Gargamel replied to superhero34x's topic in KSP1 Gameplay Questions and Tutorials
Moved to gameplay Questions -
Moved to Gameplay Questions.
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Some posts have been removed. Before this thread get's too heated and we start posting stuff we really shouldn't, let's simmer it down a bit and lay off the personal attacks.
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Logging feedback items to the bug tracker
Gargamel replied to Just Jim's topic in KSP1 Suggestions & Development Discussion
And it might be a good idea to include a link to the forum thread in that summary. The devs might want to take a deeper look at an idea, and you never know what comment in a thread might trigger a light bulb for them. -
Kerbal Space Program DLC: “Breaking Gound” Grand Discussion Thread
Gargamel replied to UomoCapra's topic in KSP1 Discussion
It's the new Neural Interface accessory they haven't announced yet.... (Winky included for those that don't realize that's a joke) -
Kerbal Space Program DLC: “Breaking Gound” Grand Discussion Thread
Gargamel replied to UomoCapra's topic in KSP1 Discussion
Just a small reminder guys, this thread is about the DLC, not the pros and cons of early access. Let's keep it on the rails. Feel free to start another thread on this topic if you'd like. -
[Tutorial] How to install mods (manually & CKAN) - Tutorials - Kerbal Space Program Forums Try this.
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- realism
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Same here, I'd be curious to know though, even if I had transferred to steam right when it was first offered, it still would have missed 18 months or so of time.
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I think you need to specify what you mean by SSTO. A SSTO is just 'Single Stage to Orbit'. A lot of my medium lift rockets are SSTO, and it would be fairly trivial (but expensive and inefficient) to make a SSTO heavy lifter. If you mean space plane, then you should specify that. A space plane with drop tanks is not a SSTO.