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Everything posted by Gargamel
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GRrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr............ @Akievans
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Missing piece to get Sigma Dimensions from working?
Gargamel replied to PTNLemay's topic in KSP1 Mods Discussions
Moved to Add-on Discussion. -
Issues with CKAN-OSX
Gargamel replied to SamTheShark's topic in KSP1 Technical Support (PC, modded installs)
You might also want to look at what HebaruSan linked. -
Issues with CKAN-OSX
Gargamel replied to SamTheShark's topic in KSP1 Technical Support (PC, modded installs)
Did you try reading/asking in the CKAN thread? Other Mac users might have experienced the same issues, and the CKAN devs hang out there more than in other sections, you'll get a quicker response that way. -
But there is also a reason most of this knowledge has been lost. For the vast majority of it, there is no longer a need for it. Unless you are trying to do a historical recreation, there's no good reason to keep these techniques around. They have been supplanted by superior techs that are more effective and efficient. The other main reason is storage. Before the digital age, if you wanted to archive something, you had to make a deliberate act of doing so. Today, usually just the act of creating something also means you have a copy in digital storage that should (theoretically) last forever. So when we have an earlier draft of something, or a process that gets repleaced by a better one, we still have the records of it. Then, if a process was deemed obsolete, there was no good reason to keep it around, so they just, re-allocated the resources needed to preserve it. It's only when you get a forward thinking person or people, do you get archival data or items (like how some aircraft models are almost non-existent because no specimens were ever preserved).
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Quite possibly, but, upon reflection, I believe I saw this in a Manley video. I think he makes a quicksave, and leaving the game open, he edits the lat and lon (and probably altitude) of the vessel in the quick save, then reloads it. It will then place the vehicle on the ground on the caps. I know I've done it with a stock solution, but it's been a while
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The answer to that question lies on this page of the thread already.......
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Or, given the fact we just want a flat 'lake bed' to run on, Alt-f12'ing the car up there is a completely acceptable method for doing so, even if you are RP'ing.
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As this is about a mod, moved to the Add-on Discussion.
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As is not about KSP itself, but more about the forums, I'm going to move this to the Network.
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There's a reason the Iliad and the Odyssey are separate works....
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[Plugin][See active fork] B9 Procedural Parts Modified
Gargamel replied to 01010101lzy's topic in KSP1 Mod Development
Welcome to the forums! It usually considered bad form to demand updates from mod makers. The mod makers work on the mods in their own free time. They are under no obligation to update, release, or abandon their work for anybody or any reason. -
[1.0.5][WIP]FantomWorks 0.3.3 KAX+ Part Pack
Gargamel replied to FreddyPhantom's topic in KSP1 Mod Development
Welcome to the forums! It usually considered bad form to demand updates from mod makers. The mod makers work on the mods in their own free time. They are under no obligation to update, release, or abandon their work for anybody or any reason. -
2857 Apparently this one's kind of famous (?) and still preserved and in use today.
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Should be pretty simple. Get a fuel tank, add engine. Slap a cockpit on the front, add some wheels, throw in a dash of downforce, and FFFWWWOOOOOOM Rocket car.
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Oh trust me, none of us were dumb enough to try and load the thing, we just enjoyed looking at the pretty pictures you melted your computer to achieve. Without a nomination from you guys, we can't pick it....... So if there's a thread that really strikes a chord with you, then click that "report" button, and we can take a look at it.
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I work with a girl named Mercedes. Her last name is pronounced (but not spelled) like Bins. We state she wasn't given a birth certificate at birth, but a title.