FreeBird2k
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How to emulate PS3 controller as a joystick
FreeBird2k replied to Dr_Pockets's topic in KSP1 Gameplay Questions and Tutorials
is anyone having hard time using ps3 controller flying crafts not spaceplanes? -
- Notcomplex Vey nice, looking forward for KSP+MP or CO-OP KSP! Any snapshot or video on your current KSP+MP project? Keep up the good work It good that players take their challenge to code/program to make KSP multiplayer, even if unsuccessful! I have been thinking about learning code/programing but I don't know where to start. I got my eyes on this thread!
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Simple form of multiplayer, some development questions
FreeBird2k replied to Forced1988's topic in KSP1 Mod Development
-Mguarn, Good point, I think the server side will lock the owners of players kerbals that other players cannot control them even if kerbal in the craft. I'm not sure about the part where other players climb in a craft that have more than one seats while there are other players are already inside. This might be something that players need to work together to keep those kerbals alive. It would be suck if player 1 accidently crashed into something while other player/s are riding with player 1. We'll find out when the MP addon reach its development stage to make it playable to test it out to see what they will run into. -
Simple form of multiplayer, some development questions
FreeBird2k replied to Forced1988's topic in KSP1 Mod Development
-Hooligan Alright nice list, now I might get some idea to throw in to support KSP+MP programmers at later time when somethings pops in my head. Keep up the good work. -
Simple form of multiplayer, some development questions
FreeBird2k replied to Forced1988's topic in KSP1 Mod Development
I'm looking forward for co-op/multiplayer KSP. Yet as far I'm reading this, it seems like this topic is mostly Time Warp in MP. So I'm thinking about using TimeWarp in MP, this requires lots of communications and schedule to other players that a player needs to use timewarp. When a player is schedule to use timewarp from planet to orbit, all other players need to park their craft that won't collide into something and wait till player is done using Timewarp. Or if we can't use time warp then players will have to make their schedule with multiple crafts. like build 1 craft trip to jool that will require several hours or days and program their craft to orbit the planet when arrived and using another craft to work on base on Mun just to have fun playing ksp while jool craft still traveling. - Hoolgan, I think I had the same idea about the live feed. all players are in ghost mode then when 1 player puts up the spacestation then submit to the server then other players will have player1's spacestaton in their tracking station. Other players can dock their ship to player 1's station, again they all need to communicate and schedule which docking port will be reserved for players craft that can fit to certain port. I was wondering, are there list goals for project KSP+MP, like "TimeWarp", "MOD Parts", "Physics", "Players spawn on KSC" topics for KSP+MP.....etc... -
looking forward for co-op play to work together on orbit stations, explorations, more science.... i have quite of few list in mind what I would like to see in KSP Co-op.
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Copenhagen Suborbitals joins KSP
FreeBird2k replied to Copenhagen_Suborbitals's topic in Welcome Aboard
This is so cool, I will be reading more on KSP forum with Copenhagen Suborbitals and few other rocket engineers/scientists.
