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IllicitMedic

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  • About me
    CEO, Galaksi Space Exploration Technologies
  • Location
    Illinois, USA

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  1. Currently testing a new supersonic, high altitude research/imaging aircraft. Currently sitting at 30k meters at 1300m/s or 2900mph.
  2. Following up on this post from last night, the temp hab module for the future construction crew has landed along with the rover that will work with an orbiting satellite to find the most abundant location for mining, the satellite has already narrowed it down to this landing site & the rover will find the final point. They rover was detached from the module & slowly moved to the side & down using a sky crane as pictured. All portions of this mission have been remotely controlled. The first 2 crew members consisting of a pilot & engineer is already on route from Kerbin & should arrive within in 6 days aboard the Minmus Crew Vehicle which will fairy crew & small to medium size cargo from the surface to the future refueling station.
  3. Launched the comsats & mapping satellite to Minmus to prepare for arrival of drilling equipment for the future deep space refueling station.
  4. Thank you EDIT: 10/27/2010 Thanks so much for these 2 mods, my agency has already launched 10 rockets & have landed 7 of those dead center, other 3 were lost due to fueling error. We've also managed to return 2nd stages from LKO with an unrelated ingenious heat shielding method I came up with lol.
  5. Forgive me this is probably a dumb question, but I've been away A VERY LONG time so maybe something has changed. How is one supposed to land the boosters AND continue onto orbit?
  6. Any idea what could be causing this? Most of my editing options for parts disappear about 2-3 minutes into my game. This was an occasional issue for a while now & a restart fixed it but now it happens every time. I see the errors in the log file but idk how to detect the issue it stems from. I've attached the log as a google drive file because every time I try to create a spoiler box or paste the contents the page freezes. Thanks! https://drive.google.com/file/d/1mbc2J5l8Ds755Y3bq_1ul6Ok0Jb-fLUT/view?usp=sharing
  7. Not I!!! Rendezvous & docking are one of my fav things to do, I enjoy the finesse.
  8. I do extensive testing of all new rocket designs before be putting into manned service so my kill count is somehow only 3 in the last 9 years lol. All 3 occurred during the same event, 2 on mission, 1 on the ground at KSC. 2 crew CM was on re-entry into Kerbin after a crew change at Trinity Station-Kerbin. A KOS scripting error on my part caused the chutes to deploy near the end of the burn in & forces tore them from the capsule. I focus on easy recovery & reuse so I always land at KSC or just off the coast. The CM plummeted to the ground & had been in a slight flip due to the chutes deploying early & it altered the landing site by about 0.6km, which...& I still to this day can't believe this, like finding a needle in a haystack, it landed right next to a refueling truck near the SPH & exploded, killing the driver. Since that day I ALWAYS record all launches & returns in case something once in a lifetime like that happens again.
  9. Using autopilot isn't cheating, there is literally no good argument against AP. "But NASA has to program their AP" yea they are also lifelong career rocket scientists, sit down & let people play. Agreed, I use RemoteTech & simply put 3 sats spaced in GSO with the 2.5m omni & then whatever the strongest dish is I have at the time & leave the target set to active vessel. When I research a bigger dish I'll launch 3 new ones & deorbit the old ones. The 3 sats are always in contact with each other from KSC with the omni & allow LKO ops & the dish on each set to active vessel pretty much guarantees 100% universe coverage except for brief times planets may block signal. Also if I'm doing ground ops on a body other than Kerbin I can normally send a small relay with the original launch to release in a high eccentric orbit over said body to provide comms during operations.
  10. Ok, so did a limited search cause I'm not really sure what to search for.... This is very minor & not a big deal but my OCD & desire to be a 100% completionist it drives me CRAZY!!!! Idk why I've waited so many years to ask this. Is there any way to stop science from appearing in the R&D Archives if its 100% empty? I use a few mods like KEI & x science which is displaying science in the R&D archives even if I haven't done them & it drives me INSANE! Sure I could just do them but some I will NEVER run in some of the situations because it don't make sense & I like realism, like I'm not going to run "Rocket Fuel" experiments or experiments meant for a space station at the KSC therefor I don't want it cluttering up my archives. Any fixes or suggestions by chance? Thanks!
  11. Been away sorry, with the addition of a stock container I will no longer be updating this or doing anything else with it. However, it still works with the current version if you still wanna use it.
  12. Noted, thank you. I'll remove it at some point, I've been away for a few years & did not realize AVC has changed.
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