Jump to content

Railgunner2160

Members
  • Posts

    494
  • Joined

  • Last visited

Everything posted by Railgunner2160

  1. Been covered before, there's a line that needs to be commented out, I don't remember which look back through the posts since .20 launched...
  2. If your running a lot of legacy mods there's a limit to how many parts are supported now, somewhere around 150 I think...
  3. Last time I checked there was a kerbal ejection system mod somewhere around here, I know that currently the parachute mod is busted.....
  4. Umm, I remember something about adding "Scale=1" to mods that have broken attachment points corrects most of them, has this been tried?? Just trying to be helpful......
  5. Is it possible you can create a thruster port of similar power?? It'd be nice for creating a ship that can hover close to a planet, Your mod made my "Heavy" designs actually launch-able from the ground. I've got ideas of making a 400-500ton spacecraft that can make planetfall and hover near any base modules I might place so I might retrieve them with something like KAS...... (Made a quick and dirty edit to the lv-909 that made it similar in power, still waiting on some of my other mods to be updated before testing it, wish it had a matching model...)
  6. My idea is to create a ship that can either have permanently mounted engines, or a way to rotate engines for station keeping in a planetary or moons gravity field! Note I the vessels designed using bits from the B9 pack and kw rocketry, it's also about 400-500 tons in weight, I realize that the bottom engines are going to have to be awfully powerful......... I got it into orbit using ADVANCED RADIAL NACELLE ENGINE mod, thinking of using them for it's station keeping but I'd rather have them able to rotate than having four 10ton engines permanently mounted in the down position..... Here's some pics of the general hull it's going to be implemented Second one is on it's dark side, same craft.....
  7. I have unfortunately I have, was moments from landing a prototype interplanetary spacedock in the sea, it hadn't really passed the mustard for what I needed. It was all going so well! The chutes had deployed and I was within the landing tolerances, then the engines fired and all hell broke loose it pitched up, lost the chutes, and promptly hit the water too fast and shattered! The only plus side is that the kerbals survived because the cockpit managed to be slowed down enough as the ship disintegrated!!!!
  8. When I tried to grab the connector it yanked the whole winch off the ship, this after it survived a 24000 thrust ground to space takeoff of a B9/quantum fuel/KW rocketry/KAS/Advanced Radial Nacelle Engine /OrbitalConstructionRedux Spacedock..... Note: this was launched in 0.19.1...
  9. Hope to see these excellent engines updated to 0.20!!!
×
×
  • Create New...