Gus
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[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
Gus replied to Alskari's topic in KSP1 Mod Releases
I'm going to keep a log here of issues and will continue to update it until I here back from you. For greater customisability, you could add a few panels that could be attached flush into the 4m Structural Frame. They would have the same features of your other parts, but you could create "customized" rooms (ex. a room with 3 holes in the roof, a flat floor, 2 windows on one side and a wall on the other). The 2m Crew Deck could be repurposed as bunks, storage or instrument panels. -
More fuel tanks sizes
Gus replied to bartekkru99's topic in KSP1 Suggestions & Development Discussion
I just installed NovaPunch. It has 3.7 and 5 meter fuel tanks. It also has engine parts with multiple engines. One engine cluster is the equivalent of 6 Mainsails. I think this is what you're looking for. Also, some people seem to think that NovaPunch slows their framerates. I don't know yet. -
Symmetric spaceplane keeps rolling to one side
Gus replied to Stratoroc's topic in KSP1 Gameplay Questions and Tutorials
Need Photo. -
A new nova was discovered yesterday and is still getting brighter.
Gus replied to Gus's topic in Science & Spaceflight
There are only about 400 objects in the sky brighter than it. http://www.atlasoftheuniverse.com/stars.html -
A new nova was discovered yesterday and is still getting brighter.
Gus replied to Gus's topic in Science & Spaceflight
Nova is now magnitude 4.2 and rising. This chart is being continually updated. It may take up to a minute to load as site is very busy. http://www.aavso.org/lcg/plot?auid=000-BLC-933&starname=NOVA%20DEL%202013&lastdays=30&start=2456518.157746227&stop=2456528.157746227&obscode=&obscode_symbol=2&obstotals=yes&calendar=calendar&forcetics=&grid=on&visual=on&r=on&bband=on&v=on&pointsize=1&width=800&height=450&mag1=&mag2=&mean=&vmean= It may have peaked at 4.2. Will know in a few hours. -
http://forum.kerbalspaceprogram.com/showthread.php/29031-0-21-x-Hollow-Structure-Hulls?p=595681#post595681 Built using only the Hollow Structure & Hulls mod.
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[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
Gus replied to Alskari's topic in KSP1 Mod Releases
I haven't had any problems with lag and I have a 1.5 MHz machine. (4 processors but that doesn't help ) Here's my new space limousine to ferry guests to my space hotel. Don't worry if it gets cold. We have space heaters. Here is one of our guests moving from a command pod to an observation pod while on the launchpad. I told them the observation pods were made of transparent aluminum. (They're not.) If you're travelling into space, you might as well have a good view. -
[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
Gus replied to Alskari's topic in KSP1 Mod Releases
Thanks, I might just try that. But first I have a few ships to build. -
[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
Gus replied to Alskari's topic in KSP1 Mod Releases
As long as we're talking aesthetics, would it be possible, and easy, to have a little .ini file where the "trim" color could be changed from BLUE to, say, orange by setting a variable, say COLOR = FF0480, or whatever? Or must this be hard coded? P.S. Enjoy your wedding and honeymoon man. I'll have a few more ships for you to look at when you return. -
[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
Gus replied to Alskari's topic in KSP1 Mod Releases
We find that the following week's launch cleans up the mess nicely. At least what's left of it. -
[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
Gus replied to Alskari's topic in KSP1 Mod Releases
Well, the 4m hull plug works much better now. But there's still a bit of a problem. If I mount it flush "inside" the 1st part, then the second part also wants to connect flush to the hull plug, which means both parts on either side of the hull plug overlap. The bottom of the 1st part physically occupies the same space as the top of the 2nd part. However, this does not cause any performance issues that I'm aware of since I've launched a test rocket with this situation built into it and encountered no problems. The rocket is simply a bit shorter than it "should" be. Alternatively, if I mount the plug just "outside" of a part, the second piece will also only attach "outside" the plug. The result is two pieces separated by a plug that is "virtually" hovering between them. I haven't tested this configuration as it is just plain ugly and appears structurally unsound. Maybe if the plug was a bit bigger, extending to the outside walls of the connecting part, like your docking ports and doors, there wouldn't be a problem. I hope this helps. I will continue building and reporting stuff. Cheers P.S. I have not tested the 2m plug Also, my new concept in seating arrangements for launch. One must give one's guests the most memorable experience possible. Yes, that's the runway down there. We're going to have a special talk with Paul Simon if he wants a ride. -
Has anyone projected a map of a planet or moon onto the skybox yet? Or the Cosmic microwave background radiation? or this? or these?
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[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
Gus replied to Alskari's topic in KSP1 Mod Releases
No problem using my pictures. I'll post more. I will be building several vehicles, stations and bases heavily featuring this mod. I don't know much about imgur. I don't even have an account. I just installed the latest version of your mod so I'll look at those bulkhead doors. As far as this "spacer" goes, I'm not sure what you mean. I mentioned decouplers and/or separators. As I'm sure you know, these are the things you use to separate stages from each other once you're done with them. It would be convenient to have a 2m and a 4m one that fit on the ends of your parts. Hammerhead = awesome. I think you might agree that the rooms on the crew deck are just too small, even for Kerbals. If you do agree, I believe an improvement would be to move the corridor all the way to one side and have rooms only on the other side. Then you could add glass to the non-room side of the corridor. Hopefully, the part would remain balanced mass-wise on all axes. Another possible solution would be to scale the part up to 4 meters with appropriate tweaks. It might even then be able to service rooms on all 4 sides of a central corridor. Just trying to be helpful. My dog's breakfast of a launch system, but I got it up in one piece. Full view of craft with a guest ascent capsule docked on the bottom where the lifter stage once was. -
[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
Gus replied to Alskari's topic in KSP1 Mod Releases
Here is my space hotel showing the location of several of my "2m Crew Caps" in the 2nd picture. I mentioned before that once I entered any of these I couldn't leave them. You can see their configuration here if you want to look into it. Thank you for making this ship possible. It's really fun jet packing through it. My hotel guests love it. P.S. Installing new version of HSH. -
[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
Gus replied to Alskari's topic in KSP1 Mod Releases
First off, thanks for all this work and support. I'm loving building hollow ships. I usually use separators but decouplers would be fine. Also, I am trying to use a hull plug as a floor, and then continue the ship below that. The problem is that once the plug is attached, nothing further can be attached to it. Also note that depending on the way a plug is rotated it may or may not protrude from the part it is attached to. Also... the hull plugs may be even more versatile if they had a hatchway in their centers. Also... some of your surfaces are a bit dodgy as far as attaching stuff flush against them. It's not a huge deal as I can often manually rotate parts into place. Thanks -
[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
Gus replied to Alskari's topic in KSP1 Mod Releases
Thanks Alskari. I'll check out the crew deck. Also, I think this mod could use a 4m and a 2m separator. -
If you like internal EVAs, check out http://forum.kerbalspaceprogram.com/showthread.php/29031-Hollow-Structure-Hulls for more hollow parts.
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I must show you my new hollow ship. EVAs in your ship are, well, cool.
Gus replied to Gus's topic in KSP1 Mods Discussions
Yes they do, but if you return them to their pods first, hence ending the EVAs, you're OK. I just finished jet packing 3 kerbils back into my hotel after warping. The mod comes with airlocks so I could get back in (and back out). -
I built this with the Hollow Structures & Hulls mod. It's a 6 room hotel with a large play room. Now all I need is the 1st person mod. http://kerbalspaceprogram.com/hollow-structures-hulls/ http://kerbalspaceprogram.com/bbi-first-person-view/[Edit: Apparently you must edit this to upgrade to current version.] Also check out this for an EVA 1st person view] http://kerbalspaceprogram.com/lazor-system/
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Go to the space port and just search "hollow". There's a few more things now I think. Sry, that's pretty useless advice...