avi
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[WIP][1.0.5]* RSS Visual Enhancements (RVE)
avi replied to pingopete's topic in KSP1 Mod Development
This, and why not free up memory on my system to do other things too? There's really no reason not to use ATM. -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
avi replied to pingopete's topic in KSP1 Mod Development
I wanted to say that I've finally gotten internet access on my Ubuntu partition, and that I've been using this mod with RSS and having a great time. Especially once there are cloud detail textures and the CRT tearing is gone (but even now) it looks amazing, and it is really awesome to build rockets that orbit and take off from the actual Earth. -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
avi replied to pingopete's topic in KSP1 Mod Development
Trying as much as I could, there was just no way for me to get everything under the 3.5 gB limit with RVE installed, so I'm going to have to wait until the house is wired and I can use Ubuntu again, or until a stable 64 bit KSP comes out :/ -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
avi replied to pingopete's topic in KSP1 Mod Development
That's frustrating. I'll take a look at the PQS doc to try and understand what that would take, and see if I could implement displacement mapping myself, but my guess is nothing will come of it. -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
avi replied to pingopete's topic in KSP1 Mod Development
The only thing I think the mod needs is to fix what issues it currently has, and then add bump map detail textures. The fact that the bump map isn't in the detail textures makes it all look pixelated again. Otherwise I think it's pretty much good, just with the things we've already discussed. After that's done, maybe you can have the detail textures change the geometry of Earth, so that there is more ground detail. Because right now, the entirety of the Na Pali Coast is one slightly slanted square on the island of Kaua'i. -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
avi replied to pingopete's topic in KSP1 Mod Development
Yeah, unfortunately I don't know as much as I'd like about the software architecture behind these things. I've wanted to get into modding myself, but it's seemed a daunting task, and with this mod, I'm not sure there's anything else I'd actually want to create. -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
avi replied to pingopete's topic in KSP1 Mod Development
Honestly, it'd be hard for me to say; I'd need to see a picture. Maybe instead of increasing the area of the semi-transparent city, you could just reshape the edges either randomly or by rounding them such that they're less blocky? Or maybe you can have a transitional suburbs texture that you use in the transition areas, though that really might be overkill for that which barely constitutes a problem. Obviously at this point I'm getting pretty nitpicky, and the mod looks amazing. -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
avi replied to pingopete's topic in KSP1 Mod Development
I'm glad to hear there might be a detailed bump map. But I wasn't talking about the aliasing of the city lights (which doesn't really bother me), but the fact that, because the borders of the city are defined by the one big orbit texture, you can see the pixels of the orbit texture as defined by the boundaries of the city, which makes it look, in a weird way, pixellated. Here's an example, from your album: All the detail textures are very nice and high res, but you can see how the edges of the city areas are all blocky. This is because you're filling in the pixels of a lower resolution texture. My recommendation, if it is feasible, is to blur those edges more so the defining pixel structure is less visible and it looks less pixelated. -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
avi replied to pingopete's topic in KSP1 Mod Development
That's alright, I look forward to trying it out. Unfortunately, my ubuntu partition is unusable because it doesn't work with my wireless adapter drivers which I can't stop using until we rewire the house into which we just moved, so I might not get to until there's a stable release anyway, but I'm glad I have things all set, because what I've seen so far looks amazing. I really like the high resolution low earth orbit textures, but I have a couple of recommendations, if you care to hear about them. the first is that the city textures sometimes end so abruptly that you can see the primary low earth orbit texture's pixels within the edges of the city, i.e., you can tell how pixelated the normal orbital texture is based on where the detailed textures change. Would it be possible to make that change fuzzier and less consistent so as to remove that effect? Also, are there plans for higher detailed bump maps? The low resolution of the bump maps is extremely obvious when viewing parts of the planet near dawn or sunset. If these features are infeasible or out of scope though, don't worry about it. This mod looks amazing. -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
avi replied to pingopete's topic in KSP1 Mod Development
Oh, I misunderstood the readme. I thought it was saying only to delete the textures and to keep the configs. I'll delete the configs too. -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
avi replied to pingopete's topic in KSP1 Mod Development
There are some very odd behaviours I'm getting from this mod. Sometimes Kerbin is covered entirely in white, but sometimes not (like when from map view), and sometimes there are weird white stripes and kerbin is invisible, and the white can (but doesn't always) disappear above a certain altitude. I have some screenshots. If anybody knows what this is, that'd be helpful. If not, I'll wait for a stable release: -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
avi replied to pingopete's topic in KSP1 Mod Development
I did not forget, but if it can work, then I'm going to make it work. I followed the readme: I installed EVE, deleted ever texture in the bolderco folder, then copied over the RVE and EVE folders that I downloaded into the GameData folder, clicking "merge" and "replace" for the EVE folder files. Though on further examination I see that there is another EVE folder inside the RVE folder, so I guess I have no idea where I'm supposed to put these things. The readme suggested just putting RVE in the gamedata folder, but that isn't doing anything. Also, just we're clear, this is the latest version of EVE, yes? I could not find a newer one. -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
avi replied to pingopete's topic in KSP1 Mod Development
Is the .25 in-dev release supposed to work with RSS 8.4 and KSP .90? I plopped it in there and nothing happened. If so, I'll continue to debug. If not, then I'll eagerly await release. -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
avi replied to pingopete's topic in KSP1 Mod Development
That was amazing. I'm downloading the unstable release even if it ends up setting my computer on fire. If I encounter a bug should I just presume you know about it, given how many messages you say you've been getting? -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
avi replied to pingopete's topic in KSP1 Mod Development
Not to nag, but as this mod with Kerbal Space Program is the pinnacle of gaming achievement and will remain so for the rest of eternity, is there an ETA or approximate on a stable release? -
Interstellar and interplanetary ship exchange
avi replied to iDan122's topic in KSP1 The Spacecraft Exchange
That's frustrating. I'll fix that now. -
Interstellar and interplanetary ship exchange
avi replied to iDan122's topic in KSP1 The Spacecraft Exchange
It's not particularly pretty or fancy, but this ship got me to every place in the Kerbol system (including, which some small modification to the lander stage, Tylo). Unfortunately it can only return after landing from Mun, Minmus, and Gilly, though if you add some creative docking ports to the middle stage you could probably do an Apollo-style lander docking and increase that to a few more planets and moons. -
Note: I originally wrote this post for another forum for people who may not have played KSP, so it might seem a bit patronizing at points. In the latest patch, you can plant flags on planets. So of course, I reacted to this by launching a Grand Space Tour, in which I sent a rocket to every body with a solid surface in the Kerbol system and planted a flag on it. Only a few days after the release of the patch, I finished my task. If you want you can skip the writing and look at the pretty pictures, but you'll be missing out on interesting facts and maybe even a bit of humour. Here's the rocket I used. Because the images are very large (1920 x 1080), I'll be linking to them rather than posting them within the thread. I'll go over the places I visited from the sun out. First up is Moho. I planted the flag in a crater. I named the crater "Avi Crater". I name a lot of the locations after me because it's a name that comes to mind. Here's the flag I planted. You can see the broken off legs of the lander I used to get there. My landing was a bit rough. The plaque on the flag reads "This crater was named after Avi. It was not made by him." Next out is Eve. I planted the flag on a triangular landmass that I named Avi Triangle. The plaque reads "'That's a stupid name for a landmass.' -- Bill Kerman". Bill Kerman was the astronaut I sent to Eve. He didn't approve of my naming decisions. He also didn't approve of my decision to strand him on Eve. Eve doesn't look very interesting during the daytime. But during the nighttime, the sky is transparent, so you have a great view of space. And right at sunset, the edges of the sky glow an alien green. Eve has a very very tiny trapped asteroid moon called Gilly. The gravity on Gilly is so low that a Kerbal can jump over 100m high. It's analogous to Mars' moons of Deimos and Phobos, which are tiny trapped asteroids that have such low gravity you can reach escape velocity on a bicycle. I planted the flag on a slope because basically the entirety of Gilly is a slope. I named the location Mt. Avi. The plaque reads "To the ladies: the name of this location can be interpreted both as a label and an instruction." So far, showing women my accomplishments in Kerbal Space Program has yet to lead to intercourse, but 247th time's the charm! Now it's time for the moons of Kerbin itself. For those who haven't played the game, Kerbin is the Earth analog planet. It's the location from which you launch all your ships. First I landed on Kerbin's largest moon, Mun. I landed in a crater on the far side of Mun. Like with our moon, Mun is tidally locked with Kerbin, meaning the far side of it never faces Kerbin. I named the location the Apollo Landing Site. The plaque reads "Dedicated to the many version of Jebediah Kerman, who died while the mission controller was distracted by the television." In my defense, they were playing old Simpsons reruns. The second and smallest moon of Kerbin is Minmus. I landed on a flat area on Minmus and named it Lake Avi. The plaque reads "That was easy", because Minmus is by far the easiest body to get to and back from. The only bodies from which I was able to bring my astronaut back home were Mun, Minmus, and Gilly. The next planet out from Kerbin is Duna, which is an analog to Mars. I placed a flag on the border between the ice caps and the rest of the planet. I named the location the Alert Landing Site, after the northernmost continuously inhabited city on Earth: Alert, Canada. I forget what the plaque reads, but I'm sure it was both humorous and insightful. Duna has a moon, Ike. Ike is tidally locked with Duna, but this time at least I had the good sense to place the flag in a location facing Duna so you could get a nice view. I named the location The 5 Freeway, and the plaque reads "I like Ike". Each of those are a reference to our former president Dwight D. "Ike" Eisenhower, who managed to get congress to raise the debt ceiling so that we could have our interstate highway system. The next planet out is Dres. Dres is an analog to Ceres, a particularly large body in our own Asteroid belt, that was thought to be a planet once. But then we reclassified it as an asteroid because we found a large number of very similar bodies in the same area. Interestingly, this is the same thing that recently happened to Pluto, except it's part of a different family of objects in the Kuiper Belt. Anyways, I managed to land on a small ice peak on Dres, isolated from the rest of the icy areas. I named this peak The Lonely Mountain, after the Lonely Mountain in The Hobbit, where Smaug resides. Keeping in that spirit, the plaque reads "Here there be dragons." Next we get to Jool's moons! We can't land on Jool because it's a gas giant and has no proper surface, but we can land on its moons. The closest moon to Jool is Laythe. Laythe is the only moon in the entire Kerbol system to have an atmosphere. I planted the flag on a small island on Laythe that I named Avi Island. The plaque below the flag reads "Meh, Kauai is better." I rather like the Earth island of Kauai. All of the moons of Jool are tidally locked, and I happened to plant the flag on a side where you could see Jool. Because Jool is massive and Laythe is the closest moon to Jool, Jool is extremely prominent in the sky, and looks particularly stunning when it's night on Laythe and you're looking at the light side of Jool. The next moon out is Vall. Vall is an ice covered moon, analogous to Jupiter's moon of Europa. I wasn't really sure what to name the flag location, so I just named it the Vall Landing Site. The plaque reads "Ceci n'est pas une landing site." Though not quite as close as Laythe, Vall is still reasonably close to Jool, which means you can get an excellent view of Jool from Vall. Further out from Vall is Tylo. Tylo is, by far, the hardest body to land on, because it has high gravity but no atmosphere, meaning that aerobraking is impossible. I only managed to land after building a modified lander and trying several times. I had no fuel to spare and actually landed so hard my fuel tanks exploded, though luckily my command module remained intact. Tylo itself is somewhat barren and really just looks like a larger version of Mun. I named the landing site on it Shipwreck and wrote on the plaque "'They said it was a suicide mission. They were right' -- Bob Kerman", referencing the fact that my astronaut, Bob Kerman, died in several failed attempts to land on Tylo. Tylo's sky has a nice view of Jool, but you can also see some of the other moons in Tylo's sky. Here is an image of both Jool and Laythe as seen from Tylo. Lathe is just to the bottom right of Jool, along the galaxy band. Jool has two trapped asteroid moons, Bop and Pol. The closer one is Bop. Bop has a very mountainous surface, and I placed my flag in an indentation in the surface and named that location Avi Basin. The plaque reads "It's not ironic that a depression was named after Avi. It's arguably coincidental." This references both the fact that I've been diagnosed with depression (I'm largely better now) and that I'm a stickler about proper use of the term "ironic" (that aspect of me hasn't changed). You can get a decent view of Jool from Bop's surface. This image, taken from Bop's surface, contains not only Jool, but Jool's three inner moons. The outermost of Jool's moons is the trapped asteroid Pol, not named after Pol Pot, but apparently after the fact that it looks like a grain of pollen. I named this landing site Avi Ridge. I forget what the plaque reads, but unlike the Alert Landing Site plaque (whose text I also forgot), this plaque's text was probably pretty stupid. I also forgot to land on a side facing Jool, but Pol is far enough away that the pictures wouldn't have been that great anyways. Lastly we come to the ice planet of Eeloo. Eeloo is analogous to Pluto in that it's small, distant, and its elliptical orbit intersects with a closer planet (Neptune and Jool, respectively). Eeloo is an ice planet, so I named the landing site Hoth Memorial Landing Site. The plaque reads something along the lines of "Dedicated to the rebel soldiers who bravely and pointlessly sacrificed their lives in a failed attempt to repel the Empire from the ice planet Hoth. May their shameful defeat be quickly forgotten." And that's all of the Kerbol system you can land on! Now you don't have to buy the game, though I strongly recommend you do regardless.