Sirrobert
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KSP2 Release Notes
Posts posted by Sirrobert
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You could put the original part (with the 5 docking ports) in the VAB, and than assamble the new craft against it (as in, already docked).
When done with the new ship, you can than remove the part that's already in orbit. You now have the docking ports perfectly alligned (as they were designed already against it)
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There's a mod that does that, but I'm not sure if it works correctly atm (subasambly loader)
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It just adds a real nice challenge to your misson. Plus I find it fun designing the return vehicle. It would be nice if there was a hanger or something to take your kerbals to that "completes the mission" instead of just manually ending it.
I think they were planning to remove the 'end flight' option, and replacing it with something you can do once landed
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Overheating, probably.
I think you'd notice if your laptop overheats though
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Is there a way to keep the kethane detector running when you are not controling the satalite?
Cause every time I activate the thing, go back to manage some other craft and come back, it stopped.
So currently the only way for me to scan the entire Mun would be to watch my satalite actually cover the entire Mun. Which kinda sucks
Does anyone know this?
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Watch the monitors in this video closely. Kerbals do indeed play KSP. Which might explain a lot about why there's no mission control besides the player at this point: mission control's too busy playing KSP.
They also play space invader
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Do actual space agencies intentionally strand their astronauts in orbit? Yeah. I don't think so.
To be fair, we have an unlimted suply of kerbals and no ethics to worry about. If an actual space agency stranded an astronaut they'd firstly lose an astronaut they spend years training (a LOT of years), and the public wouldn't like it very much (funding)
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Is there a way to keep the kethane detector running when you are not controling the satalite?
Cause every time I activate the thing, go back to manage some other craft and come back, it stopped.
So currently the only way for me to scan the entire Mun would be to watch my satalite actually cover the entire Mun. Which kinda sucks
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If you have the plugin 'Kerbal Alarm Clock', you can set up an alarm for the maneuver note, and this wil save the note even if you switch out to something else/ close and reload the game.
How much do you quick save?
in KSP1 Discussion
Posted
Whenever I try to dock stuf to my spacestation or other things I quicksave like every 10 meters, cause I'm afraid to overshoot, or crash into the target or something.
I've been getting pritty good at it though, so start to do it less often. I'll still always quicksave at the start of a docking manouver, and somewhere in the middle, and when I'm basicly lined up but still might screw up cause the RCS is unbalanced or something