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BahamutoD

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Everything posted by BahamutoD

  1. Today, my Kerbals went around acting like they were humans, using shuttles to build a space station and surviving the return trip. Silly kerbals.
  2. This is my VTOL SSTO, using the B9 vtol jet engine and Sabre S engine. Flies quite well. video in action!
  3. Nevermind it works now, after a few restarts of the game. Dunno what was wrong earlier, I didnt have damned robotics or anything, but its all good
  4. I just installed this (put the MagicSmokeIndustries folder into the gamedata folder like any other addon), and the parts aren't showing up. Am I doing something wrong? (v0.21.1) Edit: I also noticed that one of the folders was "Plugin" instead of "Plugins", but it still didn't work either way.
  5. My latest experiment-gone-right, an SSTO that can refuel and return to the VAB helipad, then go back to orbit.
  6. Nice, this challenge is starting to get rolling. Some impressive stuff in here. Time to return to the drawing board
  7. Those are ladders which.. sort of.. work. I demonstrate at the end of this video:
  8. Today I worked on a jet plane VTOL which I am pretty proud of. I got it balanced and controllable enough to come in from horizontal flight and land vertically on the VAB helipad! And I made a video:
  9. My crafts are usually too sketchy to trust to the Mechanical Jebediah, but it is suuper useful for dV information, radar altitude, suicide burn countdowns etc. Other than dV which can be calculated, alot of difficult maneuvers and calculations that you wouldn't have time to plug into a calculator (who would wanna do that for a game anyway) are filled with guess work and reloading quicksaves. As for autopilot, it makes bathroom breaks more productive.
  10. I agree with OP. Now that I've been playing for a while and know what parts do from experimenting/watching youtube videos, its not a problem but I remember starting out having no idea what parts do or avoiding certain parts because of their description. Maybe under the joke description an actual brief explanation would have been helpful.
  11. Today, I also refreshed the KSP site and blog repeatedly but in the mean time, tried making a playground swing on a Mun arch.
  12. Thanks, guys! Coneshot, yeah it takes a few tries to get the number of seperatrons right, and the timing on when to hit them. The first one had a bigger room for error since it had all the SAS units to break the fall if u stage too late or too early. The second one took like 10 takes to get a safe landing haha
  13. Ok, no speed record here, but I landed my first design at KSC in 2:07, and a newer more sophisticated design (explosive doors, 3 passengers, less hardware assisted lithrobraking) at KSC in 2:25.
  14. This seems fun and no one is posting, so I put a quick attempt to at least set a baseline to beat. I'll do a better one after this. Time: 2:12 Bonuses.. thrust downward. Video here when it finishes uploading:
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