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Everything posted by Themorris

  1. Nope, never played it. A friend of mine has it, though. I watched him play it sometimes. But I can't remember this level...
  2. Thanks, I managed to do it. I added the cam in to the backgroundhandler and below the hud PAGE { name = camExt1 zoomFov = 10,30,5 zoomButtons = 0,1 text = Hyomoto/MFD/pages/overlayCam.txt //textureOverlayURL = Hyomoto/MFD/images/genericOverlay //textOverlay = Hyomoto/MFD/pages/menuOverlay.txt disableSwitchingTo = btn1, btn2, btn3, btn4, btn5, btn6, btn7, btn8, btn9, btn10, up, down, enter, escape, home BACKGROUNDHANDLER { name = JSIHeadsUpDisplay method = RenderHUD horizonTexture = JSI/RasterPropMonitor/Library/Components/HUD/ladder use360horizon = true horizonSize = 320,320 horizonTextureSize = 480,480 hudFov = 120 headingBar = JSI/RasterPropMonitor/Library/Components/HUD/heading headingBarPosition = 160,123,320,37 headingBarWidth = 320 vertBar1Texture = JSI/RasterPropMonitor/Library/Components/HUD/rightscale vertBar1UseLog10 = true vertBar1Variable = RADARALTOCEAN vertBar1Position = 480,160,64,320 vertBar1Limit = 0,10000 vertBar1TextureLimit = 855,170 vertBar1TextureSize = 640 vertBar2Texture = JSI/RasterPropMonitor/Library/Components/HUD/leftscale vertBar2UseLog10 = true vertBar2Variable = VERTSPEED vertBar2Position = 96,160,64,320 vertBar2Limit = -10000,10000 vertBar2TextureLimit = 1845,208 vertBar2TextureSize = 640 cameraTransform = ExtCam1 staticOverlay = JSI/RasterPropMonitor/Library/Components/HUD/hud-overlay } CONTEXTREDIRECT { redirect = btn2, camExt2 redirect = btn3, camExt3 redirect = btn4, camExt4 redirect = btn5, camExt5 redirect = btn6, camExt6 redirect = btn7, camExt7 redirect = btn8, camExt8 redirect = btn10, camDock redirect = escape, menuDefault redirect = home, menuDefault } } I think that will be useful for flyring with a limited cockpit sight. Also you coud add a overlay for the docking alignment.
  3. Just a question: How could I set the aviapfd as an overlay for a camera? let's say for a foreward pointing cam. Iv'e tried adding it as a backgroundhandler, but the background is black
  4. I'd also love to have a camera with the target lock function. you could add the camera module from rpm and a strung zoom. I've done this with the laz0r cam and added an overlay to the rpm. but its a bit difficult to control. maybe you could even attach a cam to one of the guns.
  5. I've just experienced a rapid dissasembly of my whole aircraft to the last part, and that was only a slight turn... 5 degrees 160m/s with an aeris 3A. Maybe a stock bug...
  6. I don't know why, but i'm still getting structural failures with this(I removed FAR). So "far" (pun) I'm using Far without aerodynamic failures.
  7. This should be a stock function for rasterprop(like tab 2 in landing). Also hyomoto should take a look at it. This would make shuttle landings on a cloudy day so much easier...
  8. I know that. I have it myself. If somebody wants to do it, feel free to do so. I'll probably finish the other one someday in the future. But not in the near future. Maybe I could recover the files somehow and send them to the guy(I don't know his name anymore)who made kerbinside? I'll see.
  9. The bad thing is, i don't have the old silo model anymore, and I'm too lazy to finish the new one...
  10. you can create a flat plane with the standart kerbin grass(or whatever ground you want) texture, place your bases on top of it and place them inside a valley. Thats another way to get a flat ground. I did it that way for the missile silo. greetings, Themorris
  11. Well it would be only a blender model, without textures or any detail. This isn't really a part. About 10min of work. I don't think that it's helpful. I'm stuck at figuring out how to add a chute...
  12. Ok, then I'm out for this week. Maybe I'll join the next again.
  13. I don't know. I first wanted to add a parachute to the module, but i'm not sure about this. It would come in handy for dropprobes or something, but is it allowed for the contest? I've started raw modeling and included a storage bay for the chute. http://imgur.com/a/bGjfV/embed
  14. how do i apply changes in this settings? save doesn't do anything, as does apply. EDIT: ok id did something, i was just too stupid to recognize it
  15. Do I see this right? Finally someone managed to get rid of that white horizon. I love it! But the black sky starts a bit too early. Is there any setting I could change to let the dark sky begin at higher altitudes? greetings, Themorris
  16. Or you just rebuild it lowpoly and bake a normal map from it.
  17. Ok, then I'm curious. There are already so many wonderful things that happened in this thread.
  18. It should also be possible to glue the fake shadows to the ground like you did with the city lights, shouldn't it?
  19. No problem I don't know, I think there were ingame screenshots in the dev thread, though. greetings, Themorris
  20. And here is my submission. I'm also probably disqualified due to the 1024x1024 texture und the 3000 tris, but everyone who wants can take a look at it. https://dl.dropboxusercontent.com/u/74618963/Tritank%20Themorris.zip greetings, Themorris
  21. Aaaaaaaaaaaand... Done! THe only problem I have now is, that the part scales up infinite in the part selection. Does anyone know how to fix this?
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