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Superfluous J

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Posts posted by Superfluous J

  1.   

    1 hour ago, TheSaint said:

    The Last Airbender? Important? Really? Did I miss something?

    I never said anything about the movies being important to see. Just that a significant portion of people, if you mention you haven't seen it, will say you should.

    1 hour ago, TheSaint said:

    Schindler's List was important

    Schindler's List was the movie that started this whole thing in my head.

    1 hour ago, TheSaint said:

    Forrest Gump. It wasn't a bad movie. I just didn't think it was as good a movie as everyone thought it was. Tom Hanks and Gary Sinese turned in decent performances, but you probably can't remember anyone else in the movie off the top of your head.

    Jenny was Princess Buttercup. Er I mean Robin Wright.

    Most everybody else in the movie was background so of course nobody remembers them. Except the "real" people but I don't think you'll give me credit for remembering that both Kennedy and Nixon were in it :D

    1 hour ago, TheSaint said:

    And it didn't really have anything to say

    I thought that was the point. It was a fun movie with lots of pop culture references.

    1 hour ago, TheSaint said:

    Avatar

    Ferngully in space. I could add the water one after it because there's no way I'll waste a 2nd set of 3 hours in that IP.

     

  2. I have 2 work laptops. One is older, on Windows 10, and among other nice things has 2 video ports (HDMI and VGA) so I can easily use 2 monitors without any fuss. The other is Windows 11, and spends 99.9% of the time turned off and the other 0.01% of the time booted up once a month to log onto the network so the big corporation I work for can check a checkbox somewhere that says I didn't lose it.

    Seems a lot of my coworkers are in a similar boat, so they told us we should return one of the laptops and just keep the better one to do our work. Now, their definition of "better" is different than mine, so I had to go through several loops to be allowed to keep my Windows 10 laptop, and return instead the Windows 11 laptop that I don't want.

    Then 3 days later, they go "okay your laptop is really old, we're going to send you a new one. When you get it, return that old dinosaur to us."

    Seeing the thread we're in, you can guess what the new laptop is like.

  3. On 5/27/2024 at 9:28 PM, Scarecrow71 said:

    Except that the premise of EA is that our voice gets heard, and that the devs do interact with us.  It is literally in the terms, so to defend them not living up to their end is mind-boggling.

    I'm going to bookmark this post so I'll never have to say this again.

    I'm not defending anybody. I'm stating a fact. 

  4. 34 minutes ago, Nuke said:

    the sky is still gray.

    So it's brighter than it was! HYPE

    14 hours ago, K^2 said:

    I have no idea what you're talking about. It's the perfect amount of data.

    Draws a straight line on graph paper through points labeled (1866, 2) and (1946, 3) with intensity normally reserved for cutting red or blue wires.

    extrapolating.png

    (yes I know why this is different)

  5. 4 hours ago, Madrocketman said:

    I think it would've been better to release everything that they did get built. It would be a mess. But the Early Access that came out in February 2023 was also a mess. Hindsight is 2020, but if they at least had more content than the original release. I think the community would've been more forgiving. At least the Colonies and Science should've been released at whatever stage they were at in February 2023. 

    I hate to hope too much about anything (not about KSP2... just in general) but I'm kinda hoping they dump every buggy system (maybe with a toggle to enable/disable them) and whatever half-baked modding API they happen to have, and call it done. Then maybe modders can make it playable and fun in various ways.

  6. On 5/22/2024 at 10:33 AM, Nuke said:

    lets see:
     

    death race 2000 - the movie carmageddon was based on
    zardoz - sean connery doing something completely different
    beneath the planet of the apes - where are the mutants in all the remakes?
    primer - best time travel story with the least budget.
    the siege of firebase gloria - r lee ermy being awesome during the tet offensive.
    titus - anthony hopkins doing titus andronicus
    the killing fields - a cautionary tale about certain kinds of government
    outland - sean connery doing space stuff
    heavy metal - the 5th element before the 5th element.
    the boys from brazil - attack of the clones.

    my playlists are generally not for the squeamish.

    I won't comment on which ones, but a couple of those are really bad movies that are really good BECAUSE they're really bad.

    I will comment on Primer though. I found it really really boring. The time travel stuff was good because it was so thought out, and the plot was good too, but the actual minute-by-minute watching was never actually enjoyable.

    2 hours ago, Nuke said:

    star trek also has the problem where they either want to do something with the enterprise or established characters. deep space nine is still star trek at its finest (and it was a blatant b5 ripoff). id rather watch a show about zephram cochrain in a borg-augmented warp 3 delta in a rock'n'roll and tequila trek through the stars, doing what enterprise should have been from the get go. you just need to take a break from the same old heros and hero ships for a change.

    While I agree with this almost entirely, if that means I lose Strange New Worlds all bets are off. I'll watch Discovery over again in its entirety (even if it means I'll need a bucket in front of me) if it means they make another season of SNW.

    2 hours ago, AlamoVampire said:

    @Nuke believe it or not B5 came AFTER DS9 came out. Even JMS commented on the myth DS9 being a rip. It (DS9) isnt a rip.

    143205282024

    JMS pitched B9 to ... whoever was doing Trek. They turned him down, then "coincidentally" came up with this "entirely different" show called Deep Space 9 in the Star Trek Universe. Frankly I think he just doesn't want to burn any bridges.

  7. 1 hour ago, TLTay said:

    Mom: "Stop being so negative."

    Me: "I'm not being negative, I'm being realistic."

    My wife and I have this exchange sometimes. I usually follow it up with "It's not my fault that reality has a negative bias."

    But as has been stated several times, being negative is not fighting. Be as negative as you want to be. We all want to be at least a little negative right now.

    1 hour ago, Zozaf Kerman said:

    I want my $60 back.

    Eeesh who overcharged you $10 more than they should have? Or do you live somewhere where $60 is semi-equivalent to the $50 it costs in the US?

  8. 8 hours ago, Scarecrow71 said:

    Wrong.  We don't think the developers "owe us a lot".  We think the developers at a minimum owed us better communication as to what was going on, how development was going, and what they were doing to fix the bugs that were present in the game.  We begged and begged for more communication, got told that more communication was coming, and then we got nothing.  It is entirely NOT wrong of us to expect what we were told we were going to get, and that is certainly not feeling like we were "owed a lot".

    Fair. I won't edit the OP but will happily change it to "owed more than we were given"

  9. 1 hour ago, Scarecrow71 said:

    Except that the premise of EA is that our voice gets heard, and that the devs do interact with us.  It is literally in the terms, so to defend them not living up to their end is mind-boggling.

    I think this is one the major disparities between what I'll call the 2 major factions* on this forum.

    One group thinks the developers owe us a lot and their not delivering on that is a major fault.

    The other group technically agrees with that but has been burned so many times that they don't expect anything from other people, and just accept that they won't get what they want.

    *It may be that there are 3 factions, and the faction I think I'm in is actually just me, and there's a whole other faction that actually thinks everything went swimmingly.

  10. When in flight, the contract window will put check marks on everything as you complete them.

    If you got all the check marks checked at the same time but did not complete the contract, that's a bug. Hit F11, and somewhere in those menus you can force the contract complete. It's "cheating" if you're really strict on cheating, but cheating to fix a bug in my opinion isn't cheating. :)

    If one of the check marks doesn't check even though you think it should, take a screen shot and post that here and one of us can probably tell you why it didn't get checked.

  11. 2 hours ago, Scarecrow71 said:

    The biggest lesson I learned is to never get involved in early access again.

    When SpaceBase DF-9 burned me, I decided to learn a different lesson from it, because in today's gaming world it's hard to actually avoid Early Access altogether.

    The lesson I learned then (and stick to today, and think it's a major reason I don't hate everything gaming related) is to purchase a game based on how it is right now, not how anybody says it will be in the future.

    Then EA becomes a huge boon for you, because you bought a game you wanted then, and thought was worth the cost then, and at the VERY WORST you got that game and no more.

    This whole "I'm going to invest in the future of this game" thing is bull, as we've all seen demonstrated in KSP2. You're not an investor. Your opinion doesn't matter. They don't owe you anything and thinking they do is just going to lead to sadness and increased investment in antacid.

    Oh and regarding Small indie publishers with great communication with their community, I'll be frank and say that doesn't matter one whip either. It's nice, and I prefer it to not having it, but in the end a small indie publisher with great communication with the community can take the money and run just as easily as anybody else.

  12. 11 hours ago, Pthigrivi said:

    Now I personally am not as convinced that multiplayer KSP would be as enduringly fun as folks think

    I'll go so far as to say it's a terrible idea and any attempt at a future KSP should boldly state "We're not doing multiplayer and we're not sorry."

  13. 1 hour ago, J.Random said:

    Actually, red flags started with the inconsistency between declared scope and original release deadline. But people pointing it out were immediately branded toxic doomers-gloomers-fudsters-haters (by people like you) and pretty much expunged from the forum over time. You won't even find those old threads anymore, as if it never happened.

    You got us. We were in on it all along. High five everybody, another clean sweep of a game community!

     

  14. 1 hour ago, AVaughan said:

    it isn't hard physics

    Wherein the problem lies. They wanted to keep KSP "realistic-ish" in that way.

    As a simulator, I agree that realism is important. As a game, I would much prefer to be able to just "jump" to other systems using some interesting but totally unrealistic method, like your Joolian Trojan (Troojan?) asteroid idea. Or just make it so you have to reach a specific point in the system and then initiate the "Jump," or even better have to build an interplanetary station (Hello!? Colony!) that served as a huge jumpgate or something.

    Yes 90% of the forum would lose their... uh anyway they'd freak out but 90% of the forum is freaking out at any given time so whatever.

  15. 9 hours ago, Meecrob said:

    In fact, I'd bet on them going "HarvesteR said this, lets prove him wrong. He is just an amateur, we are professionals with deep pockets!"

    I expect most of the people in charge at T2 would be more like "HarvesteR? Like the farm machinery? What does that have to do with a Star Wars game? This game is about Star Wars, right?"

  16. 1 hour ago, almagnus1 said:

    Armchair devs making wild claims about code quality

    What is this thread - or every other thread on this forum - if not EXACTLY that?

    "HarvesteR could have done better!"

    Is this the same HarvesteR who didn't want to add QOL features for fear of ruining the "magic" of the game? Or the one whose orbit lines were so wobbly they challenged (but did not surpass) the rockets' wobbliness? Or the one with terrible texture and lore choices (like fuel tanks literally found on the side of the road)? Or maybe the HervesteR who pitched to us The BarnTM and the idea that Kerbal XP gains should grant ISP boosts?

    Note: I'm not the one who said all of that above, that was people on this forum who were just as mad at KSP as people here for the past few years were mad at KSP2. At least KSP survived long enough to reach some kind of finality in spite of it.

    I loved KSP. I like KSP2. I could not code either. As time goes on, I wonder if ANYONE can - at least to the standards most of us would prefer.

  17. 1 hour ago, K^2 said:

    <snip a lot of very informative and thoughtful commentary>

    I couldn't give this post 10 likes so I went back and gave a like to the last 10 posts of yours that I hadn't already given a like to :)

    1 hour ago, K^2 said:

    Don't rely on game physics for any part of orbital motion simulation.

    That this isn't already a thing blows my mind. I understand why it wasn't that way in KSP1 because by the time it was obvious it was needed it would have probably taken a whole game rewrite... but the whole point of KSP2 was a whole game rewrite!

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