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Everything posted by Superfluous J
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Whatever do you mean? Yeah flying an asteroid with wings does NOT work in the new (as of 1.0) atmosphere. Yes, I tried it
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Refueling after transfer burn?
Superfluous J replied to edwin.robert's topic in KSP1 Gameplay Questions and Tutorials
Yes you won't want thrust you want efficiency. Poodles or even terriers are the way to go if you don't want to go full nuke. And I don't blame you, I only use nukes for Moho. -
Who is the most significant person on the forum to you?
Superfluous J replied to cratercracker's topic in Kerbal Network
If I have to pick one I'm'a go with @Snark. I can't tell you how many times I've seen a question, seen a huge long answer, rolled my eyes and thought "Well let's see how THIS person got it wrong," then noticed it was Snark. And he got it all 100% correct in plain and simple language that never talks down while simultaneously never assuming knowledge. An irreplaceable asset to the forums and the game. -
What tech trees are out there?
Superfluous J replied to TheNowMovement1's topic in KSP1 Mods Discussions
Tech trees are a huge pain to make. I expect the day a full-fledged (and working) tech tree making mod comes out (with drag/drop or really anything but "draw it out on graph paper and then key all the numbers in to the config file") you'll see a lot of new trees but not a moment before. A couple modders have come close to getting this, but none have succeeded to my knowledge. I don't know what tripped them up. -
IMO they should just drop the H altogether.
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While I tend to prefer the science-collecting mods, this could come in very handy the next time I want to go modless for whatever (likely challenge-based) reason.
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2+2=5 for very large values of 2.
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IMH(oly)O "gif" is pronounced like "gin." Though I also am one of the few who still pronounce "gigawatt" correctly (like Doc Brown) so who am I to talk. I actually pronounce "router" and "Route 66" differently, though I pronounce "route" however I feel like at the time. I think if talking about routes on a network, I'd tend toward the way I say "router" and if I recently referred to "Route 66" I'd say it like that. I also pronounce "Caribbean" differently depending on if I'm talking about the actual Caribbean or the Disney ride, "Pirates of the Caribbean." Gotta love English.
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It does not. Oberth doesn't ask where you are, but how fast you're going. Oberth helps less during launch than it does in orbit. No the whole argument for going sideways at launch is to avoid having to counter gravity's pull, and that only works because planets are spheres so if you go sideways fast enough, you can set it up so you never fall back to the ground.
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Logical tech tree
Superfluous J replied to MajorTomtom's topic in KSP1 Suggestions & Development Discussion
I'm always annoyed that you get an engine you can't use because you don't even have adapters to fit it to your current tanks, or tanks you can't use for the same reason, and I seem to always get the big Rockomax decoupler before anything else that size. But I've never wondered why Kerbal SPACE program doesn't let you build planes, rovers, boats, or anything else before rockets. It's also never bothered me that you don't get ladders until much further in the tree. There are like 3 worlds big enough to need ladders and even though 1 of them is (somewhat ironically) the only one you're on at the start of the game, you almost never actually need one there if you're doing what the game is about: Shooting your little green people into space. -
I had a whole response written but I, too, am tired. I don't agree with you and you don't agree with me. I won't even say what I was going to say so you'll get the last word and if you want the last word over this feel free to reply to this as well.
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Mars 'impossible" to terraform
Superfluous J replied to TheGuyNamedAlan's topic in Science & Spaceflight
Okay, fine. A couple thousand people out of 7 billion want to go somewhere that is infinitely more reachable and life-friendly than Mars. You got me. -
Mars 'impossible" to terraform
Superfluous J replied to TheGuyNamedAlan's topic in Science & Spaceflight
So does Antarctica, but you don't see people clamoring to go. -
No wonder I'm not having fun. Squad DID kill it with their EULA. At least, that was a side effect. I hope you can keep playing when they sue the Earth. I truly do.
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How would killing KSP modding make them money? They did not change the EULA to kill fun. They did it to protect their IP while allowing people to share 100% in-game-produced content aka missions.
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Actually the argument (from me) is that until I see one inch of motion in that direction I'm not just going to assume Squad and Take Two will do something against their own best interests just to "be evil."
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I played in middle school, along with Traveller and Gamma World. By far I liked Traveller the best but also played a lot of D&D. I picked it up again 5ish years ago but it didn't stick. Our group met monthly for half a year or so but then it faded due to real life taking us away.
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"Rokkit Syense" in CW's "The 100"
Superfluous J replied to sevenperforce's topic in Science & Spaceflight
I checked my brain at the door when wandering radiation storms obliterated all life on a regular basis, except the trees, and then just enjoyed it for what it was, "Pretty people causing their own problems in an post apocalyptic situation" That kept me going until I think season 3 and I just couldn't watch anymore. -
I don't think I've ever followed a tutorial for anything except building spaceplanes, and I still can't build spaceplanes. Like Snark, I learned how to play the game long before there were tutorials (or a career, or science mode) in it. I've learned a lot from videos and from reading, but that's just picked up watching and reading about normal play, not watching any tutorials. Generally when I watch a tutorial these days it's to see what they did wrong I've never ever loaded the in-game tutorials and I feel a little bad. I feel like I should know what they contain so I can (or should not) recommend them.
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Um, yes it was, and still is. Rockstar never, ever, ever embraced modding. I had to download a hacked exe to get mods to work on San Andreas, and they were all buggy and wonky. It was easily the most fun I ever had playing GTA though. KSP on the other hand has had an active and developer supported modding community from - essentially - the very beginning. And when that time comes - unlike with GTA - you can just keep playing the version right before that forever. And guess what, it'll be the version that all the modders use, too.
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Strange Orbit
Superfluous J replied to HerobrineLiu's topic in KSP1 Gameplay Questions and Tutorials
While it's about twice as far as Minmus' orbit in distance, it's only about 20m/s of dV more burn from a 100km orbit. Or thinking in percentages, the burn to Minmus is about 98% of the burn to leave Kerbin's SOI. So it is true, [#obiwan] from a certain point of view. -
Closest you have gotten to the Sun
Superfluous J replied to Cheif Operations Director's topic in KSP1 Discussion
Moho. Actually I guess technically Moho in the Snarkiverse, as that's closer to the Sun than Moho in the normal KSP universe. A.K.A. not really all that close. -
Closest you have gotten to the Sun
Superfluous J replied to Cheif Operations Director's topic in KSP1 Discussion
I have no idea. Really low, though. Like, sun-is-half-the-sky low. This was way back before 1.0 and actual temperature though, and it was just a flyby from about Eeloo's orbit. -
Yeah I used to LOVE geocaching. I still do but don't really play anymore. When I upgraded my GPS (It wasn't even a phone back then) I put my old one in a 5/5 cache with a note to please leave it unless you really needed it. I think it'd be very fun to fly somewhere, leave some kind of construction, tag it for inclusion as a cache, and then through some magical whatnot have others be able to find it. And if there was some mechanism for multicaches all the better.