-
Posts
15,690 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Superfluous J
-
Did you put the FILES in Gamedata, or the FOLDER? Your file structure should look like this: Within the file you downloaded is a folder. If it's "gamedata" then within THAT folder is a folder. That's what you want in Gamedata. There is one and only one exception to this rule that I know of, and that's Module Manager. Every single other mod is in a folder. Sometimes two deep.
-
Do you ever chuckle at your old missions or concepts?
Superfluous J replied to Ultimate Steve's topic in KSP1 Discussion
I was so proud of "Joolpollo," my crazily overengineered (yet sorely lacking) Jool 5 mission. Jool 6, actually, as it also got atmospheric science from Jool itself. You only need watch the first few seconds to see the thing on the pad. Anybody who dares watch the launch itself, note this was in ksp 0.23.5 where the atmosphere was a crazy placeholder approximation. My terribly inefficient launch was actually the most efficient way to do it back then. -
I'm pretty sure that's part of the speculation that Snark (and I) won't do because it is of 0 utility.
-
Short answer: You can't. Longer answer: It's not the Kerbal it's the parts. Actual answer: I don't know about KAS/KIS, but for science parts it's the setting interactionRange in the module ModuleScienceExperiment. Look for similar in the configs for KAS. Or it could be a global setting somewhere. I don't know because I've never really gotten back into KAS/KIS since they added drills and hammers.
-
Reminisce with me! Holding down F.
Superfluous J replied to Superfluous J's topic in KSP1 Discussion
No I know it's a toggle. I just didn't realize that it was still there because the main (and I thought up until this moment the only) reason for it existing went away about 4 years ago. -
Reminisce with me! Holding down F.
Superfluous J replied to Superfluous J's topic in KSP1 Discussion
It makes a difference? I make a small change to my attitude and ... then it stays there. I'll do some testing to see if I can see a difference but I've never felt like the ship was pulling back to where it was. If you're doing it so you can move your ship around then you ARE doing it uselessly. -
That's fine. If you get close enough to a moon mass black hole to see relativistic effects, how much they'll affect your eventual velocity will likely be the least of your worries.
-
I started doing just that but then i got busy
-
Reminisce with me! Holding down F.
Superfluous J replied to Superfluous J's topic in KSP1 Discussion
Oh man that takes me back. -
Reminisce with me! Holding down F.
Superfluous J replied to Superfluous J's topic in KSP1 Discussion
This topic is FOR rambling. I actually may start using this again myself. Since finding it I used it couple times instead of what I'd been doing, the t-double-tap, to quickly cycle SAS on and off which is the fastest way I've found to switch from one of the "hold *" buttons back to standard SAS. Hitting F cuts my keystrokes in half and that right there is some serious savings. -
Okay you gotta be a pretty old timer to appreciate this, but holding down "F" still works to temporarily disable SAS. For those of you who started after... what was is 0.20? 0.21? It used to be that if SAS was on, your ship was basically nailed in place. You had to turn it off to use the controls to turn the ship yourself, but you had to have it on pretty much all other times or the ship woudn't fly. However, it was a pain to hit T, turn, Hit T again, realize you wanted to turn a little more, hit T again, not know why you weren't turning, realize that you somehow miscounted and hit T 4 times instead of 3 and now it's back on, hit it again to turn. Forget to hit it again and fire the engines and go careening off to the left, etc. So, they added F so you could always know if SAS was on or not, because it was off if you were holding the key and on when you weren't. Then SAS went from this magical force that kept your ship straight to reaction wheels (which are still magic but hey) and rudimentary computer control and all this, and just today I hit F by accident while trying to hit E and noticed SAS turned off. As far as I know, there's no real reason to turn it off in this way now, but there it is. And it made me smile.
-
Hmmm. Okay then it gets stickier but I still have a wonder. To get a specific Vinf for Earth, there is some specific Vinf at Moon. Does there exist an R at Moon (under its surface but not under the black hole's radius) where you can burn Z at it after burning Y in LEO, such that you can get the same Earth Vinf as a burn in LEO of X, such that Y+Z < X? Again, I don't know.
-
Yes, but I'm not talking about a gravity assist. I'm talking about an Oberth maneuver at Moon's Pe to take advantage of your massive velocity. I'm basically offering an alternative to the gravity assist idea that you correctly point out won't help. At least, it won't help any more than it does with the normal Moon in place. I can set it up. And if I type "Kerbin" and "Mun" somewhere below I apologize. I literally had to edit every post in this thread while typing them Also, let's assume KSP's SOI system for simplicity. I don't think it will affect the actual answer though the details will be slightly different. Proposal: You want your speed as you leave Earth's SOI to be V m/s. This will eject you to - say - Jupiter. Known: To get that velocity in LEO, you need to do a burn of X m/s. This is a pretty simple calculation that you can do in KSP with a maneuver node and not do the calculation. Known: To do that in this "black hole moon" system, you need to burn Y m/s in LEO, and Z m/s as you pass by Moon. There are various strategies of how to do your burns, and it should be obvious that these burns are possible to do. I don't know the best possible way to burn but suspect that it's likely "burn the least you can at Earth to reach the Moon" and I also suspect that there is some way to mathematically figure it out (though I'll admit that's more a faith in math than anything else). Unknown: Is there any possible way, given that Moon is a point mass and you can get as close as you want, that Y+Z could ever be less than X?
-
Time for KSP 2.0
Superfluous J replied to Dicapitano's topic in KSP1 Suggestions & Development Discussion
a) "Pretty much" b) I'll get back to you after Majorjim and klgraham agree on how much they're sending me to hold for their bet. -
You seem to be expecting me to get into orbit around the Black hole moon* before escaping. I'm thinking launching yourself from Earth to Moon such that you use the least fuel possible to get a crazy-close encounter with the black hole, basically as close as you can get without being ripped to shreds, and then at that Pe burn to escape. Or doing a combination of Oberth-affected LEO burn and Oberth-affected LMBH burn to get a faster Earth-escape speed than if you had just burned in LEO. Seems you'd be going so fast on your lunar flyby that Oberth would give you quite a boost, but I don't know how much that is If it's literally mathematically impossible in all situations to get better results then fine. I just don't KNOW that the math says that it is. Or isn't. *Black hole moon, won't you come, and wash away the rain? Black hole moon, won't you come. Won't you come?
-
Time for KSP 2.0
Superfluous J replied to Dicapitano's topic in KSP1 Suggestions & Development Discussion
I'll hold the money until the completion of the bet. Here's hoping for "ever"! -
I haven't done the math but i wonder how much Oberth benefit you'd get from burning there as opposed to doing all the burning in LEO.
-
Time for KSP 2.0
Superfluous J replied to Dicapitano's topic in KSP1 Suggestions & Development Discussion
You don't. It's one of the more infuriating things on the list of things that are harder to do on the mobile forum. Regarding the OP, I'd buy a KSP 2.0 in a heartbeat, pretty much no matter what. However I'd greatly appreciate if it had everything the game has now plus my personal list of wants. Just a quick sampling of those wishes. Actual balancing of parts. Procedural fuel tank. Not tanks. I want the game to have one fuel tank. Things to do on planet surfaces. Random but persistent (perhaps hashed with a seed at game start) outcroppings to science, drill, or build on. A totally reworked career mode, figuring out how to balance money, science, rep, time, and any other resource you can think of. A reason to science other than unlocking parts would be a boon. schmelta-vee, and configurable readouts on any screen a la KER/Mechjeb. flight planning tools, with dV estimates for each step and something like KAC. Ideally plan the mission yourself as a series of virtual maneuver nodes. Heck, that could probably be a mod but I have no idea how that'd happen.- 144 replies
-
- 12
-
-
Close enough. It's from The Core, where the Earth's core stops spinning (!) and because of that the magnetic field starts to (!) falter and because of that solar radiation is coming in through holes in the Van Allen belts (!). To fix this, they build a underground submarine (which is not a correct term but there is no term because the craft cannot exist) to carry several nuclear bombs into the core to detonate them and nuclear bombs fix everything and I can actually feel myself getting dumber explaining it.
-
I'm pretty sure cosmic rays from space that are normally blocked by the Moon would then be able to rip American landmarks to shreds.
-
This.
-
[KSP 1.11.1][2021/03/01] Ventral Drill for Stock ISRU
Superfluous J replied to Superfluous J's topic in KSP1 Mod Releases
Yeah but it looks better purpose-built. -
What bewing said, but to add a point: When you are low burning up, it costs X m/s to burn up to Pe level, and Y to burn from there to Ap. Y will frequently be surprisingly low even for very different Pe and Ap values. Try it with maneuver nodes and see. This is Oberth helping you. When you are then at that Ap, it costs Z m/s to raise your Pe to the target Pe. That target Pe is low so your current Pe is close to it, so it's not that much of a burn. If instead you burn your Ap to the target Pe, you only do the X burn and "save" having to burn the Y burn. However, when you are at your new Ap (which is the target Pe) you'll then have to burn... Oh I ran out of letters. Uh... W, to get your Pe all the way up to the Ap. Without Oberth's help, that burn will be MORE than the Y+Z you would have had to burn in the first instance. I would draw a diagram but I'm kinda busy.
-
Have you let it sit and chug? Windows loves to assume you're not actually using your computer for anything and deciding what's best for you is to install some massive update.