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Superfluous J

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Everything posted by Superfluous J

  1. Did you ever have any luck with this? I was going to do this but have never used Kopernicus before so was looking through posts to see how to make relatively simple changes to the configs and came across this post. I'd love to see the configs you have, even if they don't work.
  2. I had a very vivid dream that my girlfriend and I (we bought a condo last year and are renovating it) decided to carpet the entire downstairs including the kitchen, laundry room, and downstairs bathroom. I distinctly remember that while measuring all the different rooms, being surprised that everything was an exact number of 13 inch by 3.5 foot rectangles. Do not fear, though, I will not be carpeting any of the downstairs. That's crazy. I may measure it again though to see if I was right about the dimensions.
  3. You can find this information on the Wiki. For Mun, https://wiki.kerbalspaceprogram.com/wiki/Mun However, you cannot do an L1 station. KSP does not model N-body systems so your ship will either orbit Kerbin ignoring Mun, or orbit Mun ignoring Kerbin. You could look into Principia, it is pretty big rewrite of the orbital code to do N-body systems (and many other things). I've only played with it a little but in it you can do Lagrange points.
  4. Yup. It's the same code that the Transfer Window Planner mod uses.
  5. I don't see how it could be useful or relevant to someone who is just trying to play the game and match the orbit, which is 100% of the questions we get on this forum where people don't get what those numbers mean and get frustrated when we tell them to just ignore those numbers that the game is putting right up in front like they're really important. I'd be frustrated too, and angry at the developers for being intentionally obtuse about overly describing something that's already pretty complex and challenging for a new player.
  6. Stock dV is useful in general. Those numbers are NOT. Yes, they would somehow allow someone to code in an automatic orbiting program, and I didn't think about that, so hiding them in a dropdown is fine. I would like ONE stock player to come on here and tell me that they used the numbers (even if in conjunction with the lines) to nail a single orbital contract. And not just the orbital heights.
  7. I have no desire to wander around alone in a world designed for multiplayer play. The only thing I want less is to play multiplayer.
  8. But that's only looking at the dV. Likely, that ship you're sending interplanetary is a lot lighter than massive fuel tanks, if for no other reason than it would (or at least should) be built and fueled to arrive at the Moon station on fumes.
  9. And likely cheaper to send the ship to the Moon than the fuel to LEO, especially if aerobraking is out of the question.
  10. If it took you 1000 dV to get there? I don't know the numbers, but basically it's always cheaper to launch to LKO and then go interplanetary. There is a specific orbit though that is the cheapest to launch from to go to each planet, called the "gateway orbit" for that planet. Below it or above it, it costs extra dV to make the burn. However, it costs more dV to get to it from LKO plus launch interplanetary from there than it does to just go to LKO. So, for launch-and-go missions, it's always best to just go to the planet. However, if you are going back and forth or refueling, then a gateway station becomes more attractive. I've never personally done it because it's a LOT of extra fiddling for not all that much benefit IMO, but it's there and it IS better in these circumstances. The big problem is that generally there's no real reason to send a ship back and forth to a planet like the Hermes did in The Martian. Except to do it. Which of course is a great reason But as to "how much cheaper" you can find out pretty simply in game or on the Alexmoon calculator, by plugging in higher and higher values for your starting orbit around Kerbin. Once the numbers start going back up, you've found your Gateway Orbit.
  11. You should try asking in the Waypoint Manager thread, or checking that thread's post to see if anything has changed recently. My first thought is maybe it uses toolbar controller and you've not got it installed.
  12. In fact, there are those of us who think all that extra information isn't just superfluous but makes the contracts harder for those who are learning, and should be removed entirely or at least hidden in some dropdown. "Put your satellite in an orbit like the one shown in map mode" is all it should say.
  13. Haha. I ended up targeting Moho. Not ideal, but it did guarantee the probe in question always faced the Sun. And it was purely for rp purposes anyway. As soon as I left the probe it of course went on rails and rotation stopped mattering.
  14. What a fool I am. I thought that just because it was listed as a direct antenna and didn't show the relay stats that it wasn't a relay antenna. Now I know how people feel when they can't find the Materials Bay to complete satellite contracts.
  15. I wasn't aware that there were any relay dishes in stock at Caveman levels. I may have tried it. Or do you mean just throwing a bunch of them on a probe core to make a better ground station than the ground stations? Anyway, Part 3 is up. I've completed it, and am moving on to Caveman Evolved.
  16. Once wanted to target the Sun before so I could aim solar panels at it automatically, but that's a pretty rare thing to want.
  17. Amusingly if I could only pick one it'd be one I don't tend to ever use: Mechjeb. It has features that can mitigate the lack of all the other mods that I consider necessary to enjoy the game.
  18. It makes getting there easier, but getting into orbit - and any specific orbit, is a bit trickier, as you'll learn in PART 2! And no, no video commentary. I may post the videos themselves but it may not be that good with no talking. Maybe I'll try to add some music and the text from the reddit posts as captions or something. And Rolly 1 was interestingly stable. Though maybe it'd have been less stable on the direction it should have rolled if I'd turned the trusses sideways so they were rolling along their short ends. I've made so many of these over the years and never like them once I'm done with them, and then make a new one that I'm just as unhappy with. Part 3 (the final caveman part) will be up tonight or tomorrow.
  19. Okay I decided to do an Imgur album (3 of them) instead of a video (3 of them) because Imgur's easier. I posted the first of 3 parts here and the 2nd here and just now got the 3rd up.
  20. I know it's not Kosher and doesn't actually count, but I did this in the Snarkiverse, and it was really fun. I posted the first of 3 parts here.
  21. Yeah but you get eva flying reports from every biome in the game, except those special KSC ones.
  22. I think that's normal, also if you jump and take an eva report, you're flying at the shores and not in any ksc biome. I think the KSC biomes are special in some way and not part of the actual biome map.
  23. The monolith sits right on the border between the two. I found that out recently and now use it as a marker whenever I am farming at the KSC.
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